
Little Witch in the Woods tells the story of Ellie, an apprentice witch. Explore the mystical forest, help the charming residents, and experience the daily life of the witch.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 7 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the shoes of Ellie, a dispatched apprentice witch, and experience her journey of self development at Lucerine Ortu—a land of witches!
Explore brand-new areas, craft potions and help the villagers. A heartwarming and cozy adventure awaits you here.
Fish, gather, decorate your house, and interact with cats! We have all kinds of activities that will make every day an unforgettable experience.

Navigate forests, caves, cliffs and lakes on your broom to meet adorable life forms and complete your Encyclopedia.
Gather materials to craft problem-solving potions, discover hidden treasures and unlock new paths.

Work as an apprentice witch. Help out at the village and solve problems for the villagers.
Make friends with the villagers as you restore the village. By establishing bonds, you can unlock their stories and even learn about their secrets.
Gather recipes and materials to craft furniture, which will give your living space a personal touch.
Collect and customize brooms to add extra enjoyment to your explorations.
Spend your peaceful free time fishing and chatting. Interact with cats to deepen your cross-species friendships.
Create your exclusive story in this magical yet ever so relatable world!
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo empecé a jugar desde el EarlyAccess y me ha parecido una maravilla. Ha avanzado un montón en su desarrollo, tiene personajes muy bonitos y mágicos con interacciones muy entretenidas. Lamentablemente aún no está en español, pero sí en inglés, así que por eso le quitaría un puntito para mi gente latino, pero en lo que resta, es maravilloso :3
花了那么长时间玩儿,还是写一点感受好了。其实和大家说的差不多,美术确实是最大加分项,奈何游戏内确实有太多让玩家难受的地方。背包格子永远不够用,家里的大收纳箱也得放七八个,不然一堆材料压根不够装。跑图也是让人很心塞的一点,传送门有使用次数限制,女巫传送票有购买数量限制,导致无数个凌晨我都是靠着拉布鲁的咖啡在野外过夜orz 说到收集,更是肝的不行。除去基本的材料/魔药/糖果图鉴,还有钓鱼图鉴、猫猫图鉴、村民图鉴,甚至还有博物馆的收集…本来我个人是很喜欢收集向的游戏,但是像糖果图鉴那样的成就是不是太苛刻了一些…同一种糖果需要制作几十个才能达到s等级,简直像上班一样痛苦orz太难受了,可以说就是因此放弃了全成就。(另外博物馆的星座收集重复率也是高的离谱)导致收集做到后面会给人一种食之无味弃之可惜的感觉。 接下来说说好的地方吧。我很喜欢一些村民的角色塑造,例如阿尔丁,完全没想到会给他设计一个爱情向的支线,很惊喜,剧情内容也很感人。拉布鲁和多娜也特别特别萌(๑´ㅂ`๑) 总的来说,确实喜欢像素风治愈向收集向这类型游戏的话,还是可以尝试一下的(*'▽'*)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
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| — |
| #68 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性太拉了,游戏一定要做得好玩,太重复了,还时不时有卡顿,不推荐
Please add Portuguese subtitles!
我写好评的游戏不一定有道理,但是我写差评的游戏一定是有点老实人被惹急了。 通常来讲,我认为不行的游戏,只会在心里给出“不好玩”“一般般”“不是我的菜”的评价就无事发生了。并且某种意义上我是一个很好哄的玩家,哪怕你通篇是屎最后让我品出一点甜味来我也会给出好评,所以让我写下差评的游戏真的是屎到临头了。 游戏时长仅供参考,我尽量完成了所有支线和升级,但是全图鉴S实在是做不到,另外有20多个小时的时间我在挂机。并因为游戏过程太过于无聊在中途又通关了5、6个别的游戏…… [b]这游戏真是通马桶任务的集大成者,[/b]搭配用一句话就可以概括完毕却硬生生看了几十个小时的幼儿园级别剧情,对我形成一场酣畅淋漓的折磨。(硬要说句公道话的话,有一条支线尚可,其他都是无聊到需要快进的剧情。并且如果你真的能坚持到通关的话,结尾的演出还算不错) 除了画风一无是处,美术组全体离职奔赴更好的未来吧求求了。 玩法就是纯收集,没有其他任何玩法。一开始进去还有“不然我做个全收集试试”的雄心壮志,大概8个小时以后就烟消云散,倒不是说稀有个体有多稀有,相反这个游戏的稀有其实还相对容易出的,反而是大量的重复劳动令人力竭,类似于在这个地图采摘这个植物几十次,在那个地图再采摘这个植物几十次。然后再拿这些植物去做魔药,魔药又需要卖几十次才能完成图鉴,所以你采摘这个植物的数量应该会达到百次以上。如果你真的很喜欢收集东西,那你真的是享福了,这个福气我不想要。 新地图的开放对我来说并非是“啊这个游戏体量好大”的快乐,而是刚做完一套高考模拟又奖励你一张真题的巨大痛苦。 总之,我努力到最后,真的已经是尽力而为而且燃尽了。 为什么我玩得这么痛苦还要坚持通关,[strike]因为我是抖M,[/strike][strike]因为我有强迫症,[/strike]因为我想给每个游戏一个通关的机会。
ハートフルなスローライフ探索 RPG 主人公の魔女っ子が清々しいレベルでハチャメチャに前向きで、非常に健康に良い。将来的にガンに効くタイプのやつ。 基本的な流れとしては、住民と仲良くなりつつ、エリアを探索して生き物の生態を研究し、新しく入手した素材でポーションを作成したり、お金が欲しければキャンディーを納品したりします。 ゲームシステムは分かりやすくデフォルメされていて試行錯誤も容易になっているなど、とても易しい作りになっています。 注意点として、長期間のアーリーアクセスで段階的にコンテンツが開発&追加されていた影響か、現在のエリアをある程度以上探索しきってから次のエリアに進む前提のバランスになっている印象を受けました。味わい尽くしたい方は最初のエリアからぼちぼち埋めていくと遊び尽くしやすいかもしれません。 また、他のレビューでも触れられている通り、翻訳の質はとても高いとまでは言えないのである程度は脳内補完が必要です。 インディーズゲームに慣れていれば大丈夫な程度ではあるかも。
도감 S랭까지 전체 다 열고 주민퀘 다 밀고 평가 씁니다~ 일단 편의성 개선 사항은 몇 가지 보여요. (도감 S랭크 난이도 관리, 집 앞 포탈에서는 어떤 포탈로든 갈 수 있는 기능, 작업실 도구가 종류별로 기능이 고정된 문제 등) 고양이 호감작, 낚시, 박물관, 가구 제작이나 리폼 등은 메인 컨텐츠와 유리되어 있어서 이걸 왜해야해; 귀찮; 이런 느낌이 되더라고요 개인적으로. 뭔가 동숲류 게임에서는 오 이런 컨텐츠도 있어? 느낌으로 하게 되는데 이 게임은 메인 시나리오가 정해져있고 그에 따라 맵이 열리는만큼 일단 맵부터열고.. 메인퀘부터 밀고.. 하게되어버리는 것 같아요. 그치만 도감작하고 퀘스트밀고 사탕 주문 쳐내면서 정말 시간가는줄 모르고 플레이했습니다. 퇴근하고 게임 켜면 정신없이 서너시간 지나있고 그랬어요. 처음 두세시간만 할만한 모자란 게임이라 생각했는데 전~~~~혀 아니고 정말정말 재밌습니다. 이런말 잘 안하는데 돈 아깝지 않게 잘 산 게임이라고 생각이 듭니다.
It's a very charming game with a lot to do. The side stories of the villagers can be very touching and the potion/candy brewing mechanic is very fun, in part because of how repetitive it is. The main story is quite intriguing and the mistery keeps growing even when it seems like it won't do that anymore, however it does get resolved at a very natural point and progresses in a satisfactory way storywise. When it comes to things to do there is quite a bit of variety besides the more story focused main story, side missions and villager quests, between the museum, befriending cats, selling candies, upgrading the house, collecting furniture (or ways to craft them), getting fishing records, filling the encyclopedia and the generic missions from the village board. I just completed the main story and, due to the way I play, I doubt I will be back anytime soon but if I wanted to go back, I know the game still has a lot of content for it.
게임 하는 동안 진짜 동화 속의 주인공이 된 줄 알았다... [b]장점[/b] - 탐험, 채집이라는 요소에 공을 굉장히 많이 들인게 느껴짐. 새로운 지역 입장 > 새로운 생물 발견 > 도감 채우기 > 물약 제조 이게 굉장히 재미있었음 - 주인공과 NPC간의 대화나 BGM등 이 게임에서만 느낄수 있는 분위기가 있어서 참 좋았음 특히 밤 분위기가 미쳤음; - 하우징 있음 [b]단점[/b] 이런 게임 좋아하는 사람이면 큰 문제가 안되는 단점들이긴 한데 굳이 말해보자면 - 게임 진행 속도가 느려서 지루해 할수도 있을듯 - 게임 특성상 노가다가 좀 있음 난 노가다 좋아하고 게임 오래할 수 있어서 좋았다 나도 물약 팔면서 살고싶다. [h1]귀여운 주인공 귀여운 NPC 귀여운 생물들 귀여운 스토리 너무 좋아 최고야[/h1]
If you like farming sims, but think they sometimes are too much, and would like to enjoy something without the pressure of the harvest stuff, and if you also want to befriend tons of CATS! this is for you
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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