
To heal a corrupted and crumbling world, Nia's journey begins. Beyond the twisted space, restore the gates and reclaim the forgotten flow.
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About
[About Game]
The world's rifts began at the 'Primal Gate'. And now, the journey of the last being capable of purifying that gate begins.
《Little Gods of the Abyss》 is a 3D platformer adventure game set in a corrupted world. The player becomes Nia, a little god with the special ability to mend and restore gates, embarking on a journey across a ruined and twisted world to purify the Primal Gate.
The world is already covered in rifts. Life has stopped, emotions are twisted, and space has lost its original form. Passing through silent forests, lifeless ruins, and geometrically distorted places, the player does not simply move forward, but directly experiences how broken the world has become.
Nia's journey is not a simple exploration. It is a process of reversing the severed flow, reopening closed gates, and restoring the lost balance. And at the center of it all lies the power of music that will set this world in motion again. During the journey, the player gathers healing stars filled with music to activate closed gates and advance deeper toward the Primal Gate.
In a world that is beautiful yet unsettling, quiet yet unfamiliar, the narrative—conveyed through symbols and atmosphere rather than words—stimulates the player's senses and imagination, leaving a lasting resonance.
When the gate closes, the world stops. Now, with the last hope, Nia, head toward the truth beyond the abyss.
[Game Features]
Become a special being capable of mending and restoring gates, and restore the ruined world.
Experience dense controls combining jumps, dodges, attacks, and timing-based gimmicks.
Analyze twisted spaces and find your way to continue the journey to activate the gates.
Distinct areas such as silent forests, lifeless ruins, and geometrically distorted spaces convey unique emotions.
Play while listening to a beautiful soundtrack. Gather singing stars to activate closed gates and restart the halted flow.
Rather than direct explanations, the story is told through atmosphere, direction, space, and emotion.
Genres
Stats
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game features solid visuals and a distinct atmosphere that helps set it apart. I’m not sure if this was due to playing with a controller, but I found the character movement somewhat difficult to handle, with controls that felt imprecise at times. While this didn’t completely ruin the experience, it did impact the overall gameplay feel. In terms of difficulty, enemies don’t seem to pose a significant challenge, which can reduce the sense of progression and engagement. A more balanced difficulty curve or varied enemy behavior could improve this aspect. One of the main issues I encountered was related to collision. There are several noticeable problems involving platform interaction and enemy contact, which can lead to inconsistent or frustrating moments. Improving collision detection and response would greatly enhance the game’s polish and reliability. That said, the game shows clear potential. Introducing a mechanic tied to HP—such as level-based penalties or bonuses—could add an extra layer of strategy and variety to the gameplay. I’m looking forward to future updates and will be keeping an eye on how the game evolves.🥰
[h1]简介[/h1] 《Little Gods of the Abyss》是一款平台跳跃、解谜、固定视角的冒险游戏,游戏中有大量用到3d空间错位误导玩家操作的设计,经常会因为看的情况导致操作跳跃的时候直接跳到海里。不过游戏对于失败的惩罚这块不是很严苛,有血条,血条用完了会在当前关卡开头重来。 [h1]故事才开始[/h1] 游戏的剧情和门有关,而且闯关成功也是开门后前往下一关。游戏的整体风格还是偏向可爱和轻松的风格。不过从剧情走向这块好像是没做完,究竟是一个什么故事,为什么要穿越不同的门在开头说了一下,想要知道完整的故事还要等到制作组的后续更新了。 [h1]玩法[/h1] 游戏的主要玩法就是平台跳跃和一些简单的解谜,找到地图上的收集要素,就可以去最终的地点开门前往下一关了,关卡的设计非常的一本道,而且角色的能力就是翻滚、跳跃和攻击,所以关卡的谜题也就是围绕这三个能力去设计的,不过翻滚按键的默认按键和这个视角以及操作的手感,经常会翻滚滚下海死亡。然后就是简单的挥锤子的战斗,战斗的动作非常的简单,甚至攻击的时候还只能原地站着,攻击主要是破坏一些木箱障碍打通道路,还有就是在道路上巡逻的小怪,攻击小怪会有一个击飞的效果,还怪可爱的。 [h1]总结[/h1] 总的来说,《Little Gods of the Abyss》这款游戏的画风很有特色,角色也很可爱,然后因为游戏现有的内容不太够,所以关卡、剧情这块只能看个一知半解。手柄的按键布局也很常规游戏不一样,不过这个是操作习惯的问题,多玩玩就好了,就看后面的更新情况了。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Languages: English, Korean, Japanese, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏最大的好处是画风多变 每开启新一关会期待它的新环境新质感 很有新鲜感 就是有时候没把握好时机跳不过去很火大啊啊啊啊啊
the graphic is cute and colorful. It seems like easy to play but difficult. It's not to easy as you want..but don't be angry, when you open the door at the end of the road, feel so so good. :)
玩着打脑壳
색감과 그래픽이 인상적이고 마음에 들어요 플레이도 재미있게 했습니다.
The game screen ink style artistic sense is strong , in the game in each level there are points that let people ponder , in the process of thinking also cultivate the observation of thinking , ,the painting style of the game layer by layer , but the plot tendency of the game is still less , and too much rendering makes people a little lack of plot guidance . i hope to keep up my efforts and make this game better . come on !
午休时侯在办公室玩,画面漂亮到同事路过问我这是哪个游戏。 美术和音乐都在线,整体更偏体验而不是成就感。 如果你喜欢有明确目标、数值成长的游戏,可能会觉得无聊;但如果你能接受慢节奏、偏体验型的东西,它像一段安静的漂亮旅程。
I like the gameplay and the art, but the biggest problem with this game is one of the most important aspects of a platforming game the 3Cs. The controls and movement feel confusing, maybe because of the fixed camera, maybe not. The most problematic part is the character collider, especially when jumping and landing. In many situations, collisions between the player collider and obstacles or the ground cause a knockback effect because the player collider doesn't feel consistent. The jumping also feels really buggy. Sometimes I can jump normally while running or just walking, but sometimes when there's an enemy nearby, even without a projectile, the player can't jump properly. Oh, and the player's HP decrease also feels buggy. The damage isn't consistent between levels, even when interacting with the same object. Oh I played using controller.
동화속에 들어온 듯한 느낌이 좋아요 컨트롤도 익숙해지면 금방 적응되네요 따뜻한 느낌의 힐링되는 그림이라서 보는 즐거움이 있어요 하나하나 풀어갈 때의 쾌감도 있고 하다보니 계속 더 하고 싶어지는 게임이에요! 추천드립니다.
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