
Little Nightmares II is the second game in a series that has thrilled and captivated millions of players worldwide since 2017. Now it’s your turn to try to survive this critically acclaimed entry in the most charming horror series ever made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Sep 3 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company.
This is their story.
You play as Mono, the boy traveling with Six, his enigmatic companion. Although they never knew each other before their story began, they must find a way to cooperate as they try to survive the terrors and secrets of the Pale City.
Mono can call Six to summon her, but she is also quite independent and observant. Pay attention to her cues and work together to open hidden trapdoors, climb giant furniture, and, if you’re feeling a little scared, hold hands as you both navigate a world never meant for children.
The Residents of the Nowhere are enormous, implacable adults like the Teacher or the Hunter who stalk any child Visitor foolish enough to catch their attention. When they’re around, it’s vital to remain quiet and out of sight, or your end will be quick and unpleasant.
At times, hiding won’t be enough. If a Resident is chasing you, you’ll have to run as fast as you can, clambering over any obstacles in your way. Maybe you’ll be able to stay alive long enough to find a place where the danger can’t reach you… for now.
Mono is strong-willed when he has to be. If you’re trapped with an enemy, look for something you can swing to fend them off. It’s tough work for a such a little kid, so time your attacks carefully. You won’t get a chance to make the same mistake twice…
Mono is the only one who can stop the ominous Thin Man, the Resident who seems to be the source of the Signal luring him into the heart of the city. Find the courage to confront your nightmares and just maybe both Mono and Six can get out of this alive.
Good luck, little ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 58.7Kreviews | 93% | — | $19.1M |
| $29.99 | 39.8Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в целом особо отличия отпервой части нет, единственный из минусов это баг с ачивками, которые не работают без интерета и пару ачивок не засчитал даже с интернетом.
this game even more fire!!!
1 czesc najlepsza, lubie do niej wracac i na nowo ogrywac, a tutaj nie ma szans ze spowrotem ja zainstaluje. klimat calkowicie inny, ciemniejszy, mniej sie dzieje powalonych rzeczy. storyline bardzo liniowy, natomiast podpowiedzi jaki przycisk kliknac lub gdzie pojsc jak kraze pol godziny w jednym miejscu brak. movement tez mam wrazenie ze jest bardziej clunky niz w pierwszej czesci, czy to z latarka czy po prostu z wycelowaniem skoku. imo warto ograc jedynie dla zakonczenia. chyba najwiekszy plus jest taki ze ta czesc jest troche bardziej zoptymalizowana i obraz nie rozwalal mi sie az tak jak w jedynce.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.1M | 76.3K | 95% | $19.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19M | 19.7K | 84% | $49.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $19.2M | 13.8K | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 116.6K | 95% | $4.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $642.9K | 1.5K | 70% | $19.99 | |
| $63.3K | 119 | 76% | $24.99 | |
| $99.3K | 283 | 70% | $19.99 | |
| — | 5 | 60% | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 166ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy entretenido de inicio a fin, perfecto para cuando estas aburrido y va fluido
Em relação a saga de Little Nightmares, tratam-se principalmente de dois tópicos: Terror e Puzzle. Há esses dois elementos no jogo? Sim. Há em quantidade satisfatória? Sim. Então onde peca? No exato fator que executa um dos elementos desse jogo: mecânica. A história não há muito de entender se o jogador não recorrer à pesquisa de teorias, então o foco que nos resta é a gameplay. A gameplay gira em torno da mecânica, e é quase, em um ponto de vista sincero, tão tenebrosa quanto os momentos de tensão do jogo. Para um jogo que, em grande parte, funciona através de "você precisa ser rápido senão o monstro vai te pegar", é entendível que as ações sejam lentas - o propósito é claro para você se preparar e ser ágil -, porém e quando não funciona? Ou exige um lugar ou jeito especifico? Esse que você vendo a cena/ambiente não consegue pressupor, e mesmo após algumas mortes, há chance de não saber ainda o que fazer - essa parte da opinião é embasada em algumas outras que é possível achar pela internet com enorme facilidade. Dos 2 defeitos que falo aqui, respectivamente, aprofundo; as ações, em parte, funcionam, contudo há momentos onde você tenta pegar o objeto e ele não quer pegar, ora não solta, mesmo apertando inúmeras vezes o botão. O pulo é falho quando existe a necessidade de ser preciso: não pula, ou o pulo não alcança. O 2 ponto seria o de "lugar específico", muitas vezes, os momentos de tensão exigem agilidade do jogador, contudo, se você errar algum mínimo, já não dá mais: você vai morrer em alguma parte daquele momento mesmo se acertar tudo depois. Esses 2 pontos citados fortalecem o "tentativa e erro", e por isso, coloquei minha avaliação negativa, pois se é exigido isso tudo, e para ser realizado é necessário inúmeras vezes (tentar diversas vezes não é negativo desde que haja um propósito), tira o elemento "terror" e vira irritação, já que resume 90% do jogo. Talvez melhorar as mecânicas, deixar mais flexível a gameplay para aumentar a característica de passar desengonçadamente (parece que é algo que tentaram - não é em questão de facilidade mas tirar a ideia da cabeça de que você precisa pular de tal jeito, andar de tal jeito, pegar o martelo naquele momento de tal jeito) deixe o jogo mais aterrorizante e menos engessado.
çok iyi
öncelikle klasik jumpscare korku oyunları yerine, psikolojik ve kafa karıştıran hikayesi ile oyun beni kendine çekti. Sesler ve Işıklar çok iyi. Mono ve Six'in hikayesini beğendim. Grafik anlamında ahım şahım şeyler beklemek saçma olur ama oyun gayet güzel. İndirimde Yakalayın ve oynayın.
豪玩
Não entendi nada da história, mas a game play e as perseguições são tensas e boas
Aun no vi a six en, bolas muy mal
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.