
Throw your toys into your fire, and play with them as they burn. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall. From the creators of World of Goo and Human Resource Machine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 10 → 2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.8Kreviews | 95% | — | $4.1M |
| $4.99 | 16.3Kratings | 85% | — | $1.6M | |
| $7.49 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super relaxing
Fire, literally.
This is one of the first games I ever finished on steam, though since that was several computers ago/long before the DLC so I guess my progress didn't get saved to the steam cloud. I was a kid obsessed with fire when this was released, and now I'm an adult still obsessed with fire :) It's been a comfort to return to and try getting all the achievements again while exploring the DLC
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 15.9K | 96% | $9.99 | |
| $4.1M | 18.4K | 87% | $9.99 | |
| $4.1M | 4.3K | 82% | $24.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 5.2K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 189 | 84% | $7.49 | |
| $337K | 2.8K | 89% | $4.99 | |
| $260.9K | 1.6K | 96% | $9.99 | |
| $5.4K | 441 | 95% | $0.99 | |
| $0 | 0 | — | Free | |
| $4.1M | 14.2K | 92% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +1 more
| 189ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego fue mi infancia en las épocas doradas de youtube, habiendo olvidado la mayoría del mismo y completandolo al 100% me siento verdaderamente bien y su final, ufff es muy bueno y quizás me toco en un gran momento para disfrutarlo, sin mas puedo decir que fue una gran experiencia.
voglio bruciare casa mia adesso
Little Inferno is a classic cosy game so expect a very chill, enjoyable experience whether it's listening to the crackling fire, testing out new things to burn or hearing the screams of burning children. First I'll focus on the gameplay which as, you can pick up on by this point, has a lot of interesting items to burn and they all interact in ways that really tests your imagination. Making you want to not only continue but to take your time exploring all the interactions that are taking place, with a combo system that even promotes that very things. It's gameplay loop of burning to earn money is so simple yet clever and fits perfectly paired with a wait time on items further in the game. Which even we're looking at the mechanic a bit deeper you could say gives you time to reflect on the capitalistic themes at play but I'll talk more on that briefly. Circling back to the combo mechanic because it does have it's flaws admittedly like some of the names are now dated so many people might miss out on them and that the back end combos have so many options in terms of the items you could use that you end up sat there baffled at what it wants. Rounding the review off I'd like to say there is more qualatitive substance within this game than just gameplay and that is again of what it says about capitalism. Jingly themes with a loud overbearing track playing when in the catalog but complete silence when returning to the fireplace smartly displays the allure companies use to attract and in a way indoctrinate the youth into pursuing a strictly monetary lifestyle (as your character is a child as well as other children). Burning all of your worldly possessions for money and the characters in the story show the corruption of a society like this. Now spoilers for the ending but when you blow up your house and go see Miss Nancy it's revealed she's the head of the makers behind the Little Inferno which is presumably permeating the existing nuclear winter. My thought process is the popularisation of the Littler Inferno caused enough CO2 to keep blocking out the sun resulting in a feedback loop for the corporation where more people are forced into buying Little Infernos as it grows colder. Then Nancy leaves on her rocket ship from the money she made of the backs of children so she can escape a world she helped doom I'll say this to wrap it up, another Tomorrow Corporation classic with not just fun, inventive gameplay but a story to match, a must play for self respecting reviewers who are interested in story based and cosy type games.
Dobrá oddechovka se skvělou grafikou a spoustou dobrých nápadů. Lepší dávkovat po menších kouscích a nesnažit se vše plnit na 100%. Nekomplikovaná hratelnost, ale při delším hraní monotónní. Pro rozluštění některých hádanek je nutná dobrá znalost angličtiny.
its like an inferno but little,
For a game that revolves around buying and burning things it's surprisingly fun and satisfying, albeit somewhat lacking in replay value. It's nice to just watch little trinkets burn and the message behind the game really tops it all off. Highly recommend for anyone who likes fire.
Played this game when I was very young and stupid in 2012. Replaying it now in 2026 I realize what an interesting message this little game has that is even more accurate in today's age. Highly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.