
Little Problems is a Cozy Detective game about solving minor inconveniences, everyday misunderstandings, and of course, little problems. This game is not about saving the world; it's about enriching it, one case at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 19 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You've overslept, missing the first lecture of the day! Your class assignment is due, but what time were you supposed to meet your study group again? These are everyday little problems that require some problem-solving, minor sleuthing, and resolution!

Little Problems is a refreshing departure from the typical narrative of grandiose conflicts and complex villainy. It invites players to delve into a world where detective work is about connecting with friends, understanding the small yet significant issues of daily life, and finding joy in the simplicity of resolution. This game isn't about saving the world; it's about enriching it, one little problem at a time.
This charming title, challenges players to solve mysteries around minor inconveniences, everyday misunderstandings, and of course, little problems.
Key Features:
Cute, hand-drawn art by an Indonesian illustrator, Melinda.
Solve Life’s Little Problems: Help Mary through life’s little challenges, small in scale, big in charm.
Handcrafted Puzzles: Each level is a unique scenario, lovingly designed to be clever, approachable and satisfying.
10 Distinct Cases: Each case presents a different scenario with its own set of puzzles and surprises.
Helpful Hints When You Need Them: If you get stuck, you can see where mistakes are, keeping the challenge fun, not frustrating.
Easy to Pick Up, Hard to Put Down: Simple mechanics that grow into playful twists and surprising solutions.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 589reviews | 89% | — | $82.2K |
| $7.49−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, it gives me a cozy and heart-warming vibe. And the puzzles is presented in a clever way too. Problem is the puzzles per se are meaningless. The game will simply ask you WHO does What, and it goes on and on. It's about note-taking skills or rather the game wants to test your memory. To be fair, the dev makes it obvious about the game design from the get-go. Rather, it's a me problem. Not the type of puzzles im looking for.
26.6.5全成就通关,是一款物美价廉的推理游戏。比较生活化的解谜,可以沉浸式体验大学生活。这类游戏一旦开始玩,就尽快玩完比较好,如果隔一段时间再玩,就会忘记这些人名,要重新去记。 难度:轻微烧脑,不看攻略的话,自己多花点时间思考也可以解谜成功,实在不行就用穷举大法一个个试。猜萨拉的电脑密码和万圣节剧本杀保险箱密码需要多找找线索。 线索:如果不关掉设置,就会在线索处有问号指引,很好找。忘记前面的直接右上角点击,选择之前解完的关卡去看就行了。没有具体存档界面,返回主界面的时候会问你要不要保存。宠物医院猜动物说的话是稍微有点无头绪,演唱会线索有点细致,需要点进头像看这个人发的帖子。 画风:非常萌,很治愈,猫咪露娜和金毛狗狗本都特别可爱,族谱那关最后会介绍也是本的生日,以及怎么捡到他的。 配乐:挺恰当的,温馨治愈风格。 剧情:有很多细节和彩蛋,但是感觉关卡太少没用上,比如二维码扫了是游戏官网,我在游戏里记了一些人的生平喜好甚至信用卡号,动物们的年龄,园艺俱乐部的成员,雪松谷高中一起毕业的玛丽·格林斯诺、迈克尔·里德、萨拉·荣格、帕特里克·H,族谱那关有写奶奶也叫玛丽(看美剧经常有把尊敬的人名字用在孩子上的事情)都没怎么用到解谜中。感觉这个安德烈·霍夫曼肯定是喜欢玛丽,剧情选项我也选了让他们约会。 缺点:因为原版是英语,翻译过来有些线索就感觉有点怪,随便举个例子,比如“早上好”,可能“早上”和“好”各是一个线索;鼠标右键上下移动很不方便,如果能用滚轮就好了;在推理页面敲“空格”键即可返回调查,可能还有类似的贴心设置但是没有看到指引;推理页面的“提示一个错误答案”提示的很让人恼火,似乎有自己的提示优先级,比如右面的格子也有错的,但我先检查左侧格子,提示就会提示右侧格子;剧情似乎有不同线路和选择,但是只能体验一种,如果能重选选项来看其他剧情就好了。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had high hopes for this game, as I enjoy puzzle and cozy games, but I found the whole experience really tedious, and the characters uninteresting and unremarkable. I don’t understand why the developers thought it was a good idea to make you fill in the name of the main characters (which are shared across the 10 levels) on almost every level. It is so unnecessary. Having to constantly switch around between clues is not super fun either. I wish there was a way to see all the clues from the “Solve” tab. The game runs on Linux with Proton (9.0-4) without any issues.
It is okay. Basically, a slightly lower quality game that resembles Duck Detective. If you're itching for more DD, you should get it. My biggest criticism is that with the exception of the last case it is more a "piece together what happened" than "piece together a mystery", however, I am not sure what it would take for a 10-case game with mystery after mystery. Played on Linux without issues.
The game follows Mary and her friends/family during their first semester/year? at college. I'd recommend this to anyone who wants a short, easy cozy puzzle game with a cute art style. The story was cute. The game was very easy to 100%, especially with the help of the hint button. It was definitely sequel bated. The game play mechanics are point and click, and you are basically solving little scenarios filling out who, what, where, etc. Very similar to the Duck Detective series if you have played that. It was a little short for me for $10, but definitely grab if it goes on sale!
The game story was boring and the puzzles were more brute force than actually deduction. Having to click back to "clues" constantly to fill in the same information over and over again with no reward on an engaging plot or carry over from prior cases made the game less interesting as it progressed. Cute concept, poor execution.
Mary is dressed as a detective in the cover image of this game, which is extremely misleading. Any "solving" is done by you and you alone, a third-person omniscient outsider who is looking at a scene with information deliberately and meaninglessly obscured for no other reason than to mildly confuse any higher-dimensional being watching. And I put solving in quotes because it's really more just "describe what is happening in this scene". There's even an example in the first two preview images; if this was an actual mystery game, you'd expect to have to go and solve the mystery of "who/what broke the USB stick" or "why was Mary late and what for". But... well, the cat is chewing on the USB stick right in front of you. And in image 2, you can see the mystery was apparently "what are the names of Mary's presentation partners?" and "what day will they have a follow up meeting about this group presentation?". Man, I think "low-stakes mystery" can definitely be done but that is bringing the term down to an entirely different level... Comparisons have already been made to Golden Idol and Obra Dinn but I think the shortcomings would be applicable to any mystery game, no matter the mechanics. The most annoying forced-info-obfuscation was that a character's full name is never put in a single place, you ALWAYS have to hunt for the first and second seperately. This includes when people are literally holding identification or credit cards. There was no logic to when or why people used [First Initial]. Lastname vs Firstname [Last Initial]. or just initials alone. And you have to do this repeatedly even for characters you've known since the first chapter. One of the last chapters has Mary, for whatever reason, refer to all of her family members by their normal human names except for Silvia, who she writes down as "S" for the first time in the entire game. ?????????????????? This added no mystery, just busywork as we have to go and pixel hunt for wherever Silvia's name is actually written. I don't think that this sort of game inherently needs a densely-woven story, but even this extremely light plot had missed opportunities to entwine itself with the mechanics/genre. Maybe I'm biased because it's pride month, but here's an example; we're supposed to assume that Silvia and Alex are getting engaged because they both have silver rings, but it's not explicitly confirmed in the chapter. Alex shows up once again later at the vet, wearing the same silver ring. He's sat next to a very trendy-looking Kevin who is there because his dog swallowed... a ring. How satisfying would it have been to discover that it was actually Alex and Kevin getting married, perhaps having proposed with the breakout design from fashion-industry-newbie Silvia? A red herring, a twist, and being able to piece it all together yourself from subtle hints- well, no, Alex and Silvia do get engaged. It's fine, it's just no mystery. All that said, I enjoyed it decently enough. The character designs are very cute and I hope they come back for the developer's future games. Fair warning - I don't regret supporting indie devs but it's too expensive for what it is, even on the sale I bought it for.
游戏内容翻译私自延伸导致推理障碍的部分: 第八关教授的笔记 “In his group, one of the least creative presentation.” 不应该翻译为“在他的小组中,他的课堂展示极度缺乏创意” “Must have studied with Sara.” 不应该翻译为“肯定是跟萨拉学的” 这两个译者想当然的延伸会导致没办法通过其他队友的成绩推测出H.V.的成绩,很无厘头 其他部分还不错
——记录:捆绑包“Safe In Our World Charity Bundle” ,26/02/08入。 ——儿童向、重记名、轻解密小游戏。26/06/10
Very cute game and I appreciate that they don't penalize you for using hints! The art is adorable and the storylines are very wholesome. And it's nice that the story does feel like you spent a year with the characters and got to see them grow.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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