
A global catastrophe has literally torn our planet apart, breaking Earth into many pieces. You are the survivor that explores the remains of our planet and investigates the anomalies that have settled upon it. You start out with only a single item: a broken weapon that also functions as a flashlight.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Liveza: Death of the Earth is an experimental indie platformer that captures the desolation of a dying planet through its stark, minimalist presentation and haunting atmosphere. Developed by Nikita Nefedov and published by Sometimes You, the game plunges players into the aftermath of an unnamed catastrophe where the Earth has fragmented into scattered ruins. The player, seemingly one of the last survivors, must traverse a broken world filled with crumbling structures, hostile creatures, and remnants of lost civilization. Rather than relying on cinematic storytelling or dialogue, the game conveys its themes through visual cues and environmental details, letting the bleak silence and isolation tell the story of a world beyond repair. It is a game of tone and mood first, gameplay second—a meditation on decay, emptiness, and survival. At its core, Liveza is a 2D side-scrolling platformer that blends exploration and light combat. The player moves through a series of self-contained levels, jumping between platforms, avoiding traps, and engaging enemies when necessary. The controls are simple—movement, jumping, and shooting—but the design forces careful pacing. The weapon system is particularly unusual: you begin each level with a broken gun that doubles as a flashlight, requiring you to find fragments to repair it before it becomes functional. This mechanic introduces a sense of vulnerability early on, as you are often defenseless in the initial sections, relying only on timing and positioning to survive. Once repaired, the gun fires in a fixed horizontal direction, making combat deliberately limited. Enemies attack from awkward angles, forcing you to think tactically rather than reflexively. The combat system is not designed for empowerment—it reinforces your fragility in a dying world. Level design in Liveza emphasizes challenge and ambiguity. Each stage is filled with pitfalls, environmental hazards, and enemies that blend into the scenery. Platforms and traps often share the same muted color palette, making it difficult to distinguish what is safe from what is deadly. This visual design choice heightens tension but also introduces frustration, as players may die from misinterpreting the terrain. The absence of tutorials or clear guidance deepens that ambiguity. The game assumes players will learn by observation and failure, an approach reminiscent of early PC platformers where experimentation and memory were essential. There are no checkpoints within levels—death returns you to the beginning—making every movement a small gamble. For some, this creates a satisfying loop of trial and error; for others, it can feel punishing and opaque. Visually, Liveza thrives on minimalism. The game’s art is dark and subdued, with muted earth tones and shadow-heavy compositions that reinforce its melancholic tone. The environments are not lush or detailed, but their simplicity contributes to the sense of ruin. Occasional flickers of light or glimmers from destroyed technology punctuate the gloom, adding just enough visual variation to suggest life within decay. The soundtrack complements this aesthetic with sparse, eerie melodies and ambient drones that evoke loneliness. Moments of silence are frequent, letting the emptiness of the world sink in. The overall sound design is functional rather than elaborate—footsteps, gunfire, and explosions are presented in simple tones, grounding the atmosphere in an understated realism. This restraint makes the world feel distant, as if everything you encounter is just a faint echo of what once existed. Despite its intriguing concept, Liveza is limited by its execution. The controls, while functional, feel stiff and unresponsive at times, particularly during platforming sections that demand precision. The lack of customizable options—no key rebinding, limited display settings, and no volume control—makes the experience feel constrained. While the addition of controller support improves comfort, it doesn’t entirely resolve the awkwardness of movement or the imprecise collision detection that can lead to unfair deaths. The difficulty curve is uneven; early levels are approachable, but later ones combine narrow jumps and unpredictable enemy placement in ways that can feel erratic rather than challenging. The game’s brevity also works against it—most players can finish it in under two hours, and while it contains moments of brilliance, it never fully develops its ideas before the credits roll. Where Liveza truly succeeds is in its atmosphere. Few games manage to evoke such a strong sense of desolation with so little. Every fragment of its design—the dim lighting, the scattered ruins, the muted colors—contributes to an impression of a world long forgotten. The narrative unfolds through notes and environmental fragments, offering glimpses of the planet’s downfall without overexplaining. This subtlety encourages players to imagine their own interpretation of what happened, giving the experience a personal, introspective quality. It feels less like a conventional platformer and more like an interactive mood piece, where the real goal is not victory but understanding. In the end, Liveza: Death of the Earth is both captivating and flawed. It is a game that dares to embrace emptiness as its defining feature, prioritizing atmosphere over mechanical polish. Its world is bleak yet fascinating, and its mechanics, though imperfect, serve its central vision of fragility and survival. Those who value precise controls and balanced gameplay may find it rough and frustrating, but players drawn to somber, experimental indie projects will discover an experience that lingers in memory long after it’s over. It may not be a long journey, but within its short runtime, Liveza manages to capture the quiet tragedy of a world that has already ended. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
простенький платформер, по скидке можно взять
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.6M | 1.6M | 97% | $9.99 | |
| $143.8M | 422.8K | 89% | $19.99 | |
| $101.6M | 561.6K | 97% | $14.99 | |
| $62.6M | 146.3K | 96% | $29.99 | |
| $46.7M | 147.4K | 97% | $19.99 | |
| $42.8M | 372.4K | 94% | $4.95 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 175 | 89% | $2.99 | |
| $8.4K | 175 | 71% | $2.99 | |
| $8.4K | 237 | 85% | $1.49 | |
| $8.4K | 184 | 95% | $3.49 | |
| $8.4K | 160 | 84% | $2.99 | |
| $8.4K | 192 | 93% | $2.49 |