
The world has already been saved. Now it's time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Littlewood is a fun little time waster that works perfectly on the Steam Deck. It’s a simple resource gathering and crafting game where you get resources, turn them into materials and build a village. There is no combat, time limit or any other type of stressful component. The more you advance in the story the more villagers will come to your village - all with their own demands and cute little story lines. Don’t expect much depth or some crazy writing out of this, but it is a very laid-back and chill experience that works both in small bursts or longer sessions. The main story can be completed in around 15 hours, but going for 100% completion and villager satisfaction will take a lot longer. The presentation is cute with its reduced and colorful pixel art style and relaxed music and sound effects. The best thing about this game is the fully terraformable village. You can not only place buildings, vegetation and decorations to your liking but also put streets, paths, mountains, rivers, ponds wherever you like without restrictions. Changing things up is easily achievable without wasting precious resources or materials. So, if you are a creative person, you can really dive deep into creating your ultimate fantasy town. Or just appreciate the many amazing creations in the Steam Community.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Few hours of fun, but it got boring and feels really repetitive. It doesn't mean this game is bad, it's just not for me.
Starts off kinda annoying, then becomes great, then becomes tedious. Skill/economy/drop balance is terrible, progression feels extremely stretched, and while there are A LOT of things to do, a lot of them boil down to huge amounts of tedium. There are quite a lot of neat features in the game (like the ability to customize the town you are managing to your liking), but not enough to warrant the unfathomable amount of stuff that Just Don't Work, especially in the world where Stardew Valley exists. Overall, the game is not bad unless you want to 100% it.
2.0 out of 5. Littlewood is nice for about four hours of cumulative gameplay before the mechanic loops get stale and the frustration sets in. I played for 53 hours to get all the achievements, like a fool. It has cute graphics, a surprising number of NPCS, and a nice soundtrack. Sadly, the NPCS don't do much beyond having random radiant quests and acting as marriage fodder. I later found out Littlewood was made for the Switch and that's when everything about the game made sense. For an indie Switch game it isn't bad, but I like that Stardew Valley and My Time at Portia have things that make them far more re-playable games to return to time and time again and wish Littlewood had more of that. I AM excited to see what future titles the devs might work on.
Low stakes and relaxing due to the lack of time pressure and combat. At the start there are consistently new mechanics, areas, and characters being introduced so it always feels like there is lots to do and discover and stays fresh. It was enjoyable to try to experiment such as with the recipes in the tavern, and it felt rewarding to level up and unlock new things just by playing the game without going out of your way to do specific things too much. However, late game once you've unlocked everything many of the goals are very grindy and serve no purpose other than getting the achievement. There are late game awards given for reaching max level in certain skills, but the reward for hitting max level was often that it makes doing that thing easier, but now that you've finished grinding to the max level, you don't really need to do it much any more. It would have been nice if the rewards to make those grindy tasks easier were given earlier in the progression, or at least the reward for one was related to a different one mega man style so that you just needed to grind it out on one task and then you'd be motivated to work on the next one with your new upgrade. Also, the resource management involved was completely removed by the end of the game in ways I think were negative for the gameplay. Early on it was exciting to unlock new recipes that could earn you more money which would help with other objectives. However, later in the game money became limitless and all the recipes earned the same amount of gold, so unlocking the last recipes was now meaningless, whereas before it was one of the better elements in the game. Overall I'd say it's a fun game that can be played while listening to podcasts or in bed before sleep if that's your thing, but it was a shame that the early game excitement petered out and just turned into "hit rocks 5,000 times to get an achievement", and I'd agree with others that it was a shame that you end up just sleeping repeatedly to either get to the right day of the week, or get to the right season to find a bug. It was at that point I ended up putting the game down.
This game is a cute little game. It's not a huge game, you can beat it in 30 hours and 100% it in 60 or less. Unless you're slow and like to take your time. It's a little grindy, the characters are bland with repeat actions unless there's an event or you get married. The story feels unfinished though. There is no "end game" and it builds up the story to....nothing happening. Really a wasted potential on a good story. You essessnitly grind to get more items and rare items. It is fun, but it lacks characters and story.
This game is a slight grind in the annoying way (the energy system is fatal) but it has completely won me over mind and soul
This game is adorable and I mostly enjoyed it. However, I found the end game to be INCREDIBLY disappointing. By the time you unlock end game content you don't really need it anymore, relationships are shallow, and the game ends after you get married iirc. It was so close to being a perfect game that I resent it. But, it is cute and worth the money and mostly a good experience.
84 hours, 100% achievements nerd here. In one phrase: Worth it. In a few sentences: This is one of my favorite games of all times, I wasn't expecting this game to have the depth it has, I like that there are many things that you can do and slowly work on different aspects of progression. + A lot of content and you can check your progress via the museum and achievements + other places like the cooking recipe list and journal. + Many little things all over the game to keep you engaged. + Many many MANY decorations/furniture for you to build with. + Cute, wholesome and scratch that itch to horde and gather resources that many games can't satisfy. + Controls are simple, 4 direction buttons, one menu/back button and one confirm/interact button. - The water on fishing trips being a bit different than water in the rest of the game might be a bug. (purely visual) - I don't know how many decorations/furniture there is still to get without using the wiki - There is nothing story related to gain by going to the world end, I was hoping for a cut-scene / lore or something else. (still happy about it tho, being a place you can go check) - It is sometimes frustrating that you can't use the mouse for some interactions while in some other places you can, it isn't clear when you can and can't till you try. - Unfortunately some achievements are harder to get and will require patience and lots of grinding. ? I still don't know what is with that X near the catacomb tree.
Console game on PC. Brain-dead UI. Standard "Insert asset here" generic grapics. Points for ELF64 Binary (Linux Native) Canned audio. Pass. (dev, this game might actually be fun if your UI wasn't so brain-dead. Stop treating user interactions like a state-machine. Respect the players time and effort. Don't stuff basic game functions behind a modal dialog. Also, PC-Gamers use keyboards, a fact which you just piss all over. I'm not getting out a game controller just to play your mediocre game )
Players by region
Where this game's players are, estimated from review languages.
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