
A simple indie quality FPS designed as an introduction to language learning (solo developed). All 16 languages are included with full voice acting. Use your newfound language skills to save the city from an army of killer robots! Choose from Japanese, Russian, French, Spanish, Ukrainian and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is more of a mixed review than a positive one since Steam only has binary options. As some users have already posted, this game is more of a proof of concept and I agree. I'm also glad I brought this game on sale for 80% off as it's not worth the full price. Note: According to Steam I currently have 41 mins in this game as of posting. In those 41 mins I only completed the training level in French + unlocked 2 cities in the actual game. I am not fluent in French but I do know some French words. [b]Pros:[/b] - You do pick up some vocabulary but it feels very limited (at least from how much I've spent in it so far. I'll cover more of this in the cons). It was nice to have the words immediately spoken when looking at/discovering stuff like "explosive barrel", "bridge", "cemetery", and etc when hovering over it. - The VA (for French) is good - clear voice. [b]Cons:[/b] - Limited dictionary. I don't know if you gain more words as you progress but from what I've gotten so far has been numbers (0-9), maybe 8 colours (but only encountered 4-6 of them being used), directions (left/right/straight ahead), movement (jump, walk, crouch, ascend, descend). There was a noun board with about 8-12 icons. - I felt more words or a better progression system in the main game would have been better than a split separate training and main game. Like instead of training, just have the game start with numbers in the main game then unlock a next map that is numbers and colours and so forth. - The robots could use a little more sound design. They either just appear out of thin air like ninjas and run at you or are expected to be behind almost every unlocked door. It would be nice to have some kind of mechanical noise or footsteps to tell you aren't alone in the area. Examples from two games: Portal's turrets will talk (e.g. "Target found"/"Target lost". I think their lasers also make a charging sound?). Borderland's loader bots stomp around the map. They occasionally speak too. - Too many enemy robots that just swarm you. Need safe spots on the map. I'm not sure if going backwards to the previous city will be safe (never tested it out), I'm assuming it isn't. [b]Neither a pro/con but a suggestion if the dev decides to make a sequel or continuation to this:[/b] Most of this sort of pre-exists in the game already. The current game lacks direction to where you should go and lets you pick and choose which door to open. To make the progression more linear, the game could be setup with a simple story (again, pieces of it already exist, just no story to connect the points together). You're an agent or solider who's been paired with this voice who only speaks 1 language. The voice is your only alley who somehow knows all the answers. You are the only person left in your team - you were captured and left alive for unknown reasons. You break out following the voice's instructions (the first puzzle being numbers which you try guessing what the translation is - so full on blind with the voice frantically saying "no not that number!"). The player gains the agent/solider's notes via a phone/digital device that lets the player access what we've learnt including the voice's voice (same setup as the icons but without needing to shoot icons and is on the phone). The voice tells you which door (colour) to take then directions which you figure out on your own while trying to break out of the robot's prison. You break out of the prison with the help of the voice. You need to save the country (or book it to the nearest helicopter/boat that is very far from the player) that's been taken over by evil robots and have no communication back home. I do understand that there is a challenge creating a game like this (with so many language choices). I only gave it a shot since it was on sale and from a small clip of the gameplay in my feed.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 - this idea is brilliant. My only real complaint is that there isn't enough words being taught but enough that a student who's taking A1 English classes can appreciate the attempt. Also the number system is genius. I have my German numbers down perfect now. What I really need is some ABC pronunciation help though.
Cool idea and nice game :) I played it in multiple languages but it gets pretty hard. Catalan would be amazing.
Not much out there like this! give it a try...
Эта игра больше про "побегать пострелять и захватить кристалл", чем про английский. Минимальное взаимодействие с английском на единицу времени по сравнению с побегать и пострелять в роботов.
I like it! I ran through the Japanese course as a beginner and found it fun and not too challenging. The vocabulary it teaches you is very simple and pretty minimal, but it does a good job of drilling them. The added pressure of enemies and a ticking clock encourages rapid and accurate recall. Like most of these language games, it only teaches vocabulary, so don't expect to learn even basic sentence structure here aside from whatever you can glean from the assistant's voice lines. Most language games are RPGs or adventure games, so being an FPS is a novelty.
Не игра, а заброшенный сырой прототип. Идея перспективная, есть интересные задумки, хорошая озвучка (видимо на это ушёл весь бюджет, после чего всё затухло), но в остальном ужасно. По изучению языков (даже на уровне пополнения словаря) тут всё очень плохо. Как шутер - отвратительно. Есть режим обучения, которое ещё с натяжкой можно притянуть к обучению языку (какие-то базовые понятия, плюс пара десятков слов), затем есть миссия на прохождение, состоящая из нескольких локаций, в которых нужно делать одно и тоже, раз за разом. Да, повторение - мать учения, но весь нюанс в кривой реализации. Также присутствует серьёзная проблема в том, что на последней локации роботов какое-то безумное количество, что даже на лёгкой сложности пройти крайне затруднительно. Как вишенка на торте - неадекватная система автосохранений. Судя по форуму, разработчик допиливать игру не собирается, ссылаясь на бюджет и время, а также не видит проблемы в чрезмерной сложности, так что фиксов тоже можно не ждать. К покупке не советую, даже по скидке, разве что есть интерес к самой идее лингвистического шутера.
Bonne entrée en matière pour découvrir les bases d'une langue. La langue maternelle est demandé mais à aucun moment on n'en fait usage. Je n'ai pas l'impression qu'on puisse avoir un systeme de traduction à certains moment ou on serait bloqué donc je ne comprends pas totalement l'utilité de la chose.
字幕を消せるようにして欲しいかな あとゲームボリュームは足りないなと思う
I liked the idea, but honestly, did you only include about ten different words? Is this a joke? You described it as a language game, but all you actually do is walk around, open doors, and enter a number. It felt like I was playing a demo. I even checked a couple of times to make sure I wasn’t doing something wrong, but the game just gives you a 2 minutes of content and then starts repeating itself.
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Players by region
Where this game's players are, estimated from review languages.
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