
A handcrafted open-world platformer set in a world built by Mushrooms! Explore different locations filled with secrets, acquire new abilities and use those abilities to reach new places!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lone Fungus is a true Metroidvania set in a world built by mushrooms where you play as the last mushroom alive. Explore an ancient world, acquire new abilities and discover secrets!
There exist ten distinct areas for you to explore, each with its own unique set of enemies and obstacles. If you are willing to scour every nook and cranny in each area, you'll uncover plenty of secrets and receive well-deserved rewards. Through your exploration, you will earn significant upgrades in the form of Relics, Emblems, and upgrades to your Health or Mindpoints. These upgrades will undoubtedly be valuable to any player. To learn more about these upgrades, check out the combat section!
- Explore a huge interconnected world gated with true Metroidvania progression.
- Fast and responsive combat, play as an acrobatic mushroom!
- A spell system based on how you strike spells with your sword, giving spells multiple uses and a creative approach to combat.
- Unique and challenging platforming gameplay reminiscent of modern platformers such as Celeste but set in a fully open world. *optional*
- Play the game how you want! Pick between four difficulty modes or use the accessible Assist Mode!
The Combat in Lone Fungus is simplistic but has depth in terms of customization. You can for instance parry anything that would normally would damage you, but parrying incoming projectiles in particular will shoot them back at foes. You are however never forced to parry and you can even change how the parry system works by equipping Emblems!
Emblems are items you will find all over the world. Equipping an Emblem might change how the parried projectile behaves, for instance, you can make it home into enemies but deal less damage. Or instead of bouncing a projectile off your cap you will do damage to anything near you. There is even a Vortex Emblem which destroys multiple projectiles around the player.

In addition to Emblems, there are Relics that work very similarly to the Charm system in Hollow Knight. Some change how your healing works and others increase your sword damage or give you additional protection. There are 60 Relics in the game and you choose what your strengths will be through the Relics. You can make some really specialized builds focusing on defense, healing, speed, melee attacking, or spell-casting!
And then there are permanent upgrades that you gain from fighting bosses, these are all from spells to new moves and types of attacks!
In Lone Fungus, you can challenge and defeat 33 bosses to acquire new abilities. My goal is to design engaging and equitable boss battles that can be won without sustaining any damage from the boss. To achieve this, I craft distinct attack patterns for each boss and provide clear cues before their strikes. Additionally, I limit the randomness of their attacks. My aim is to provide an enjoyable and stimulating experience where players can triumph over bosses by mastering their techniques.
Lone Fungus is essentially a precision platformer, but it doesn't compel you to undertake overly difficult platforming tasks in order to advance in the game. Instead, all the platforming challenges are confined to optional side rooms, allowing you to relish the game as a Metroidvania-style adventure game focused on combat and exploration, while still benefiting from the precise controls of a precision platformer. However, if you're inclined to master the game's hardcore mechanics, there are practice rooms available for you to refine your skills and take on the most daunting platforming challenges that the game has to offer.

The game features 4 difficulty modes, several ways to customize controls (like a dedicated down-attack button), and a full-featured Assist-Mode!
The Assist-Mode allows you to turn on 6 different features which will drastically make the game more accessible.
Platforming Pause - Increases the pauses between platforming mechanics like Mushmovers, giving you a larger room to react and breathe in between platforming sections.
Magic Platforms - Adds special platforms to some sections in the game to make them much easier.
Worldmap Hints - Will show items you have missed in rooms you have already visited.
Stronger Sword - Increases your sword's base damage, allowing you to beat bosses easier.
Infinite MP - Play without having to manage your Mindpoints, heal and cast spells as much as you want!
Invincibility - You cannot die!
Keep in mind that the Assist-Mode is not only for players that might think the game is too tough but it can also be used to just mess around and have fun with the game in your own way!
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我嘞个豆豆,这最终Boss二阶段满级武器打都究极肉啊,过了的这把足足打了六分钟,不知道的以为我没升过武器呢😓 游戏整体非常不错,适合深度类银爱好者玩哦,就是没中文(知道最基础的几个词的意思就不影响游玩),想找个方便的全收集攻略也没有,那就算了不打全收集了。地图和咒语机制都挺有意思,Boss量大管饱,不过大部分都不强,只有冰地图的咒语守护Boss难打,还有最终Boss。跳跳乐很多,不过主线必经的是都不难的,不爱玩跳跳乐的也不用担心
An absolutely amazing and fun Metroidvania! I came back to it after dropping it a few years ago for being unable to beat the final boss (because I'm bad at the game) so I got to play it fresh all over again and I'm so glad I did! An absolute must pick up for any other Metroidvania fans!
This game is TERRIBLE! I redeemed this from a steam key, TWENTY TIMES! I open the game, and it's straight ♥♥♥♥♥♥♥♥! It's a copy of hollownight, and it's also STRAIGHT ♥♥♥♥♥♥♥♥! Terrible game, play at your own risk. Installed furry porn on my computer.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game, obviously takes a huge amount of inspiration from Hollow Knight and wears that pretty proudly on its sleeve, though I think it brings a handful of unique things to the table as well. Not being able to slash upwards changes how you approach a lot of fights more than you would think, especially aerial bosses. I think the place it shines the most (though not something I explored too deeply since it wasn't immediately obvious to me) is the interactions with the many spells you get throughout the game. Beyond their initial activations, you can also cause extra effects to happen by comboing them with your other offensive moves (try spin or charge slashing into them). With like 10 spells in the game and at least 3 different ways to interact with each of them there is a solid amount of depth and exploration to be had within the player's arsenal. Speaking of exploration, this game does it pretty well. It very much feels like a true metroidvania, maybe even a bit overstimulating because of how often you are finding new items for progression. It suffers a bit from some of those just being used for the area gimmick around where you find them, but enough are widely applicable in movement or combat that it's still satisfying. It can be a bit easy to get lost around the map because it doesn't seem as strongly designed to push you in certain directions as something like HK or Silksong so it's not uncommon to end up wandering around not sure where the game wants you to go. I think the experience is quite solid overall, and there is also a plethora of platforming challenges available to do as a bonus. Some of them are tedious, but overall those rooms gave me similar satisfaction as some Celeste levels. Don't expect that kind of gameplay from the main game too much (it mainly does just feel like playing Hollow Knight for most of it) but it is there if you're willing to go out of your way.
Solid metroidvania with some fantastic optional platforming challenges. The combat is pretty boring, so you'll be ready to put it down after 12 hours, but it's a good ride until then! 7.5/10
I like the map, which is large and well connected. I enjoyed all of the difficult platforming challenges. the way the bonus endings were hiding behind figuring out certain platforming tricks and nothing else was a bit odd.
idk I feel like I'm far too harsh for this one, I really liked movement techniques (even if running felt a bit slow) and nice art style but bosses are unmemorable both visually and mechanically, the world feels giant and "tangled" (and I'm pretty sure it's solely because of super detailed map), skills just randomly drops from bosses without much cohesion... it's still fun I guess
I didn't have many expectations for this game, but it turned out to be much better, longer and larger than what I expected. The world is filled with things to do, areas can be reached via different means, plenty of ways to change your build. My only real complaints are some jank (especially when getting combo'd) and bosses later in the game having way too much health that the fight just boils down to who can outlast the other one (some bosses are fine, but agile or large bosses pose a big threat even in the midgame). Final boss is pretty fun and I'm glad it has a lot of hp though. Oh and nightmare mode is total nonsense, reducing your health to 3, destroying some shrines and especially permadeath. In this game you can get killed VERY easily (esp on bosses) and you can't quit to the menu during boss fights. Oh and you can't copy a save file on nightmare, how thoughtful. Despite my rant, this game is absolutely worth trying out!
好玩
Kiedy gram w Lone Fungus, niezmiernie rozmyślam o Hollow Knighcie. Nie dlatego, że tęskno mi do tego arcydzieła, lecz przez to jak bardzo recenzowane dziełko je naśladuje. Jeśli popatrzymy na Lone Fungus jako zwyczajną grę - kolejną metroidvanie - to zobaczymy perfekcyjnie wykonany schemat. Wszystko działa dobrze: w szczególności platforming. Natomiast, jeśli spojrzymy na Lone Fungus jako coś własnego, to nie zobaczymy nic. Gra nie ma żadnego własnego sensu; jest kolejnym produktem, w dodatku nadmiarowym. Nie widzę żadnego innego powodu do zagrania niż głód. Głód na oryginalego Hollow Knighta, po jego ograniu. Od biedy można zagrać w Lone Fungus, jako przerywnik pomiędzy ciekawszymi tytułami, ale nie widzę sensu w zaśmiecaniu swojego czasu doznaniami, o których zapomnimy na krótko po ich doświadczeniu. Wystawiam negatywną ocenę nie dlatego, że gra jest crapem - jak wspomniałem na początku jest okej - ale dlatego, że jest nie interesująca. Lone Fungus to kamyczek wśród pereł.
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