
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
вай салдам
Love a game where I can shank a ♥♥♥♥♥♥♥♥♥♥♥♥ cause they lookin sus af
Its not very good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
guzel oyun ama hılecıler ♥♥♥ tr serverınde oyunun ozetı sok cıhazı al vurul sok cıhazı al vurul sok cıhazı al vurul sok cıhazı al vurul sok cıhazı al vurul sok cıhazı al vurul sok cıhazı al vurul
oyunu turklerle oynamayın akıl saglınızı kaybeder siniz
very fun game with friends. can be very chaotic. with randoms games arent as fun but thats my take. need at least 4 to really have any kind of game. 6-7 feels like the sweet spot. I havent really noticed any bugs and game feels pretty polished. The only real complaints i have is i really would like at least 1 more map (currently only 1), not a ton of mod support that looked decent, and i would like there to be some randomness/range settings for the lobby rules as the host so i wouldnt have to make a ton of presets myself, and some emojis/hand gestures besides just pointing/thumbs up overall 8/10
The game is a little laggy at times but I really enjoy that everyone has the potential to defend themselves and the tasks don't feel like they're too easy to complete.
yes
z che
Eu adoro o protocolo de lockdown😜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8K | 7 | 86% | $9.99 | |
| $1.8K | 7 | 100% | $7.99 | |
| $1.5K | 16 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 5K | 92% | $29.99 |