
LogiKing is a game where you utilize the effects of 10 cards numbered 0 to 9 and deduce your opponent's hidden cards! The rules are simple but have depth to allow for strategy and tactical thinking against your opponent. Ascend the throne and become the King of Logic!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 18reviews | 89% | — | $1.7K |
| $14.99 | 15ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
[h1]論理的カードバトルのデジタル版[/h1] 日本語対応、オンライン対戦あり 元々ボードゲームだった作品のデジタル版 0~9の数字を使った10枚のデッキを使用し 防御カードを2枚好きな物をセット 自分のターンに一枚づつ残りの手札の能力を駆使して 相手の防御カードの数字を当て、撃破できれば勝利 ボドゲ+カードバトルという点でシンプルで楽しい 10枚デッキである事、同じ数は入れられないという点で ターンが進めば進むほど推理がしやすく 相手に防御カードを読まれないように上手くやりくりしつつ 勝利を目指す 運要素もあるにはあるが理不尽ではなく同じカード能力で戦う為 不公平さは感じない、プレイ時間も1戦あたり10分程度 マッチングはなかなかしないのでそこは難しいが CPUとのシングル戦もあるのでゲームの流れをつかむためにも 最初は1人でのプレイも楽しいと思う [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
Pros: - The strategy of this game is top-notch. - You can even build more than 3 decks if you buy Level 2 DLC though this game doesn't have many card pools. - You can get all cards without buying packs randomly. - You don't need to buy DLC and still win the game because the only thing you need to use to win is your brain itself, which I really love. Cons: - The control of this game sucks. Most of the time I have to press Enter when using the mouse and clicking something. Sometimes, A and D button don't work, and I have to use the mouse again. - As I always expected from Furyu, somehow many games this developer made don't have many things to do. Even if it has many things for us to do, don't expect its price to be cheap, because it will usually cost about 60-70 US dollars. LogiKing is one of the clear examples about a cheap game Furyu made with almost no contents. What you wanna do here is just playing ranked matches, and that's all you can do here. You could also play Single Player matches, but you will be boring right away, because the only thing this game will give you as rewards is just an achievement. - About matchmaking, most of the time, you will meet some bots. If you meet a player, most of the time he/she will have higher ranks than you, so don't feel surprised if you lose so many times at first. Conclusion: 7/10. The gameplay carries the whole game, and I think I will still recommend this game for my friend because of it. However, I will never feel surprised if they feel boring after playing some ranked matches in this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
[h1][quote]来一场卡牌猜猜乐[/quote][/h1] [h1]前言[/h1] 《LogiKing》是一款由ART Co.,Ltd., FURYU Corporation开发,FURYU Corporation发行的线上卡牌对战游戏。 [h1]游玩体验[/h1] 不得不说,游戏的音画方面表现很棒,笔者甚是喜欢。卡牌角色建模优秀,各个卡牌的辨识度很高。战斗时的背景音乐与音效给予玩家不错的沉浸感。 游戏玩法比较简单,初期并没有提供详细的新手教程,只是将一段游戏说明摆到了玩家面前,即便如此也可轻松上手。 在开局你将分配到从0到10的十张卡牌,并自由选择其中2张任意数字的卡牌进行隐藏,建议把功能性最弱的两张卡牌隐藏。双方都没有血条,只需猜出对方隐藏卡牌的对应数字即可将其破坏。首先,打出一张卡牌对敌方其造成相应效果,但是自身的这张卡牌也会进入明牌区,就这样手牌不断减少,你或是对方将会越来越容易猜出对方的卡牌,两张隐藏的卡牌被猜出就会失败,而且需要注意的是,某一方在手牌为0时也会败北。通过明牌区与敌人谨慎的手牌一步步判断出隐藏的卡牌,这种玩法需要一半靠判断,另一半则交给运气。 玩家可以自定义配置卡组,将十张强力的卡牌配置到一起,在每次中游玩都能够有全新的体验。 在单人关卡中,可以与电脑对战,有六个星级逐渐变多即代表难度逐渐升高的关卡,每个关卡都有三个不同的等级。 丰富的社交系统,玩家可以自定义游戏内的名字、头像与互动文字等。但作为一款线上对战游玩多人在线模式时,基本匹配不到人,不过可以私人房间线上游玩,只需四位数密码告诉好友即可与其匹配。笔者认为这款游戏还是比较有潜力的,期待游戏后续对内容的更新。 [h1]结语[/h1] 总的来说,这是一款玩法比较新颖的中等节奏多人卡牌对战游戏,但是目前玩家人数较少难以匹配到人,单人模式其实内容还是挺多的,挑战也完全不输于真人,感兴趣可以一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h2] 游戏介绍 [/h2] 《LogiKing》(逻辑之王)是ART Co.,Ltd.和FURYU Corporation共同开发,FURYU Corporation负责发行的一款双人卡牌对战策略桌游,玩家需要利用编号0~9的一共10张卡牌的效果推断出对手的隐藏卡牌,看似简单的规则却有着非常有深度的策略,玩家需要通过与对手的不断攻防最终赢得胜利。游戏支持电脑对战与线上匹配对战,可以让玩家随时体验到卡牌对战的乐趣。 [h2] 玩法介绍 [/h2] 游戏没有什么剧情,主要是通过与电脑AI对战慢慢了解游戏的玩法。对局仅需两副数字0到9的卡牌,背面朝上放在桌面上(称为“台面牌”),然后通过掷硬币决定出牌顺序。在游戏过程中,玩家的手牌顺序可以随时调整,但台面牌一旦放好,除非受到牌面效果影响,否则不得更改。出牌时,玩家需将所出的牌正面朝上放进自己的弃牌区方便对手查看。 具体流程是这样的:在“炼金术”游戏中,玩家每回合需先从手牌中打出一张牌,放入弃牌区。接着立即发动该牌的效果,并在效果结算后,指定对方的两张台面牌之一进行“猜数”。如果猜中该牌的数字,对手就必须将这张牌收回并重新整理手牌。双方轮流执行这一流程,直至一方失去所有台面牌或手牌结束对局。 [h3] 卡牌数字效果 [/h3] [spoiler] 0: 阻止对方玩家在下回合进行猜数。 1: 随机从对方手牌中选择一张,将其正面朝上放入对方弃牌区,不触发任何效果。 2: 本回合可以进行一次额外的猜数。若被0阻止,不能猜数;若被8阻止,仍然可以进行猜数。 3: 选择自己弃牌区的一张牌(可包括本张),加入自己的手牌。 4: 选择对方一张台面牌,要求对方告知该牌的数字位于 0-4 区间还是 5-9 区间。 5: 对方需告知你,他的两张台面牌中,哪张数字更大。 6: 随机选择并查看对方两张手牌,然后将它们归还。如果对方只剩一张手牌,则查看并归还该张手牌。 7: 将自己的一张手牌与台面牌交换,除非自己没有手牌,否则必须进行交换。 8: 对手的下张牌失去效果。 9: 当自己的台面牌只剩一张时,可以从手牌中选一张与对方弃牌区数字不同的牌作为新的台面牌。该牌在没有效果时仍可从手中打出,但若有效果,强制生效。 [/spoiler] [h2] 总结 [/h2] 这款游戏已经很久没有更新了,PC端的玩家不多,多亏了多端互通可以与主机玩家匹配,但是线上匹配还是很难排到人,我个人只是体验了与电脑AI对战。目前玩下来还是蛮简单有趣的,本作的DLC是对卡牌效果进一步强化。游戏的卡牌效果和音效都很出色,让人玩起来既有对局的紧张感,又能在或生活有成就感,推荐给喜欢卡牌策略对战的玩家体验。
Crashed my system twice in the middle of the game, needless to say I must refund this as a result; a pity, as it was actually kind of fun, if a bit janky. Will consider repurchasing when the issue is fixed.
ノーロジカル! ボードゲームとして非常に変わりやすく、根本的には数字当てゲームなのに戦略的 間隔としては九龍戦術(クーロンタクティクス)をやっているときのような感覚。 慣れてくるとある程度の法則やコンボの仕方がわかってくるが、同じレベル対になるとそれすらも裏を考える必要が出てくるので飽きない。 カードゲームは好きだけど「1ターンで倒すだけのゲーム」系に疲れた人には丁度いいと思う
This game is SICK, I'm not sure how much of this game is "solved" so to speak, but it's a very simple and fast logic based card game that is seemingly air tight to broken strategies. The physical cards aren't available in the UK it seems, so I'm going to print some out and bring them to a friend's. WELL WORTH THE PRICE OF ENTRY
めちゃ楽しい!!!実際の物も持ってるんですけどとても楽しい!! ボドゲ好きにはもってこいのソフトです!!!
할인해서 1만원정도의 금액에 구매 후류가 또 뭔 겜을 냈길래 사봤더니... 역시나라고 해야하나 이걸... 22년 12월쯤 닌텐도 스위치로 나왔던 게임이다... 원작은 코로코로 코믹스에서 로지컬진왕(로지컬씽킹) 이라는 이름으로 카드게임 및 1권이 발매된 것으로 보임.... 근데 수준이 딱 애들 보는 만화 수준이라서 눈물겹다... 아마 메인은 카드게임이고 홍보하려고 만화나 게임 낸 수준인 듯 함. 일단 스팀덱에서는 터치 기능으로만 플레이가 가능해서 평가는 마이너스로... 간단히 게임을 말하자면 0~9 사이의 숫자들을 가지고 히든 숫자를 2개 정한 뒤 상대가 내는 패를 보면서 상대방의 히든카드 2개가 어떤 것인지 맞추는 게임 그렇게까지 재미있지도 않고... 미묘하다... pvp를 하면 또 다를진 모르겠는데, 아무튼.. 굳이 이걸 살 필요는 없어보인다... 어지간한 게임에는 돈아깝단 생각은 안 드는데; 게임 사서 돈 아까워 하기도 오랜만이라 당황함...
[quote][h1]猜数字游戏也能玩得这么激烈[/h1][/quote] 提到含有猜数字因素的桌游大家想到了什么?《达芬奇密码》?《情书》?今天就让我们介绍一款更小众的由FURYU推出双人猜数字游戏《LogiKing》(逻辑真王)。 《LogiKing》去年就发布在ns平台了,但ns平台根本撑不起桌游玩家的所需联机人数,幸运的是现在全平台登陆了,为了安利新人,增加线上人数,就由我来具体介绍这款在个人看来明显借鉴了《达芬奇密码》与《情书》的双人桌游吧。 游戏所需道具:2副0——9的数字牌(线下对战可用扑克代替),一个硬币。 准备工作:两位玩家先选出0——9中的2张牌背面向上防止在台面(下文简称为台面牌),再通过猜硬币决定先后手。玩家随时可以改变手牌排序,但台面牌的摆放非牌效影响不可更改。所有从手牌打出的牌需正面向上放在自己弃牌区,方便对手观察。 具体流程:游戏开始后,玩家从自己的手中打出一张牌放到弃牌区,先发动牌的效果,处理完效果后,再指明对方2张台面牌中的一个,进行猜数。如果猜对,对手需将其收回,并重新排序手牌。双方玩家交替此步骤,当一方失去所有台面牌或手牌则会输掉本次对局。 每个数字牌具体效果如下: 0 对方玩家直到下回合不能进行猜数。 1 随机从对方手牌中选择一张,将其正面朝上置入对手弃牌区,不触发效果。 2 本轮可以进行一次额外猜数。被0阻止不能猜数,被8阻止能猜一次。 3 选择自己弃牌区的一张手牌(可包括本张)加入自己的手牌。 4 选择对方一张台面牌,对面需告知这张台面牌数字在0-4还是5-9区间。 5 对方需告诉你,他的两张台面牌谁大谁小。 6 随机选择对方两张手牌查看后归还对方,若对方只剩一张,则将那张查看后归还。 7 将自己的一张手牌与台面牌进行交换,除非自己没有手牌,否则必须进行交换。 8 对手的下张牌失去效果 9 当自己的台面牌剩一张时,可以从手牌中选一张数字不同于对面弃牌区的牌作为新的台面牌。这张牌在效果不适用时,依旧可以从手中打出。但适用效果时,强制生效。 以上就是现版本的全部规则了,下面简单说一下我的心得。每当对手猜错一个数字,若该数字不违背你的计划,你可以下轮打出此数字,以保持未知数字的的优势。用8号牌猜5或4开局是一个不错的选择。 当你运气不佳连续没有猜对对方的牌时,故意猜错不让对方的台面牌回手,并通过1和3与对方拉开手牌数差距也是一种胜利的方式。先5后4能有效锁定猜数范围,但小心对方的7破坏已知信息。当确定对手台面一牌是0,另一张猜数范围也很小时,可以先让去猜另一张牌。若有2可以尝试一次猜出两张牌。 9与7很强大,但越往后的实战效果将越不如意。相反 0 与2,往往前期起不了什么作用,但在后期非常厉害。往往双方最终博弈就差一个回合,先攻后攻并没什么特别大的差距。什么数字都可能被当作台面牌,不存在最废或最优的数字。 尽量不要借助笔和纸,这对锻炼自己的记忆力与判断力能起到一定的作用。关于联机还是先打打电脑熟悉一下规则,电脑也仅能熟悉规则。因为电脑做出来的一些判断,我实在是看不懂,他能用4测量范围后猜范围外的,但是他又能常常在有3个未知数字情况下一猜必中,实在是不具备什么参考性。 线上联机没什么问题,很流畅。线上桌游比线下方便,游戏人数并不像其他评论说的那么鬼。多端互通,国内晚上1到2分钟就有人匹配,不过因为ns上的早,萌新很可能直接匹配一群老油条在打牌。不过也不用太担心了,毕竟这款桌游,运气还是很占胜负一部分的。开局一个2,两发全中的天胡,理论上也可行。 关于后续拓展,暂时还没听到消息。仅现在而言,这款桌游已经很具备重玩价值了。大多桌游出扩的时间都很久,而且FURYU也不是专门做桌游的,就先玩着吧。目前暂时只有可更换卡图卡背这种无关痛痒的东西。这些可更换卡图很有FURYU旗下jrpg那股味,解锁需达成一些特定对局情况。我个人更喜欢原画。 《情书》与《达芬奇密码》都是非常适合推新的入门级桌游,相对而言,《LogiKing》则稍微复杂,也更好玩一点,希望有更多的桌游爱好者来一起加入到这激烈的猜数字游戏中来。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
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