
Little Nightmares II is the second game in a series that has thrilled and captivated millions of players worldwide since 2017. Now it’s your turn to try to survive this critically acclaimed entry in the most charming horror series ever made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Sep 3 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company.
This is their story.
You play as Mono, the boy traveling with Six, his enigmatic companion. Although they never knew each other before their story began, they must find a way to cooperate as they try to survive the terrors and secrets of the Pale City.
Mono can call Six to summon her, but she is also quite independent and observant. Pay attention to her cues and work together to open hidden trapdoors, climb giant furniture, and, if you’re feeling a little scared, hold hands as you both navigate a world never meant for children.
The Residents of the Nowhere are enormous, implacable adults like the Teacher or the Hunter who stalk any child Visitor foolish enough to catch their attention. When they’re around, it’s vital to remain quiet and out of sight, or your end will be quick and unpleasant.
At times, hiding won’t be enough. If a Resident is chasing you, you’ll have to run as fast as you can, clambering over any obstacles in your way. Maybe you’ll be able to stay alive long enough to find a place where the danger can’t reach you… for now.
Mono is strong-willed when he has to be. If you’re trapped with an enemy, look for something you can swing to fend them off. It’s tough work for a such a little kid, so time your attacks carefully. You won’t get a chance to make the same mistake twice…
Mono is the only one who can stop the ominous Thin Man, the Resident who seems to be the source of the Signal luring him into the heart of the city. Find the courage to confront your nightmares and just maybe both Mono and Six can get out of this alive.
Good luck, little ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 58.7Kreviews | 93% | — | $19.1M |
| $29.99 | 39.8Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
解密,场景,剧情都可以给到夯,我很喜欢
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.1M | 76.3K | 95% | $19.99 | |
| $19M | 76.2K | 98% | $14.99 | |
| $19M | 19.7K | 84% | $49.99 | |
| $19M | 18.1K | 91% | $59.99 | |
| $19M | 28.5K | 82% | $29.99 | |
| $19.2M | 13.8K | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 116.6K | 95% | $4.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $642.9K | 1.5K | 70% | $19.99 | |
| $59.7K | 138 | 74% | $24.99 | |
| $99.3K | 283 | 70% | $19.99 | |
| — | 5 | 60% | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 166ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me lo speedrune por que andaba aburrido 10/10
An Amazing Sequel After finishing the first Little Nightmares, I couldn't wait to play Little Nightmares II. And honestly, I loved it. The atmosphere is still incredible, but I really liked how much bigger and more varied the world feels this time. You're traveling through different locations, and every area has its own creepy atmosphere, enemies, and things to discover. I especially loved having Mono and Six together. The first game had Six mostly on her own, so having another character beside her made the journey feel different. I became really invested in their relationship and wanted to see what would happen to both of them. The enemies are also fantastic. Every area has something different to fear, and some of the chase sequences had me seriously stressed. 😂 You can be calmly exploring one moment and suddenly have something terrifying chasing you. The puzzles and exploration are just as fun as the first game. I like that the game doesn't constantly tell you exactly what to do. You have to look around, experiment, and figure things out yourself. The storytelling is also one of my favorite things about Little Nightmares. Just like the first game, it doesn't explain everything directly. You have to pay attention to the environment and connect the pieces yourself. And of course... That ending. I was NOT ready for that. It completely changed how I looked at the story and left me thinking about what I had just experienced. It's one of those endings that makes you want to go back and think about all the little details you saw throughout the game. I honestly don't have much to complain about with this one either. The atmosphere, characters, enemies, puzzles, environments, music, and story all worked really well for me. For me, Little Nightmares II is exactly what I want from a sequel: it keeps everything I loved about the first game while making the world bigger and giving me a completely new journey.
Expands on the first game by adding an AI companion and having bigger set pieces.
Amazing game and great soundtrack
Ti è piaciuto il primo Little Nightmares? Impossibile che non ti piaccia anche questo. Al posto di essere rinchiusi su una nave, stavolta dovremo addentrarci in città e dovremo vedercela con ansie e paure ancora più vicine all'esperienza di vita che ognuno di noi può più o meno aver vissuto. Ovviamente anche questa volta c'è molto da interpretare per quanto riguarda la storia, se sei appassionato del mistero e non ti piace ricevere risposte, fa assolutamente per te.
À l'image du premier, nous nous sentons rapidement intégrés à l'univers par cette ambiance omniprésente. Les graphismes, les sons, les antagonistes... Tous visent à nous faire sentir vulnérables à l'image des deux protagonistes.
♥♥♥♥♥♥ PEAK its so good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.