
Transform your childhood home as you build brilliant factories and forge lifelong friendships, then reach for the skies and finally finish your family's dream - your mother's precious rocket ship. Roll up your sleeves, it turns out that saving this town really IS rocket science!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You play as Morgan, an aspiring engineer headed home to complete your family's dream project - a rocket ship! Finding home not quite how she left it, Morgan will need to research and build clever contraptions and sprawling factories to help the locals. From simple drills and furnaces to complex assemblers, cranes and miles of conveyor belts, you'll convert local resources into useful materials and bring industry back to sleepy St. Ambroise.

Build clever contraptions and sprawling factories to solve the town's problems
Get to know the locals, make lifelong friendships and become the heart of the community
Research and invent new machines, energy sources and mechanical friends
Discover a heartwarming story as Morgan, an aspiring engineer with high hopes for town!
Finally build your family's rocket ship!
Outside of smashing together crazy contraptions, you'll need to mine out resources, explore coasts, railyards, quarries and underground areas - each part of town has its own materials to inspire you! You'll need to complete challenges, incorporate electrical elements, water, cranes, furnaces, crafting, automate through robotics, and loads more to ensure St. Ambroise returns to its former glory. Are you ready to roll up your sleeves?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like automation and you like Cozy...this is for you! Only wish it was multiplayer.
It's not for me. I love automation games in theory, but in practice I get overwhelmed after a while, I'm not that great at creating efficient paths. I gave this a shot as a final try to see if combining it with a life sim of sorts would help with and while it was fun and I enjoyed the story - no it still happened. I'm leaving this as a cautionary note for others like me - but if you enjoy and are good at automation games you shouldf like this one.
Honestly, I really enjoy this game. I've never played Satisfactory or Factorio, so I don't want to draw any comparisons, but this game is what I imagine those would be with the coziness of a farming sim like Stardew Valley. It's because of that overlap that I gave this one a try, and it was well worth it. The game's aesthetic is charming, the music is chill, and the gameplay is addictive. I've seen a number of complaints about the length of days, but honestly, it doesn't really matter. There's no friction or missed opportunities because you didn't complete something within the day, and at worst it might make you lose your train of thought, but I'd be lying if I didn't say that brief break to go to sleep and come back didn't help me think of a better layout/solution along the way, so I can't really complain. And really, isn't that a good message to convey these days? Sure, efficiency and optimization is great, but DON'T FORGET TO REST, TOO. Anyway, great game! Highly recommend!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Thai, Japanese, Portuguese - Brazil
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un excellent melange des genres entre les jeux de "production" et les simulations de vie.
作为入门的流水线游戏很不错,指引整体不错,个别情况一个是吊索一个是化工厂的水泵水压,以及石英合成器需要先用粉碎机打碎等等,感觉得去搜攻略。 本作亮点是小镇复兴+高光全在女性角色+妈妈阿姨女儿工程师设定,很值得一玩
楽しい。雰囲気も好きです。
Super tolles spiel
Mir gefällt es sehr gut. Ein Cozy Varianten Mischung aus Factorio und Stardew Valley.
Nettes aber eher leichtes Automatisierungs Spel
I thought it was a good game, but not without some reservations. First of all, I played it more for the automation and while I enjoyed the story, I didn't really get all that invested in the town characters. That's not a complaint, just explaining my biases. My biggest issues with the automation process are: 1. Resources run out a bit too fast for my taste. And pulling resources from outside the original area is a pretty frustrating process. 2. The game doesn't really let you build up your factory as time goes on. Typically with these games, you build something, then expand on other things while it is working, and after a series of these steps, you realize you have have build a monstrosity of a factory. In this game, though, you deliver things, then once they aren't needed, that part of the factory often goes dormant. 3. The long distance transfer mechanism, crating, could use a multiplexing scheme. This really can't work with the job-like nature causing uncontrollable backpressure, however. 4. No end game sinking mechanism is frustrating as it just ... ends. Yes, the story is over, but so what? Building a factory needs no story purpose, but it does need a sink. (The recycling bin is a bit too limited.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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