
LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges.
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Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The level- and puzzle- design of this game is absolutely superb. Each level showcases some novel way for the different mechanics to fit together; not a shred of level is wasted. As far as I can tell, none of the puzzles are easily broken, either, whether with ninja moves or unconventional puzzling. The levels themselves are also very challenging; particularly upon nearing the latter third of the game. A few things are unfortunately still desired; a more lenient physics engine (jumping is somewhat fiddly, as is stacking blocks, as you'll see from many reviews), a better menu (options should come BEFORE savefile selection!), more levels (only 40+8 bonus), and possibly a better redesign of the final level. The number of mechanics is sometimes overwhelming, too. In addition to the 4 different guns and the zapper, there're also bombs, grapplable boxes, light boxes, heavy boxes, polarized boxes, lanterns, impact-toggled switches, lasers, colour-mixing puzzles, ice, glass, barriers that objects can't pass through, barriers that put out lanterns, barriers that arrows can pass through but you can't... Suffice to say, you may find yourself trying to recall what exactly a green dashed barrier does, and how it's different to a blue dotted barrier. If you like puzzle games, this is definitely a good one I can recommend to you; it's up there along with English Country Tune and Snakebird in terms of pure gameplay. It is definitely worth the 4 GBP, whether on sale or not. But be prepared to spend more time on it than you might think, and be prepared to wish for more by the time you finish.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game kinda sucks. Some of the puzzles are fun and inventive, and some of the guns are fun to use. Unfortunately most of them require you to do things in a specific annoying order that only the game creators knows. The bow is the most fun. Early on the puzzles aren't too bad but they get pretty impossible that even actual websites that write reviews say you will be looking up a lot of them. I get it puzzles should take them thinking but after having used a walkthrough often and seen what they wanted I thought "That it so complicated and convoluted why would i waste an hour trying to figure that out, life is too short. Sometimes they have hints but they aren't helpful and they don't come on till after you've sat around for 10 min trying to figure it out. I got to level 9-4 and following a walkthrough I got to this part where based on the pictures the guy took and the mechanics of the game a gate should have been triggered to open and it didn't. Since there is no restarting from any checkpoints you just have to do the entire level over again, which was 30 steps long and super convoluted. I would have beaten the game but after a ♥♥♥♥♥♥ bug thats a problem with the game ruins a level it's not worth replaying just for a game like this. It tries too hard to be portal but most of the puzzles are annoying rather than fun. Good sense of humor in the game though. 4.5/10.
Amazingly good game. Well designed levels, simple but effective graphics, and a decent-enough story. They don't repeat puzzles at all. Makes for a solid 5-10 hours of entertaining and diverse gameplay.
A puzzle game that suffers from a level design that emphasises platforming, while those very platforming mechanics are slugging and poor.
想象这么一个场景:一个智力超群的少年,因为不幸染上一种重病,从而发明了四种功能不同,外形炫酷的枪,虽然都不能打人。还发明了各种不同颜色炫彩的激光,这些激光还有着不同的功能,可以让人、弹道、物体在不同情况下通过。因此他还发明了一堆各种方块,有重量的、没重量的、能扭曲光线的、能抓过来的、能把人抓过去的、还有啥用都没就是能拿来垫脚的。在这一切之后,少年还学会了排列组合,于是但这些方块有了更加丰富的功能。对了,少年还设置了不同的开关,和不同的枪来搭配。最后,少年做了一个决定:他把这一切都搬上了一个11层的高塔,然后在每层(4个房间)都设置了丰(sang)富(xin)多(bing)彩(kuang)的谜题,最后在做完这一切之后,少年满足地笑了,然后独自居住在第11层,从此与世隔绝,享受着世外桃源版愉悦的生活。 没错,这种重病简称为:中二病。 先别着急,这里还有一位少女(?),我们先不要关注她的名字:她不顾一切地来到这座塔,然后从第一层开始解决少年设置的所有谜题,其中无论是多么困难,多么变态的关卡,她都任劳任怨,一言不发,面对少年话唠般的劝退,恫吓也好,恳求也好,也从来不表示一句立场。最后,她成功了,来到高塔之巅,只为告诉自己眼前天真懵懂的少年一个惊天的秘密:(以下涉及剧透) ”我叫June。“ 没错,这个少女他的名字就是:抖M。 这就是逻辑枪的剧情,说实话没有任何悬念,也没有丝毫要保密的理由,想想也能讲通,但也丝毫不出彩。然而,这款游戏的核心不是剧情。 作为一款横版解谜游戏,谜题设置的好坏直接决定游戏品质,但通关的我若要给这款游戏的谜题评分,多少是满分我给多少分。说实在的,自”时空幻境“之后,我再也没有玩过这样一款解完谜题会有满满的成就感的游戏了,谜题本身不难理解(不就是离开这里到下一个房间么),也没有多复杂的场景,游戏后几关虽然场景大,但谜题都是分块性质的。但是,如果一昧凭着直觉去解肯定是会碰钉子的,游戏滴水不漏的各种限制条件把玩家最终带到了设计者那独特的路上,然后惊呼:”我去,竟然还可以这么解。“。刚看的时候觉得很难,这也不行,那也不行,最后在一次次思维受阻,又一次次思维发散之后,终于一切豁然开朗,怎么可能不会有”这么难的谜题我都解出来了“的成就感? 对于游戏的其余部分,我不想多提,因为这款游戏音效普通(大结局竟然没BGM???),操作拙劣,画面有种科幻风却也透着廉价制作的气息。但谜题设计这一项,就足以让我忽略以上的所有,一枝独秀总好过全是短板,逻辑枪,一款进包的好游戏!不进包,也是好游戏。 对了,还有剧情,不知为什么,每一次男主(?)让我离开的时候,我总当耳旁风,是因为我知道肯定不会离开而选择性忽略,还是,我也是抖M......
Graphic: The game is so wonky that feel just like a free flash game on the web. I'm fine with that. Music: Background music sucks. Too repetitive. Just like most flash game. Physic in this game is pretty bad. I got stuck because the box fly too far and that stopped me from finishing a big level. Only choice is to restart the level. Adding revert button would be neat (Just like Gunpoint) I got the game from random bundle. Can't complain much. But I won't recommend to buy this game. Even if it's -75% off.
Um jogo bem curto, mas interessante. Baseado em muitos jogos em flash, conceituado na base de desafios lógicos usando armas e objetos com diferentes efeitos. A música poderia ser melhor, se não fosse tão repetitiva.
Норм.
Nice challenges so far, not too punishing. I love these types of puzzles games. Rays, switches, physics, platforms. Going into my 'must try to complete' list.
The puzzles were very well crafted in this puzzler the few times that I couldn't figure it out and checked a walkthrough I was kicking myself for missing the solution. my only gripes was that this game didn't have vsync and there was a lot of screen tearing and the floatyness sometimes made platforming with the platform gun tedious at times because it makes small platforms. other than that it has excellent puzzles and no glitches that I found
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