
Linelight is an elegant puzzle game set in a world of lines.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
Sums Steam + Google Play only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Kreviews | 96% | — | $234.4K |
| $1.99 | 19.3Kratings | 97% | — | $378.6K | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
うつくしい
一款优秀解密游戏,很早之前就玩到过,现在补个票吧(名字还是我问chatGPT才找到的) 音乐很舒服适合休闲娱乐[strike] (就是容易睡着) [/strike],关卡方面有新颖的地方,不过大部分的关卡相似度太高了太繁琐了完全就是先问你1+1 再问10+10 最后再问11+11,只能说这种解密不能一味的在关卡上做加法,还要适当做减法。
制作组好评,我反馈游戏崩溃后马上进行了更新,时隔8年还能解决问题,这态度真的好。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $9.99 |
| 178ratings |
| 90% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best $5 ever spent
Marvelous and relaxing puzzle game
近几年玩的最能让我回归平静的游戏,simple is best
A while ago i read a review from someone who had plenty of fun until World 6, when suddenly the time-based puzzles made his brain explode. I thought he was just exaggerating. I have to admit I encountered the same fate. The game is great until World 6. These time-based puzzles, man. I think I'm just too stupid for them. I genuinely can't think multiple steps ahead and correctly time the route I have to take. I just can't do it. It's so frustrating that I decided to drop the game. In the previous worlds, there were also a few stages where you had to time your movement to a certain extent. I struggled with those the most, but they were doable. World 6, however, is a whole lot harder. This is a me problem, but if you dear reader are like me, then think twice before getting this game, because world 6 will break you. ALSO This game has at least one section where you can get softlocked. It happened to me in World 2, and after restarting a few times, I was finally able to continue because, for some reason, the orange light was in the correct position. So here's my advice: try to avoid level-selecting and going back to previous areas if you haven't already cleared the world you're currently in. Instead, complete that world first, then use level select. One thing I really like about this game, and which is kind of unique, is the way the world is visualized. Being able to zoom out and fully view every solved puzzle is amazing.
극초반 도입부는 나쁘지 않았지만, 곧이어 비슷한 레벨이 끝도 없이 반복되는 선 따라가기가 계속되자 흥미가 빠르게 식고 말았습니다. 이런 식으로 단조로운 흐름을 끌고 가며 난이도가 아주 느리게 오르는 방식은 결코 바람직하지 않습니다. 이는 플레이를 매우 지루하게 할 뿐만 아니라, 유저가 해답을 도출했을 때 느껴야 할 쾌감마저 완전히 앗아가 버렸습니다. 서사가 전무하기 때문에 이 과정을 왜 계속 돌파해야 하는지에 대한 동기부여가 생기지 않아 별다른 재미를 찾기 어렵습니다. 물론 해당 장르의 특성은 충분히 이해하지만, 일반적인 문법을 따르지 않을 것이라면 'Linelight'만의 독특한 무언가를 확실하게 보여주었어야 마땅합니다. 지금의 구성은 그저 플레이 타임을 억지로 늘리기 위한 얄팍한 수작이 아닌가 하는 의구심마저 듭니다. 게임패드 사용을 권장하길래 기믹을 풀 때마다 진동 같은 피드백이라도 주는 건가 기대했지만, 아무런 반응이 없어 크게 실망했습니다. 아트워크의 미니멀리즘을 게임성에까지 잘못 적용하여, 유저가 누려야 할 본질적인 재미마저 미니멀하게 증발시켜 버린 실패작입니다.
Помітив, що набагато легше написати огляд до посередніх або поганих ігор, ніж до дійсно гідних уваги. Чомусь цю гру я теж проходив напротязі кількох років, якось віддаючи перевагу "більшим та серйознішим" проєктам. Плюс після кожного рівня цієї головоломки мозок завжди вимагав перерву і пригадуючи кожен минулий досвід переконував запустити її іншим разом. Дарма. Це чудова гра з дійсно розумними пазлами, де після деяких з них відчуваєш свої +1 до інтелекту. Візуально вона теж дуже приємна м'якими кольорами. Хіба що технічний стан досить такий собі, навіть вертикалку не увімкнеш в налаштуваннях та якийсь баг із вкладкою випробувань. І музика може набриднути доки здолаєш один зі світів. А ще тут зустрічається дратуючий рівень з сіткою по якій безперервно рухаються червоні промені, доведеться трохи постраждати. Проте без сумнівів гру можна рекомендувати навіть за повну ціну. Ближче до фіналу вхопив себе на думці, що хвилююсь за цей малий промінчик. 8/10
[h2]Una línea, muchas ideas y un ritmo que fluye[/h2] Linelight me agradó bastante. Es de esos juegos que se sienten refrescantes porque hacen mucho con muy poco. Quién diría que una simple línea podría ofrecer tantas variantes, retos y situaciones distintas sin dejar de ser entretenido. Esa simplicidad visual es justo lo que le da identidad y lo vuelve tan agradable de jugar. La experiencia, en general, la disfruté mucho, aunque siendo honesto, hacia el final ya empezaba a sentirse un poco cansada. No porque esté mal diseñada, sino porque el loop ya lo tienes muy interiorizado. Aun así, el camino hasta ahí vale completamente la pena. Las animaciones son suaves, todo se mueve con mucha fluidez y la música de fondo está sabrosa, relajante y muy bien acompañada del ritmo del juego. Algo que me gustó bastante fue descubrir los niveles escondidos y los mini coleccionables. No son obligatorios, pero añaden una capa extra de complejidad para quien quiere explorar un poco más allá de lo evidente. Es un buen balance entre experiencia accesible y reto opcional. [b]Lo que hace a Linelight especial:[/b] [u]Minimalismo creativo:[/u] Una idea simple explotada de muchas formas. [u]Variantes constantes:[/u] El juego se reinventa sin cambiar su esencia. [u]Identidad clara:[/u] Visual y conceptualmente muy coherente. [b]Aspectos destacados:[/b] [u]Animaciones fluidas:[/u] Todo se siente suave y bien pulido. [u]Música agradable:[/u] Acompaña perfecto la experiencia. [u]Contenido opcional:[/u] Niveles ocultos y coleccionables que suman reto. [b]¿Lo recomiendo?[/b] ✔️ Sí Un puzzle minimalista, relajante y creativo. Puede cansar un poco hacia el final, pero el viaje es muy disfrutable y demuestra cómo una idea sencilla bien ejecutada puede sostener toda una experiencia.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $395.4K | 8.2K | 96% | $2.99 | |
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| $85.2K | 404 | 85% | $9.99 | |
| $7.8M | 29.2K | 92% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $2.3M | 9.6K | 97% | $14.99 |
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| $234.4K | 2.7K | 81% | $4.99 | |
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| $234.1K | 338 | 79% | $24.99 |