
Experience the Myth of Frankenstein through the innocent eyes of his creature. Make decisions and change people's view that you will meet on your way. Now, the myth is in your hands, so how are you going to end it?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 293reviews | 85% | — | $68K |
| $14.99 | 91ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
带着傲慢与偏见打开游戏,带着悔恨与无奈关闭游戏。 这是人类历史上第一部科幻小说,带着19世纪的背景局限性。 这是20世纪人类改编的游戏,加入了现代性的成分,即,你可以不期待任何回应与善意,不反抗任何暴力与误解,理解人类的局限性,[spoiler] 然后紫砂 [/spoiler]。 在当代,期待别人对你积极且正向的回应是一种暴力行为,就这样吧烦死了。
我无法决定你的命运。你会被很多人所爱,感受风的呼吸。你不是上帝的造物不是维克多的造物,你诞生了自己。
我做了一个梦: 睁开眼,四周惨白如骨,直到颜色从灰烬中苏醒,愈发浓烈,愈发绚烂。 我踏入一片茂密的森林,饮泉水,吃生肉,驱走毒蛇,救下小鹿,然后往深处走去。 我与人类的孩子玩耍。大人们发现了我,扔来石头,举起尖锐的武器驱逐。 我下意识将脚边石头扔出,意外砸死了那个孩子。 他们全吓跑了,只留下一具尸体,这并非我的本意。 我逃到一间小屋,沉沉睡去。 此后我长久地住在那间小屋中,我从人类家中发现了书籍,开始漫长的阅读。 我学会了人类知识,也在默默帮助他们:捕捉野兔,劈砍冬柴,驱赶乌鸦防止破坏人类所种庄稼。 直到一日,屋中只剩下盲人老者,我壮胆走向他的房间,为他演奏乐器,可最终却发现他与那些驱赶我的人并无不同。 老者亲眷归来,拿着武器要取我性命。我推倒桌上的蜡烛,火焰蔓延开来。 我逃了出去,只剩下惊慌的呼号和沐浴在烈火中的房屋。 我渴极了,扑向河边。水面映出陌生的面庞,泪水滑落。 为什么我是怪物? 我心碎欲绝,翻越群山,寻到一片无人的花园。 我用破碎的雕像堆砌出了另一个自己,张开双臂向他拥抱,结果雕像碎了一地。 我知道,这终究是假的。 我沉醉于山间的冷气。 沿着山峦行至一处废墟,遇见一座开口说话的雕像,我欣喜若狂。 为了得到答案,我演奏起音乐,整顿好坟冢。 雕像说,要用痛苦洗去罪孽。我想那样就能走入人间了吧。 我混入人群,但人类又一次辱骂,举起火炬攻击。我再度反击,让火焰攀上木质十字架。 我攀上雪山,走向山谷,终于望见了山下小镇。 我走向那间罪恶的实验室,打开铁门,沿着逼仄幽深的楼梯向上层走去。 破开封在窗上的木板,阳光侵泻而入。 刹那间,我明白了可怕的真相。 我不过是由骨头和血肉缝合出的怪物。 一个由他人所构建的地狱。 我决定尝试造物的实验。 我有权创造一个和我一样遭受苦难的生命吗? 我要扮演上帝吗? 最后我还是开启了那罪恶的装置。 留给我的,唯有复仇。 我始终沉浸在一场噩梦中。 终有一天我会与我的造物相见。 我离开那里,前往港口,搭上小船,驶向大海。 我已化作恶魔,祈祷着我的造物者发出忏悔。 小岛浮现于晨雾中。 我会让造物者为他的残忍而付出代价。 我见到了女神,令我诧异的是,她并没有因我的面容而感到厌恶。 来到小镇,渔民们竟然也不以异样的目光看我,只是说那是一张可怖的面具。 我与渔民们其乐融融,参加庆典,进入舞台,踢爆气球,演奏乐器。他们拥戴我,那种温热,从未体会。 我终究是怪物,不舍地离开了摘下面具的她,独自走向海边。 一位渔夫向我讲述起一个怪诞科学家的故事,在海岬意外找到了那间实验室,可惜他逃了。 我在实验室写下我的一生,复仇的火焰在我胸中炙烤。 离开小镇后,我在海边撞见一位画家,他就是我的造物者!一切,终将毁灭! 我杀死了他,同时也了结了一名无辜的孩童。 “雕塑家没有雕塑过我,这世上也没人等我回家”
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game isn't for those who want to experience hope [spoiler]and happy endings.[/spoiler] It's a tragic, beautiful, and heartwrenching story about The Creature and honestly? I was a big fan of it, even if I cried rivers while playing. I understand why the story goes on like this, I did, but it still kicked me in the feels every single time. The soundtrack, I think, is what continues to bring me back to this game. It's beautiful, capturing, and so beautiful. I do agree that some puzzles make so sense and are too vague, which disrupted by experiences quite a bit when I was replaying it to see different endings, but otherwise? It was an enjoyable casual game for 1-2 runs. It does stay with me to this day.
[quote=Dante Alighieri] “Midway upon the journey of our life I found myself within a forest dark, For the straightforward pathway had been lost.” [/quote] [h2]A New Lens on a Classic Myth[/h2] It is hard to find a better opening for [url=https://store.steampowered.com/app/966670/The_Wanderer_Frankensteins_Creature/]The Wanderer: Frankenstein's Creature[/url]. Playing as the creature, you awaken lost in a world where you must rediscover your essence and find where you belong. But what is scarier: finding yourself lost, or rejected? Mary Shelley’s classic has seen countless interpretations, yet this artful, watercolour point-and-click game feels remarkably relevant and deeply resonates with the player. Your decisions directly influence the creature’s fate, forcing you to reimagine the story of a monster on a much more personal level. [h2]Atmosphere & Gameplay[/h2] The atmosphere is deeply immersive, with music that sets the mood perfectly throughout the journey. As the story unfolds, you solve light puzzles and interact with the inhabitants. However, make sure to explore thoroughly, as subtle choices and interactions quietly alter the final outcome. [hr][/hr] [h2]Fair Warnings & Considerations[/h2] [list] [*] [b]Branching Endings:[/b] Initially, I felt a slight sense of disappointment upon reaching the credits, having arrived at an entirely unintended outcome. However, it may well be designed this way to reflect the harsh, cruel nature of the world. If you are particularly sensitive to choice-driven narratives with unyielding consequences, this might be a game to approach with caution. [*] [b]Darker Themes:[/b] Frankenstein’s Creature touches on darker themes and elements of violence. Do not be deceived by its colourful promotional art featuring a deer on a bright green meadow — you will find yourself navigating graveyards among the dead as well. [*] [b]Language Threshold:[/b] Given its narrative-driven nature, language comprehension is vital. If you plan to play in English (which features a beautiful font) as a non-native speaker, I recommend having a [b]CEFR C1 Advanced[/b] level or higher. The game uses sophisticated, nuanced vocabulary essential for making choices and ensuring you don't miss crucial story beats. [/list] [hr][/hr] [h2]Final Verdict[/h2] Ultimately, it’s a worthy little game where I spent 7 hours over 3 days. I am not sure if I want to chase a different — and hopefully better — ending, but I am certainly curious... and I hope you will be, too.
"Does not love see beyond appearances?" This game was not even on my radar; I saw a friend purchased it on my Steam's activity feed. I loved how it looked, with its watercolor-ish visuals. Plus, it was discounted to 90% off. So, why not? It started off oh-so-slow-that-I-wanted-to-giveup, but the story picked up in the second half. I wished there was a button to speed up the movements, especially for a fast reader. + Absolutely adored the way the game looked + Loved the story and choices, especially the Carnival part. [spoiler](It was a glimmer of hope that bro finally had a chance at happiness, but alas!)[/spoiler] + Enjoyed the soundtrack + Loved the unapologetic ending - Some puzzles were too vague - OMG TOO SLOW It was good for a one-time playthrough for those curious about the story. I don't think I'd be back for another to get a different ending. My rating: 7/10
僭窃造物主的伦理问题我没太体会,“不要乱生无辜”我体会到了
大约2小时可通关的小品级游戏,自带中文。 这是一篇可互动的故事,一场深入人心的演出,一场曼妙、奇特、温柔又忧伤的旅行。它是对经典小说《弗兰肯斯坦》的再演,但同时又不是一比一的复刻,而是在加入了游戏创作者的理解,和玩家自己在游玩过程中的体会之后诞生的崭新的故事篇章。“怪物”向艺术、雕塑、音乐和知识探寻爱意,向生命、宗教、过去与死亡质询意义,墙面上、文字间处处都在描绘爱,歌颂爱,而祂却注定品尝不到爱的滋味。但如果放下偏见,却也能发现,即使是这样丑陋畸形的身躯,也能承载一颗为爱加速的心。 本作没有入门门槛,就算没有读过原著也一样可以放心游玩!
i played this game after i read the book and watch frankenstein 2025. found this game on twitter someone rec it. i love 2025 movie so much thats why i wanna try this game. i like how it follows the book. i wish creature could meet victor in this game and gets his revenge. he just wanted answers, love and companion 😔 it hurts me to play the last part 💔
The Wanderer: Frankenstein’s Creature is a narrative-driven adventure developed by La Belle Games in collaboration with ARTE France and published by ARTE France. Rather than retelling Mary Shelley’s famous novel from the perspective of the scientist Victor Frankenstein, the game places players directly in the role of the creature itself. This shift in perspective transforms the familiar story into a reflective and emotional journey about identity, discovery, and rejection. Instead of focusing on horror or action, the game emphasizes introspection and empathy, presenting the creature not as a monster but as a newly born being struggling to understand the world and its place within it. The story begins shortly after the creature’s creation, with the protagonist awakening in an unfamiliar world. At first, the environment is almost empty and colorless, symbolizing the creature’s lack of knowledge and perception. As the player begins to explore and interact with the surroundings, the environment gradually fills with color and detail, representing the creature’s expanding awareness. This visual transformation becomes one of the game’s most powerful storytelling tools, illustrating the character’s emotional and intellectual growth without relying heavily on dialogue or exposition. Through wandering forests, mountains, villages, and isolated landscapes, the creature slowly learns about nature, human behavior, and the complicated emotions that define existence. The narrative structure focuses on a series of encounters and experiences that shape the creature’s understanding of humanity. Along the journey, the protagonist observes people from a distance, listens to conversations, and occasionally interacts with individuals who respond with curiosity, kindness, or fear. These moments gradually form the foundation of the creature’s developing personality. The game frequently presents players with choices that influence how the creature reacts to the world—whether it responds with compassion, curiosity, anger, or despair. These decisions ultimately shape the direction of the narrative and determine which ending the player receives. By allowing players to influence the creature’s emotional development, the game explores themes of nurture, empathy, and the consequences of rejection. Gameplay in The Wanderer: Frankenstein’s Creature is deliberately simple and contemplative. The experience is centered around exploration, environmental interaction, and narrative choices rather than complex mechanics or challenging combat systems. Players guide the creature through a series of beautifully illustrated environments, interacting with objects and completing small puzzles that symbolize the character’s learning process. Some sections involve musical interactions or pattern-based challenges, while others focus on observing the environment and triggering narrative events. These mechanics are intentionally light, designed to support the storytelling rather than dominate the experience. As a result, the game often feels closer to an interactive storybook or art piece than a traditional adventure game. The artistic presentation is one of the game’s most distinctive and memorable qualities. Each scene resembles a hand-painted watercolor illustration, with soft textures and flowing colors that evoke the style of Romantic-era artwork. The color palette constantly shifts depending on the emotional tone of the moment, creating a visual representation of the creature’s inner state. Bright landscapes and warm colors appear during moments of wonder or discovery, while darker tones dominate scenes of loneliness and despair. This dynamic visual style gives the game a dreamlike atmosphere that perfectly complements its reflective narrative. The audio design also contributes significantly to the experience. The soundtrack blends orchestral music with subtle atmospheric sounds, creating an emotional backdrop that evolves alongside the story. Gentle melodies accompany peaceful exploration through natural landscapes, while darker compositions underscore moments of fear or sadness. Environmental audio, such as rustling leaves, distant voices, or echoing winds, further enhances the sense of immersion. Together, the music and sound design create a contemplative mood that encourages players to slow down and absorb the emotional nuances of the story. Despite its artistic strengths, the game’s minimalist gameplay may not appeal to everyone. Players who prefer more traditional adventure mechanics, such as complex puzzles or extensive exploration systems, may find the experience somewhat limited. Movement can occasionally feel slightly awkward, and the interface does not always clearly communicate what actions are available in certain situations. The pacing is also deliberately slow, focusing on quiet reflection rather than constant activity. While this approach supports the narrative themes, it may test the patience of players expecting a more dynamic gameplay loop. The overall length of the experience is relatively short, with most playthroughs lasting only a few hours. However, the presence of multiple narrative paths and endings encourages players to revisit the story and explore different choices. Each playthrough can reveal new emotional perspectives on the creature’s journey, emphasizing how different interactions shape its understanding of humanity. In this way, the game encourages players to reflect on the moral and philosophical questions embedded within the story. What ultimately makes The Wanderer: Frankenstein’s Creature stand out is its thoughtful reinterpretation of a classic literary work. By focusing entirely on the creature’s perspective, the game highlights the tragedy at the heart of Mary Shelley’s original story. It portrays the creature as a being driven by curiosity and a desire for acceptance, only to encounter fear and rejection from the world it longs to join. This interpretation transforms the narrative into a meditation on empathy, loneliness, and the human need for connection. Overall, The Wanderer: Frankenstein’s Creature is a unique and emotionally resonant experience that prioritizes storytelling and artistic expression over traditional gameplay mechanics. Its painterly visuals, reflective narrative, and atmospheric sound design combine to create a deeply contemplative journey through one of literature’s most iconic stories. While its minimal gameplay and slow pacing may not satisfy players seeking action or complex challenges, those who appreciate narrative-driven games and artistic experimentation will likely find it to be a memorable and meaningful experience. Rating: 8/10
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Where this game's players are, estimated from review languages.
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