
Protect a psychedelic world from bizarre beasts and punishing bosses in this poetic mystery filled with secrets, puzzles and music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found it super cute and I loved the colorful aesthetic, I was really interested in the world and the vibes! I would recommend it if you just want a neat experience you probably havent heard about from your friends
From the developers of Turnip Boy titles, this game feels like those games except without much of interest. Some people find Turnip Boy games half-baked, and if you feel that, this would be an even worse experience. For me, I liked the Turnip Boy games as small silly adventure game inspired titles. This one has one decent boss fight and goes downhill from there, and doesn't feel as well designed as Turnip Boy games. The combat system is unique, but it's cumbersome to use in boss fights and feels like it lacks much thought. It's forgettable and mid, don't bother
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Sinopsis[/h2] Lila’s Sky Ark es una aventura pixel art de exploración y acción, que nos transporta a un mundo de fantasía, secretos y extravagantes personajes. Rainbow Ark, La isla flotante donde habitamos, está siendo asediada por la flota imperial, a los mandos de la Directora y sus temibles generales. Los invasores pretenden robar la magia y la música de nuestro hogar, y nuestro deber será reunir a los poderosos espíritus animales de la isla para contratacar y repeler el asedio. Sigue las órdenes del Doctor-Padre-Señor, quien nos guiará a través de nuestro viaje para pararle los pies a los enemigos, descubre los secretos de Rainbow Ark y desentraña el misterio que envuelve a Lila y a su familia. [h2]Jugabilidad / Apartado técnico[/h2] Se trata de una aventura isométrica, donde priman la exploración, las conversaciones con los habitantes de la isla y la recolección de coleccionables. La acción también es un elemento destacable, pero posee unas mecánicas de combate bastante curiosas, ya que no podemos golpear directamente a los enemigos, sino que deberemos lanzarles diversos objetos que iremos encontrando por el escenario, como cajas, bombas, rocas y un gran número de ítems especiales con diferentes efectos. Un aspecto curioso de su jugabilidad es que reúne muchos conceptos del género metroidvania, pero trasladados a un punto de vista isométrico, como por ejemplo un gran mapa con diferentes regiones, habilidades que iremos desbloqueando para acceder a nuevas zonas, secretos, coleccionables, etc. A nivel gráfico, Lila’s Sky Ark cuenta con un fantástico pixel art, que destaca por su nivel de detalle y colorido. [h2]Valoración[/h2] Lila’s Sky Ark es una joya oculta, muy recomendable para aquellos que disfruten con los juegos de exploración, metroidvanias y pixel art. El sistema de combate es original, aunque las peleas son relativamente sencillas y no plantean un verdadero reto. La trama es algo abstracta en ocasiones y se cuenta a través de cartas que dejan varios cabos sueltos, aunque no supone un verdadero problema, ya que podemos quedarnos en la superficie de la historia y disfrutar del juego igualmente. Los secretos son abundantes y le dan un aire misterioso e interesante a un título, ya de por sí bastante entretenido. A nivel gráfico es sublime y se nota que se ha hecho con detalle y cariño. Completar la aventura al 100% puede llevarnos entre 7-9 horas y funciona perfectamente en Steam Deck. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Super fun game, beautiful art and world. Very fun, lots of exploration. Similar to Resolutiion (dev's previous game, also really good), but also very different. You can really feel the love that went in to making this game, reflected through its charm.
Lila’s Sky Ark is a distinctive and atmospheric indie action-adventure that prioritizes mood, creativity, and emotional resonance over conventional structure. Developed by Monolith of Minds and published by Graffiti Games, the title invites players into a surreal floating world that feels more like a living dream than a traditional fantasy setting. From the outset, the game establishes a strong sense of identity through its striking audiovisual presentation and unconventional design choices, signaling that this is an experience meant to be felt and interpreted rather than simply completed. You play as Lila, a young girl navigating a mysterious skybound island filled with strange creatures, cryptic characters, and environments that shift between playful whimsy and quiet melancholy. The world itself is the main narrative vehicle, with story elements revealed through exploration, fragmented dialogue, and environmental cues rather than explicit exposition. Themes of loss, memory, and emotional healing are woven subtly into the experience, allowing players to piece together meaning at their own pace. This narrative ambiguity can feel deeply engaging for those who enjoy interpretive storytelling, though it may also leave some players wishing for clearer motivations or more concrete plot development. Exploration forms the backbone of Lila’s Sky Ark. The island is divided into interconnected regions that gradually open up as new abilities are acquired, giving the game a light metroidvania structure. Progression is driven by curiosity, with hidden paths, puzzles, and optional encounters encouraging players to stray off the main route. Navigation is aided by map fragments and fast-travel points, but the design intentionally avoids excessive hand-holding, reinforcing the sense of being lost in an unfamiliar, dreamlike place. While this enhances immersion, it can occasionally lead to moments of confusion or backtracking, especially given the limited save points scattered throughout the world. Combat in Lila’s Sky Ark is one of its most unconventional aspects. Rather than using traditional weapons, Lila interacts with her environment by picking up objects and creatures and throwing them at enemies. Each throwable item behaves differently, creating a system built around experimentation and improvisation rather than precision or combos. This approach keeps encounters fresh and playful, encouraging creative problem-solving. At the same time, the simplicity of the mechanics means that combat rarely evolves beyond its initial novelty, and some fights can feel repetitive or awkward, particularly when aiming or positioning doesn’t behave as smoothly as expected. Visually, the game is a standout. Its pixel art is richly detailed and bursting with color, creating environments that feel vibrant, alien, and alive. The island is populated with bizarre wildlife and towering figures that lend it a mythic quality, and the animation work gives characters and enemies a distinct sense of personality. Complementing the visuals is a dynamic soundtrack that blends ambient melodies with rhythmic, almost musical combat cues, reinforcing the idea that sound and emotion are integral to the world’s identity. Together, the art and music do much of the heavy lifting in conveying tone and meaning. The overall pacing of Lila’s Sky Ark is deliberately unhurried. It encourages players to slow down, explore, and absorb its atmosphere rather than rushing from objective to objective. This design choice makes it especially appealing to players who enjoy contemplative, artistic games, but it can also magnify frustrations when mechanics feel rough or progression becomes unclear. Save limitations and occasional interface quirks can interrupt the flow, reminding players that the game’s ambition sometimes outpaces its polish. Ultimately, Lila’s Sky Ark is a heartfelt and imaginative journey that stands out through its commitment to artistic expression and emotional storytelling. It may not appeal to players seeking tightly structured gameplay, clear narratives, or mechanically deep combat, but it offers a memorable experience for those willing to embrace its abstract approach. Its strengths lie in atmosphere, creativity, and its willingness to take risks, making it a compelling example of how indie games can explore feeling and identity in ways that larger productions often avoid. Rating: 7/10
nice little top down, I enjoyed the puzzles although I think some more complex puzzles would've been nice. There's some qol here and there that would've been nice but overall a nice experience
Dziwactwo z relaksującą muzyczką.
Very good, very surreal dreamscape-esque experience.
除了第二关的大山的那个大手抓人的判定很恶心以外,意外的蛮不错!
7/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2K | 11 | 91% | $7.99 | |
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| $795 | 7 | 86% | $4.99 | |
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