
Take on the role of Six, a lone child lost in a massive metal vessel known as the Maw, surrounded by dangerous, distorted versions of adults. You’ll need to do your best to escape in one piece or your fate will be worse than you ever dared dream.
Most likely between $4M and $11.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 95% | approximately $6.7M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $19.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Девушка моих кошмаров*[/h1] Атмосферный трёхмерный [b]платформер,[/b] напоминающий скорее не игру, а кукольный мультфильм - по типу "9", "Дома-монстра", и работ Бёртона и Селика. Собственно, влияние последнего здесь прослеживается особенно заметно - те же мрачные лабиринты из коридоров и тусклых комнат, то же обилие наложенных друг на друга вещей - будь то предметы обихода, убранство дома или кухонная утварь, тот же дождевик жёлтого цвета на теле главной героини, а антагонистка, Хозяйка, как две капли воды похожа на Бельдам. Дизайн остальных персонажей также нельзя назвать оригинальным: едоки словно списаны с гостей Юбабы из "Унесённых призраками", повара-близнецы - с карикатурного повара из "Запрещённого приёма", а длиннорукий Сторож - с Фредди Крюгера из "A Nightmare on Elm Street".** Сама игра состоит из пяти глав, что очень сближает её с [url=https://steamcommunity.com/id/princess-aurora/recommended/362680]Fran Bow[/url] - ещё одной игрой с похожим стилем и атмосферой. К другим таким играм можно отнести пиксельную [url=https://steamcommunity.com/id/princess-aurora/recommended/296870]Dreaming Sarah,[/url] пластилиновый [url=https://store.steampowered.com/app/94300/The_Dream_Machine_Chapter_1__2]The Dream Machine,[/url] чёрно-белый [url=https://steamcommunity.com/id/princess-aurora/recommended/48000]LIMBO,[/url] недавно пройдённый мной [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3802499119]Bramble: The Mountain King,[/url] а также [url=https://store.steampowered.com/app/314790/Silence]Silence,[/url] INSIDE и [url=https://store.steampowered.com/app/2129530/REANIMAL]REANIMAL,[/url] в которые я ещё не играла. К слову, в игре потрясающий электронный [b]саундтрек,[/b] написанный композитором Tobias Lilja, чем-то напомнивший мне работы Pink Floyd и Alice Cooper. [b]Интерфейс[/b] здесь минималистичный, а [b]управление[/b] - неказистое, и больше подходит для джойстиков, чем клавиатур. Напоследок добавлю, что к игре прилагается куча контента в игровом магазине - начиная от смены облика и заканчивая тремя DLC, что не является редкостью для [url=https://store.steampowered.com/publisher/BANDAINAMCO]Bandai Namco,[/url] уже обкатавшей эту схему на Tekken, Dark Souls, Dragon Ball и других своих аниме-играх. Карточки, достижения и бесплатная [url=https://store.steampowered.com/app/2149010/Little_Nightmares_Enhanced_Edition]Enhanced Edition-версия[/url] прилагаются. [i]* - фильм братьев Фаррелли. ** - для создания Сторожа и придумывания названия игры разработчики вдохновлялись именно этим фильмом.[/i] [code][b]P.S:[/b] Полностью посвящаю этот обзор своей подруге, которая порекомендовала мне эту игру.[/code] [i]➤ [url=https://steamcommunity.com/id/princess-aurora/recommended/1328840]Ссылочка на предыдущий обзор[/url] ❣ ➤ [url=https://store.steampowered.com/curator/30845640]Добро Пожаловать на страницу куратора[/url] ❣ ➤ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1243021573]Мой гайд по написанию обзоров[/url] ❣[/i]
Little Nightmares is an overhyped milestone in the horror platformer genre and I can see why: with a big publisher like Bandai Namco, cross platform launches, Unreal Engine 4 graphics and an admittedly great art design and chilling ambient sounds, the game feels much bigger than it ends up being. Because in reality, it is a short adventure only 4 chapters in length (with the comparatively brief fifth chapter just being a final boss fight), with each 45 minute chapter set in a different location and having a different theme, followed by three paid DLCs that have been made as a result of the main game’s brevity. The Enhanced edition offers higher texture resolution, reflections of Six in puddles on the ground, circular waves if she jumps into a puddle, and Six will leave footprints on the floor if her feet are wet. But returning to the main game, it takes place aboard a ship of sorts, called The Maw, and you play as a little kid in a yellow raincoat called Six, who is a girl. Armed only with a lighter, your job is to, well, keep moving towards the right in this platformer. You have to jump, duck, run, drag objects, hold objects (some of them are keys that need to be found elsewhere in a room to unlock a door), hold and throw objects (e.g. onto elevator call buttons), sneak past monsters and flip switches. The game offers nothing else, no puzzles to solve or any stopping and thinking required on how to best approach a situation. The only times I got stuck was when the way out was hidden in plain sight (e.g. behind a mirror, or a cage you need to crush) or because I kept failing a chase, which get harder as you progress in the game. The chases are, in fact, the most annoying parts of the game because they eventually require you to avoid obstacles you can’t really see; invisible kill zones you can only guess based on the foes around you. And having to run, do a long jump (yes, there are two types depending on a press, or pressing and holding the jump button) and then grab and hang onto a swinging lantern while being chased and use that lantern to jump over an abyss and land on a platform you need to grab the edge of on the other side, can lead to frequent retries. The game has a checkpoint system, but if you quit the game and restart it, you may find yourself in an earlier checkpoint, having to redo more of the level. While the game looks great as a tech demo (especially in 2017, when it first came out), and has an artstyle that makes it look like a playable movie, I found the level design of other platformers like Limbo or INSIDE as well as the story they tell, better. And if you want a similar “horror” experience, but with puzzles that actually require some stopping, pausing and thinking, I recommend DARQ. The Little Nightmares base game can be completed in one, maximum two evenings worth of gameplay and aside from one or two creepy characters you keep thinking about long after you’ve played the game, others like the leeches or the shoe monster don't get more spotlight and the game itself doesn’t have a memorable story. This is where the DLCs come into play: unlike the main game, they have better puzzles and don't have that blind "run towards the right" layout but one that requires some head scratching. I especially found the Hideaway DLC worth getting, as it requires teamwork with the Nomes which I thought was really cute in this otherwise bleak world. But the fact that each of these DLCs that so nicely fill the gaps of the main game's shortcomings, are also only 45 to 60 minutes in length and locked behind a paywall and still don't get discounted properly 9 years after launch, soured my mood. Hence, I rate the base game as a skippable "experience", unless you fully invest into the franchise, in form of the DLCs and the sequels as well.
Загалом гра мені сподобалася. Вона має чудову атмосферу та дуже вдалий візуальний стиль. На перший погляд усе виглядає цікаво й захопливо, але під час проходження я зіткнувся з тим, що найбільше не люблю в іграх — проблемами з керуванням. Бували моменти, коли я все робив правильно, але персонаж в останню мить не хапався за предмет чи дверну ручку. Іноді це спрацьовувало лише з другого або третього разу, але зазвичай на той момент було вже запізно. Гра використовує 2,5D-перспективу, тому часом складно точно визначити відстань до предмета чи платформи. Через це трапляються невдалі стрибки, і доводиться знову й знову перепроходити окремі епізоди. Також я неодноразово стикався з багами. Найчастіше вони виникали після виходу з води: анімація персонажа продовжувала відтворювати плавання, через що було неможливо взаємодіяти з предметами та просуватися далі. У результаті доводилося знову починати з контрольної точки. Найбільше мене дратує в іграх необхідність багаторазово перепроходити одні й ті самі епізоди та застрягати на певних моментах не через брак навичок, реакції чи уважності, а через проблеми самої гри.
очередной ужастик в котором самое страшное это управление с клавиатуры... плюс приколы в стиле найди выход из комнаты (да, он вне поля зрения)
not bad
小学的时候就开始看别人玩这个游戏了,之后也陆陆续续看了很多喜欢的博主在玩。我觉得我已经知道这个游戏的全部流程了,并且我也觉得这个应该是世界上对我来说最不恐怖的恐怖游戏!因为我真的看了很多遍了。 不管怎么样我还是挺喜欢这个游戏的,所以我打算自己来体验一下吧。之后我才发现很多事情自己做和看别人做的区别真的很大。偷偷地从地下探出头来,我正乐呵那个长手怪没有视力,我就待在梯子上等他快走开。啪一下把我捏手上了!我求你不要乱摸了好吗。真的很吓人,第一次听到自己叫。 我真的受不了了,我明明快爬到最高的地方长手怪抓不到了,死手一定要操控自己往下爬。我按了空格,我自己跳下去摔死了,我觉得这不是误操作,是为了不让对方抓住我的活口。我的天呐连这也在我的计划之内吗。长手怪我们的博弈还没有结束,我下次再和你玩。 [spoiler] 等我再历练自己的胆量,之后再来统治小小壁灯!我一定能带小六逃出去的!!! [/spoiler]
Jogo excelente! E não se preocupem com os comentários reclamando que o jogo só dura 5 horas. Se você for incompetente que nem eu, dura muito mais.
Cutsie little horror platformer. As if All Tomorrows and Spirited Away had a baby. Speaking of babies, this game is about... um... child trafficking... and cannibalism... and overconsumption? Not a single word was spoken throughout the game, yet the story was told. A magnificent, complex story. I find that amazing. And it scared the ♥♥♥♥ outta me. The way it made me feel small while I climbed the outside of the ship... And humming of that yokai lady... The way sound effects build tension and anxiety... Chef's kiss! Controls are ass, but the vibe is 10/10.
At most, this is a purchase that should be made on sale or for free. Still, I’m not sure I’d even recommend it at that point. It is ASTOUNDING that this game has an overwhelmingly positive review status at times. The internet loves creepy things; that may be the only reason I can muster to explain the positive reception. And even then, it’s not scary nor is it *that* creepy. Gameplay-wise, it’s not fun and it’s not very entertaining. The controls and awkwardness of maneuvering are awful. You will find yourself getting stuck on objects and inadvertently missing walls, ledges, etc. very often. Frustrating, to say the least. The plot has something there, but it really isn’t done all that well. The themes are obviously allegorical, but too contentious and certainly too ambiguous to really quite put together anything of substance. I was left wondering if the plot was meant to be direct which, in that case, it just wasn’t good. Or, the plot was meant to be something deeper; it was too confusing in this case. I disliked the “puzzles”, if you want to call them that. Very simple, annoying, and a chore trying to get to the next stage. Visually and audibly, it is VERY pretty and sounds terrific. I did appreciate the sound and graphical design. You know that feeling where you are nearing the end of a game, and you start thinking “What game should I play next?” I felt that way during nearly the entire play through.
Little Nightmares is a masterclass in atmospheric environmental storytelling that plunges you into a dark, grotesque world seen through the eyes of a small, vulnerable child named Six. Clad in an iconic yellow raincoat, your only goal is to escape The Maw a massive, submerged vessel filled with distorted, monstrous adults who see you as nothing more than a mid-day snack. The game's standout strength is its stunning visual art direction and incredible sound design. The "dollhouse" camera perspective creates a constant sense of claustrophobia and scale, making every table, doorway, and kitchen counter feel impossibly daunting. From the creaking metal hulls to the heavy, unsettling breathing of the Chefs, the sound design does heavy lifting to build suspense. Every encounter relies on quiet stealth, precise timing, and environmental puzzle-solving rather than direct combat, which keeps the tension razor-sharp throughout the entire journey. Where the experience hitches slightly is in its platforming precision and short runtime. The 2.5D perspective can occasionally make depth perception tricky, leading to frustrating misses on jumps or tight stealth maneuvers. Additionally, the story leaves almost everything up to interpretation, which works wonders for mood, but might leave players wanting a bit more narrative resolution by the time the credits roll. Despite those minor mechanical quirks, Little Nightmares is a deeply memorable, visually captivating horror-platformer that stays with you long after you put the controller down. Score: 8/10