
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 62.1Kreviews | 92% | — | $17.6M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Rage Bait Simulator XD the first few levels were interesting, the last few levels I aged rapidly due to frustration. 10/10 game.
ايش اللعبة السهلة هذي
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 39.4K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.7K | 468 | 90% | $9.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| $51.4K | 642 | 64% | $4.99 | |
| $132.6K | 745 | 70% | $9.99 | |
| — | 0 | — | — | |
| $40.2K | 134 | 76% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $12.49 | — | 90% | — | not modelled |
| $1.99−84% | — | — | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajne łamigłówki i piękna oprawa graficzna, słabe zakończenie
joguinho daora
太极限了故意耗时间
LIMBO é uma experiência que recomendo principalmente para quem gosta de jogos de aventura, puzzles e atmosferas sombrias. Seu maior destaque é a direção artística em preto e branco, o design de som e a maneira como o jogo consegue criar tensão e curiosidade mesmo contando sua história de forma extremamente minimalista. Pontos positivos: ambientação marcante, puzzles criativos, excelente trilha e efeitos sonoros, controles simples e uma identidade visual inesquecível. O jogo também sabe criar momentos de surpresa e desconforto sem precisar explicar tudo ao jogador. Pontos negativos: a história pode parecer confusa ou superficial para quem espera respostas claras, alguns puzzles podem depender mais de tentativa e erro do que de raciocínio, e a experiência é relativamente curta. O que mais gostei foi justamente a atmosfera e o mistério. Por outro lado, acredito que LIMBO poderia ter se beneficiado de uma narrativa um pouco mais desenvolvida e de maior variedade nas mecânicas e desafios. Para futuros lançamentos, seria interessante manter essa identidade artística única, mas ampliar a profundidade da história, oferecer puzzles ainda mais criativos e trazer novas mecânicas sem perder a simplicidade que tornou LIMBO tão especial. Nota: 8,5/10. LIMBO não é perfeito, mas é um jogo único, marcante e que merece ser experimentado pelo menos uma vez.
9/10 感觉玩下来其实不如inside,但它依旧是一款优秀的游戏。 美工方面,游戏内只有黑白两色,但成功塑造出了一种淡淡的压抑感,而黑白两种颜色为游戏增添了一种神秘感,令人感受不到npc的想法,而游戏背景无论是雨天还是开阔的地面都塑造的非常好,细节可以说也是十分的周全,但是我必须说一下,那个大蜘蛛实在太他奶奶的恶心了,玩的时候给我恶心坏了,还得拽人家的腿,哎,服了。 音效方面和inside一样,没有背景音乐,只有音效,和黑白的美工塑造了压抑的氛围,音效也比较真实,这一方面还是比较优秀的。 剧情的话我其实没太看懂,男孩一路上历经艰险好像是为了寻找他姐姐?我记不大清了,所以这方面的话我就不过多评价了。 最后说一嘴,除了没必要死,剩下的成就都是非常的简单的,至于那个没必要死,可以说实在是太难了,所以这游戏全成就难度其实不小。
A bit easy but good
iz good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.