
Linda & Joan is a narrative game about a British family. You play as Russell, Linda, and Joan — son, mother, and grandmother — switching between them to help the family cope with a series of traumatic events. Based on a true story. “Four Months Earlier” is part one of the Linda & Joan story.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game, although being a mere demo of the whole game, was moving enough to make me cry. As I was "walking" both characters, I began to reflect on the relationship between me and my mother. Reading about Linda's battle with cancer, the struggles of living so far away from her son, and overcoming her fear of planes just to visit her son made me realize everything that my mother sacrifices for me. It also made me realize that not everything is guaranteed. It reminded me to love my mother more and to show said love more often. I actually went and hugged my mom for a bit after playing this demo. I'd like to thank the creator for reminding me that nothing is guaranteed and that I should show my love to others more often, especially my mother.
Linda & Joan, İngiliz bir ailenin hikayesini anlatan bir oyundur. Ailenin bir dizi travmatik olayla başa çıkmasına yardımcı olmak için oğul, anne ve büyükanne olan Russell, Linda ve Joan olarak oynuyorsunuz. Gerçek hikayeye dayalıdır. “Dört Ay Önce” Linda ve Joan'ın hikayesinin birinci kısmı.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't like the walking mechanics. Chat should be skippable by clicking anywere on screen not just the little bubbl adn my spacebar is stuck so skiping thru chat is a b
Games like this are so important to be shared and played. Playing this game I felt a sense of wanting to be present and mindful. Whether you have a parent that is far away that you don't get to see often or one you fear you may lose to death, this game invites the player to pause and consider how you spend these special and fleeting moments with your loved ones. I'm looking forward to the full game to be released at a later time and how I imagine it will both break and mend my heart.
很美,真的,非常的舒服的场景,非常舒服的游戏。
I think this experience was waste of time - and I feel bad about my rating. The premise is generally to keep contact with your Mother, I suppose. Walking mechanic is... meh. It makes game very, very slow. Conversation progression is bad... spacebar spam required. There is no indicator which choice was already taken. I have nothing against this graphic style, but it felt bad here. Just... not smooth enough. Although Observatory building looked fine, but the path did not. I do not know much about music - there was one that I did not like, did not understand what it is supposed to "tell me". Ah, and the start was confusing, you had to progress dialog before you could walk. There is also error with dual monitor setup - your cursor will be dragged to secondary screen.
Genuinely moving dialogue. Can't wait for the main game.
К сожалению, в игре нет русского языка.
An example of a calm, simple, yet engaging and emotional experience. It's lovely that the author based it on his own real life and dedicated it to his mother and grandmother's memories. A very creative and productive way to turn grief into something beautiful. Looking forward the full release.
Mediocre dialogue - not fun mechanics - but I dont have the heart to give it a thumbs down...
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92 | 3 | 67% | $1.99 | |
| $87K | 375 | 84% | $15.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free | |
| $0 | 32 | 84% | Free | |
| $0 | 86 | 66% | Free |