
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 16 → 2.17/day in the week after.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
원래 쯔꾸르 혹은 RPG 메이커로 만든 게임을 좋아하지 않는다 기본 이동 속도가 굉장히 느리고, 게임 중간에 등장하는 연출 씬의 스킵이나 빠른 재생 등을 지원하지 않으며 다회차 요소가 있는 경우 이것들이 답답함을 더한다 리사 더 페인풀은 내가 해본 그런 게임들 중 가장 완성도가 높다 위의 불편함을 그대로 가지고 있지만, 스토리적으로 확실한 컨셉을 가지고 있고 동료를 모은다거나 병맛 유머 코드 등이 잘 녹아내져 있다 그럼에도 불구하고 이 게임은 그 외적으로도 불쾌하거나 불편함을 고수하는 부분이 많다 플레이어에게 "완전한 휴식"은 웬만해서는 주어지지 않고 힘겹게 모으거나 육성한 동료 혹은 아이템을 사용할 수 없게 되어버리는 경우도 많다 이런 점에서 흔한 RPG 게임과는 차별점이 있지만, 내가 무언가를 쌓아올리며 캐릭터들을 육성한다는 느낌은 받기 힘들었다. 아포칼립스 분위기를 게임플레이에 녹이기 위한 것일 수도 있고, 게임 엔진 상의 한계 또는 게임 자체가 오래되었다는 점 등이 이런 다양한 불쾌감이나 불편함을 유도한 것일 수 있겠다. 그리고 난 그런 것을 좋아하지 않는다. 호불호의 영역에 있는 게임이라 볼 수 있겠다. 불쾌하다
It's probably a brilliant game but it intentionally annoys you (can't turn down the dreadful noises at least at the beginning of the game/can't skip cutscenes), so I'm not recommending it at this point. If you value your autonomy more than an artist imposing their vision on you, then don't get this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 21.8K | 90% | $6.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $4M | 9.5K | 97% | $9.99 | |
| $3.9M | 16K | 91% | $9.99 | |
| $3.9M | 9.4K | 90% | $19.99 | |
| $3.9M | 9.6K | 98% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 5.8K | 98% | $14.99 | |
| $711.5K | 4.5K | 94% | $9.99 | |
| $777.1K | 3.7K | 53% | $9.99 | |
| $11K | 29 | 79% | $14.99 | |
| $55.3M | 342.5K | 97% | $9.99 |
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is like. good.
Мощно
que jogo de filho da puta, muito bom.
"Привет!"
Truly a life-ruining experience. Everytime I see the ending to this game I cant help but tear up.
非常优秀的一款游戏,作者对于画面和音乐的使用十分到位,情感表达力很强,可惜战斗玩法有点无趣,对男主养女的人物塑造不好。 painful :8/10 这个joyful真的是好没有灵性的一部作品,全程的战斗思路连一点变化都没有,流程太拖沓太重复了。而且本来我还以为这篇能够补充一些情节,把巴蒂的行为合理化一些,没想到真就是个纯疯批。虽然不想说的太难听,但我看这废土世界人的评价没错啊,这女人确实是个BZ。 joyful :6/10
şahane bişey aq aşırı underrated bu oyunu nerden buldun bilmiyorum ama al oyna başta karışık sıkıcı gelebilir ama düzeliyor aşırı eğlenceli mükemmel başyapıt şahane bir şey müzikleri de ayrı bir güzel aq daha ne okuyon oyna!
%%%%%% Introduction %%%%%% Weird and disturbing games if you take it litterally. The whole universe is filled with creepy-pasta like and many nightmarish creatures. Past that, it's an RPG which mean turn per turn fighting. It's not overwhelming but you'll suffer a bit if you pick randomly and don't experiment a bit which companions to use. It does its job, as someone who dislike turn per turn it was fine. My biggest complain was the RNG, you could attempt difficult ennemy who have one shot move and either have a perfect scenario where the debuffs means the ennemy would litterally kill itself (Satan for one) or just bad luck and get your whole party decimated in a few turn. It's just grotesque and it may be how RPG works but it's quite annoying since all you get is wasted time and a game over prompt. Go at it again, save before your attempts and pray it goes well, not my favorite thing at all. The theme of the game are quite heavy, depression, guilt from past childhood trauma. I recently played Max Payne 3 and it's always interesting to take a look at broken minds, lifes and how they evolve. It makes the playthrough very personnal even if you don't understand or align with the goal of Brad entirely. %%%%%%%%%%%%%%% RPG and Pain Mode Issues %%%%%%%%%%%%%%% While I enjoyed the game (again, on this 2nd playthrough) my only grip are related to either the RPG elements of the fighting or Pain Mode with the Definitive Edition. As stated RPG can be very very RNG dependant, and Pain Mode on top makes for some annoying experience during the beginning of the game and the end. My biggest grip first is... why do crows explode when you do not save because you prompted the menu by reflex. You end up wasting entirely your save point which is a big issue. Pain mode in itself is harder because you cannot just grind, buy item, gain level and then attempt a tough ennemy. My experience during Area 1 was to try entering Area 2 with the Victor Sweet Tea fight, which is a ridiculous 2x9000 hp ennemies, who does full aoe of nearly 500+ which can nearly result in Terry dying every couple of turn on top of the absurd damage at that level. So you'd think, ok I need to prepare better, but you don't have any crows left. Thus, on my playthrough I ended up grinding a few level and attempting it again with nearly 1 hour of non saved played, and ended up having a really lucky RNG on the debuffs resulting in the ennemies killing mostly themselves. Had it not worked I would had needed to grind again for an absurd amount of time with no saves. Once you realize you need to use Save point very strategically, I think its fairly interesting but absurdly punishing on a few scenarii : 1° If you enter a brad 1v1 unique fight when Brad was left with very little hp and you didn't know (first time player wouldnt know) / 2° Falling of the map because a tons of ropes or elevation are placed near instant fall off. If you only miss one button (you have to move a lot sometime around the map) you may simply loose 20-30min+ of played time, to do it all over again... Last, when you get to area 3, if you want to do the secret boss on Definitive Edition, a big issue arise from the fact you need to kill Satan + train your crew at EWC, this ended up being a 2 hour grind for my play since I wasnt sure of the difficulty of the Secrete Boss. Had I fell off the map by mistake on my way to save, its 2 hour of lost time... %%%%%%%% Pain Mode fix %%%%%%%% In my opinion to fix pain mode : Add at least 1-2 saves in Area 1 close to Sweet Tea / 1 save in Area 3 before the boat at least. Also, one more crows in the Secret Boss universe so you don't have to do 20min of RP to get into the fight every time... Verdict : 10/10 unique but painful experience Pain Mode is not worth it unless you know how to plan ahead your Saves perfectly (I did my 2nd play after 4 year of my first so I improvised while searching on the Wiki for saving places). If you want to 100% clear the game and its ennemies + content then just go normal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.