
Little Nightmares II is the second game in a series that has thrilled and captivated millions of players worldwide since 2017. Now it’s your turn to try to survive this critically acclaimed entry in the most charming horror series ever made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Sep 3 → 11.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company.
This is their story.

You play as Mono, the boy traveling with Six, his enigmatic companion. Although they never knew each other before their story began, they must find a way to cooperate as they try to survive the terrors and secrets of the Pale City.
Mono can call Six to summon her, but she is also quite independent and observant. Pay attention to her cues and work together to open hidden trapdoors, climb giant furniture, and, if you’re feeling a little scared, hold hands as you both navigate a world never meant for children.

The Residents of the Nowhere are enormous, implacable adults like the Teacher or the Hunter who stalk any child Visitor foolish enough to catch their attention. When they’re around, it’s vital to remain quiet and out of sight, or your end will be quick and unpleasant.

At times, hiding won’t be enough. If a Resident is chasing you, you’ll have to run as fast as you can, clambering over any obstacles in your way. Maybe you’ll be able to stay alive long enough to find a place where the danger can’t reach you… for now.

Mono is strong-willed when he has to be. If you’re trapped with an enemy, look for something you can swing to fend them off. It’s tough work for a such a little kid, so time your attacks carefully. You won’t get a chance to make the same mistake twice…

Mono is the only one who can stop the ominous Thin Man, the Resident who seems to be the source of the Signal luring him into the heart of the city. Find the courage to confront your nightmares and just maybe both Mono and Six can get out of this alive.
Good luck, little ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 58.7Kreviews | 93% | — | $19.1M |
| $29.99 | 39.8Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Перша гра, яку почав проходити на Стімдек. Ще давно пройшов першу частину, де взагалі нічого не зрозумів у сюжеті, але було цікаво. А тут дають до рук приквел, де показують, що і як відбувалося. Місця візуально виглядають неймовірно: усе таке гнітюче і важке, ніби сталося щось ДУЖЕ ПОГАНЕ. І тут ти не герой, який має щось «виправити», а лише випадковий спостерігач подій, у якого є мета — вижити. Локації по мірі проходження змінюються: іноді потрібно сховатися від небезпеки чи, навпаки, напасти першим. Є головоломки, де треба добряче подумати, і ще дають неочікуваний фінал. Це я все до того, що гру однозначно рекомендую для проходження, бо вона бере сюжетом та візуальним стилем. Звісно, під час гри були (судячи з рецензій таких самих гравців, як я) нюанси: наприклад, відсутність підказок про те, що необхідно зробити, або потреба вчасно натискати кнопки, виконуючи паралельно певну дію. Тому не я один застрягав на певних етапах, що трохи виводило з себе, але це все дрібниці. Також під час певних подій треба швидко реагувати, а влучити молотком у певне місце доволі важко, бо камера розташована не найкращим чином. Якщо коротко: це ускладнювало гру і добряче «підгорало» — думаю, це мої криві руки :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 166ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень атмосферная, и загадочная, каждый переход из локации в локацию заставляет напрягаться и бояться. Люблю такое
Personally my favorite game in the whole franchise. I feel it's a lot more loreful than the first game but that comes with a lot of frustrating gimmicks and deaths if that frustrates you. You WILL die a lot, but the monsters are scarier than before, the new (and old!) characters receive a lot more depth, and I feel like this is honestly the face of the LN franchise nowadays even more than Six's iconic yellow raincoat. I'm late to the party, but the game was genuinely such an unforgettable time.
adorei
好玩
Little Nightmares 2 is simply wonderful. It's a cute game with a great story as you move along, and it's so much fun, with a shocking ending for you to see. This is worth every penny! Such a good game.
看到云没有同步的时候不要刷影子成就。不然就永远拿不到了呜呜呜呜呜。整体还是很好玩的!准备买一个1玩玩!华为笔记本也带的动非常友好哈哈
O jogo é ainda melhor que o primeiro, quem gostou com certeza vai gostar desse.
差评:第一部折磨我的眼睛,第二部折磨完操作以后,又来侮辱我的情绪 《小小梦魇2》比第一部进步了吗?当然进步了。 画面更漂亮,场景规模更大,美术表现更成熟,森林、学校、医院、苍白之城,每一章都有非常鲜明的主题。双人同行也让整个流程不再像第一部那么孤零零,摩诺和小六互相拉一把、一起推东西、一起逃命,确实建立起了一种很自然的伙伴感。平台跳跃和路线提示整体也比第一部清楚,至少大多数时候,不用像第一部 DLC 那样在一坨黑里贴墙乱撞。 我本来以为它终于知道怎么正常做游戏了。 结果玩到后面才发现,它只是换了一套方法继续恶心人。 医院那一章尤其离谱。长时间举着手电,在一片几乎看不清空间关系的黑暗里,对付一群只有被光照着才不动的人体模型。这种设计吓不吓人另说,精神污染是真的足。视野窄、转向别扭、敌人从四面八方扑过来,手电还要同时承担照明和控制敌人的功能。最后玩家不是在享受恐怖,而是在跟镜头、摇杆和锁敌判定搏斗。 你当然可以说这段“压迫感很强”。废话,把玩家双眼蒙住,再往房间里扔十个怪物,压迫感也会很强。问题是,压迫感强不等于设计就好。 然后是 Bug。 这游戏最神经病的地方之一,就是它大量流程依赖 AI 和隐藏触发器,而这些东西偏偏还会罢工。我在医院停尸间,明明已经钻进正确的抽屉,小六就是站着不动,不把我推去对面。后来到了商店追逐战,路线完全正确,跑到尽头唯一一台开启的电视前,电视又死活不触发传送。 这两个都属于会让玩家以为自己理解错谜题的卡关型 Bug。 于是你会在原地反复尝试,怀疑站位、角度、按键和路线,甚至跑去查攻略、看视频,最后才发现:不是你不会,是这破游戏坏了。重新读取检查点以后突然又好了,好像刚才浪费的时间和情绪全是玩家活该。 一个靠无文字引导和环境提示推进的游戏,最不能出现的就是触发器失灵。因为玩家根本无法判断这是谜题的一部分,还是程序出了问题。《小小梦魇2》却能让这种情况连续发生。它不只是在卡你的流程,它还在摧毁玩家对关卡规则的信任。 不过这些我最后都忍了。 真正让我觉得这游戏编剧有毛病的,是结局。 摩诺一路上做了什么?救出小六,陪她穿过森林、学校、医院和整座城市。两个人不知道互相拉了多少次手,救了对方多少次,最后摩诺甚至冲进信号塔,把已经被扭曲成怪物的小六重新救了回来。 结果逃跑的最后一刻,摩诺掉下去,小六明明已经抓住他的手,却盯着他看了几秒,然后主动松开。 摩诺掉进深渊,被困在那里,最后慢慢长成了瘦长男人。 我看到这里的第一反应不是震撼,不是悲伤,也不是什么“宿命轮回的艺术感”。 我的第一反应只有一句:就这? 我不是不能接受悲剧,也不是一定要大团圆。摩诺为了保护小六牺牲,被信号塔吞噬;或者两个人无法同时逃出去,他主动放手;甚至小六因为某个清楚成立的原因不得不舍弃他——这些都可以写成悲剧。 但现在这个版本的问题是,小六为什么放手? 前面没有充分铺垫,结局也没有给出清楚动机。她不是抓不住,不是再不放手两个人都会死,也不是摩诺已经明显变成怪物。游戏只是让她看了摩诺一会儿,然后松手,因为编剧需要摩诺掉下去,需要他成为瘦长男人,需要那个所谓“闭环”成立。 这就是典型的人物逻辑给象征意义让路。 先想好一个“主角最终变成反派”的惊人结局,再强迫人物做出能把剧情送到那个结局的动作。至于这个动作是否符合两个人一路建立起来的关系,是否符合小六当时的生存利益,是否能让玩家信服,似乎都不重要。 有人会说,小六看见了摩诺的脸,认出了他未来会成为瘦长男人;有人说,她怪摩诺砸坏了音乐盒;还有人说,她已经受信号塔影响,或者失去了某种灵魂。 问题是,这些都是玩家替编剧补作业。 你可以留白,但留白不等于把人物动机挖掉,再让玩家自己填。好的悲剧会让人觉得“我不愿意接受,但我明白为什么会发生”;这个结局给我的感觉却是“编剧想摆一个高级造型,所以硬把角色掰成了这个姿势”。 然后还有摩诺变成瘦长男人这个设计。 玩家一路克服危险、救出伙伴、打败瘦长男人,最后得到的回报是:你什么都没有改变,你只是完成了自己成为瘦长男人的流程。 我知道,这叫宿命、循环、创伤复制、受害者成为加害者。听起来很有艺术性。但艺术性不是免死金牌。一个主题再漂亮,如果它必须靠人物突然降智、关系突然失效、玩家全部努力被一句“命运如此”抹掉,那在我看来,它就不是深刻,而是省事。 悲剧不是把所有努力清零就算深刻。 反转也不是越恶心玩家就越高级。 《小小梦魇2》让我想起某些特别迷恋“颠覆玩家预期”的作品:它们宁可牺牲人物关系和情绪逻辑,也要让观众在结尾喊一句“居然是这样”。有人会把这种愤怒理解成作品成功触动了玩家,但我不认。让我因为人物命运而难受,和让我因为编剧强行摆弄人物而生气,是两回事。 前者是悲剧,后者是被剧情耍了。 最可惜的是,《小小梦魇2》原本真的比第一部好玩。场景、美术、音乐、怪物设计、整体节奏,很多地方都有明显进步。摩诺和小六的同行关系,也让它拥有了第一部没有的情感核心。 结果编剧亲手把这个核心拆了,不是为了完成一个令人信服的人物悲剧,而是为了端出一个“原来瘦长男人就是摩诺”的闭环谜语。 在很多人眼里,这可能是神来之笔。 在我眼里,这是把一桌好菜端到最后,突然往锅里倒了一盆屎,然后告诉我这叫余味悠长。 美术很强,氛围很强,部分关卡很精彩,技术问题和触发 Bug 很恶心,结局更是为了所谓艺术表达强行牺牲人物逻辑。 差评。第一部让我通关后觉得刑满释放,第二部让我通关后只想把编剧抓回来,问问他到底为什么这么喜欢糟蹋玩家的投入。
Honestly, I'd love to give this a higher rating (3.5/5, follow my Backloggd: https://backloggd.com/u/SmallElf/). Thematically, it's a step above the original. The partnership between Mono and Six is incredible; I absolutely adored them, and the range of entities you discover during your time in the Pale City is broad enough to stay interesting. But despite a jump in quality in all those areas, there was one crucial change I felt impeded the game's ability to thrive. Combat. For whatever reason, the devs decided to put a bigger focus on combat this time around. It does not work. Like, at all. Every time I'd stumble across a combat-oriented section, I would audibly sigh. It's just not the sort of game that benefits from that type of gameplay. So, unfortunately, Little Nightmares II has to get the same rating as the original. No matter how much I wish to give it 4 stars or more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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