
A pixel art psychological horror game inspired by the Flannan Isles mystery. Manage a remote lighthouse, handle limited resources, and confront eerie occurrences as isolation erodes your sanity. Multiple endings await based on your choices and actions. How long can you last?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Little Lighthouse of Horror is an atmospheric psychological horror game inspired by the eerie 1900 legend of the Flannan Isles. As the lighthouse keeper, you must maintain the light while confronting growing unease and unexplained phenomena. With isolation creeping in, your sanity will be pushed to the limit.
Survival depends on balancing Lawrence’s mental and physical health as he contends with the haunting isolation of the island. The lighthouse becomes both his lifeline and his prison as he navigates the fine line between duty and madness.
Resource Management: Monitor and ration food, oil, and supplies to keep the lighthouse operational.
Sanity System: Isolation and strange occurrences gradually erode Lawrence’s sanity. Manage his mental state to prevent complete madness.
Multiple Endings: Your choices shape Lawrence’s fate, leading to various outcomes based on your decisions.
Immersive Setting: A 1920s pixel art atmosphere, with haunting visuals and audio, adds to the tension as the island becomes both your sanctuary and nightmare.
Surviving the growing horror on the island requires careful management of resources and of Lawrence’s sanity.
Keep the Light Burning: The lighthouse is your duty, and failure to maintain it risks shipwrecks and further deterioration of its lightkeeper’s mental state.
Manage Resources: Food, oil, and wood are limited. Use the flag system to request supplies, but mismanaging them will leave you vulnerable.
Guard Your Sanity: Lawrence’s mind is fragile. Visions, whispers, and strange events will blur reality; keep him grounded or spiral into madness.
Endure the Weather: Storms and fog will make every task harder, affecting both your physical safety and the functioning of the lighthouse.
Multilevel Exploration: Explore the different floors of the lighthouse, each with its own set of challenges and tasks to maintain.
Weather Impact: Storms and fog will make tasks more dangerous. Adapt quickly, or risk losing vital resources or sanity.
Visitor Interactions: Rare visitors will arrive, bringing supplies or unexpected challenges. How you handle them affects the story’s outcome.
As the days pass, uncover the grim history of the island and Lawrence’s troubled past. The lighthouse holds more than just a beacon; it hides dark secrets that intertwine with Lawrence’s own memories. What truly happened to the previous keepers, and can Lawrence escape the island’s curse or his own mind?
Each choice deepens the mystery, leading to one of multiple endings that offer fresh experiences in every playthrough.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanta! Juego pixelart? PEC. Juego de gestión de recursos? PEC. Le metemos ambientación del 1900 con estética tenebrosa? Totalmente PEC En esta curva me voy a matar yo segurísimo.
This game gatekeeps his story behind a needlessly unforgifable survival system, which would be barable if the time would pass 20% slower.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Catalan
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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