
Shoot. Loot. Attach. Repeat. At your leisure you can save the dying world or become the ruler for the final decades of corruption. But who cares about the future, when you can attach that big gun to your spine. Become a Legend of DC-128b. At least for a while.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 25reviews | 92% | — | $2.4K |
| $4.99 | 103ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
It' s pretty good as a concept/prototype. I love the pixerlart/color scheme and the futuristic ambiance. The game is well programmed and works flawlessly. The modular aspect of the robot works although it could be a bit more develloped with more exciting upgrades. The problem is that the game isn't really develloped. It looks like those made-for-computer platformers from the 80s: the decors never change and most of the levels are big mazes with enemies going back and forth, and you spend hours restarting until you finally manage to beat those two enemies going back and forth in a treacherous spot. It gets very repetitive very fast. I beat a boss, and it was a high point, but then, back to the mazes. I don't feel like there's an interesting narrative or anytihng
Short and sweet. Fun game play, that really left me wanting more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 25 reviews with recorded playtime.
It's a bit rough around the edges, but a very enjoyable game nonetheless. I enjoyed building my robot from the 'scrappy/lots of dying helplessly' beginning to an unstoppable rocket launching war machine.
This game rocks, the variety of weapons and the combat is just fun, and dying isn't a big deal because you can always get a bunch more money by just forging ahead. I just was trying to figure out if there is even credits or a final boss in the game, or if it just stops. I couldn't find the last boss in the final area, just the "secret lab" and a dead end. My only complaints would be the music is a bit limited but not too bad, and that the game needs more sound effects, like when the laser hazards shoot, elevators raise, etc. rather than just interactions with enemies having sounds. Also, although there is very limited text in the game, it needs a bit better translation as some of the lines are a bit broken English, but at least understandable. Oh and the ending as mentioned. But I had a lot of fun for such a cheap game.
I'll say on the surface, I enjoy this game. I enjoy custom building my robot man. However, I think losing HALF of your currency every time you die is really, really steep. Either let me attempt to reclaim my dropped currency a la Dark Souls, or reduce the amount you lose. Hell, I'd even be ok with 25% of my currency being lost, but half is a bit steep. Also, this game really needs a map system.
Pretty Fun
Nice little game, if you like exploration and upgrades. Nice art, the music could use more melody, the combat is a little abrupt, some pitfalls are not clear, can benefit from more length through updates or DLC's, a map would be very nice. I wish the developer the best.
short but enjoyable
Классная игра, но враги очень однообразные.
https://youtu.be/TfqwrFefAnw
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.4K | 540 | 86% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 57 | 88% | $2.99 | |
| $2.4K | 66 | 59% | $1.99 | |
| $2.4K | 82 | 45% | $1.39 | |
| $2.4K | 85 | 95% | $1.99 | |
| $2.4K | 100 | 94% | $0.99 | |
| $2.4K | 93 | 98% | $0.99 |