
The machine world of Molybdion has fallen into disarray. As Nidhogg eats the root of the planet, unending wars rage on the surface! Slice your way through hordes of metallic foes in five frantic levels, defeat fearsome bosses, and dodge countless bullets in this vintage vertical shoot 'em up.
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About
The machine world of Molybdion has fallen into disarray. As Nidhogg eats the root of the planet, unending wars rage on the surface, and machines fight endlessly in the sky above. Slice your way through hordes of metallic foes in five frantic levels, defeat fearsome bosses, and dodge countless bullets in this vintage vertical shoot 'em up.
Key features:
2 playable characters for different playstyles
3 difficulty levels for broader accessibility
5 increasingly complex levels
Overkill enemies to gain more score
Local and online leaderboards
Tate options for vertical monitors
Choose between 8 different color pallets
Enjoy the chiptune metal soundtrack by Withered Media
A vintage pixel art and CRT style evocative of the arcade era
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]パワーアップアイテムなしの 濃密な弾幕シューティング[/h2] 全4面+EX面の縦シュー(横スクロールもあり) 特定の敵(中ボスっぽいの)を倒すことで1UPアイテムが出る(1HP増える※後述) 2025サマーセールでおもしろいシューティングないかなって探してて 見つけて最高におもしろかったのでレビューします。 3つある難易度のうちARCADE(ノーマル相当)をクリアしたところで 興奮冷めやらぬ状態で書いてます。 デザイン、操作等 ・基本、黒背景に灰色の自機と敵、オレンジの弾 ・自機前方に少し横揺れするバルカン ・低速移動を兼ねたロックオン剣戟(範囲は自機から同心円状にだんだん広がり、ほぼ画面全体になる) ・ドッジと弾消しを兼ねたダッシュ剣戟(2回、時間でクールダウン) オレンジ色の敵はこのダッシュで一撃で倒せる ・スコアは被弾せず連続して敵を倒すことでマルチプライヤ―がかかる また上述のロックオン、ダッシュ剣戟でさらにボーナスが入る模様 ・自機はデフォルトで3機というか3HPと言った方が正しいか 1回当たると弾かれて1HP減り、0になるとGAME OVER 1面をクリアすることで [spoiler]1COINが手に入りコンティニュー/その場復活が1回できるようになる[/spoiler] いいところ ・弾幕が激しいだけじゃなくおもしろい(個人的に) ・例えば4面ボス倒せず死んだ( ゚Д゚) →TRAININGから4面ボス戦だけを練習できる(*‘∀‘)ヤッタネ ・弾がデカい、見やすい ・実績がほぼむずかしい順で開放されていく(作業感がない) 評価が分かれそうなところ ・ビビッドな色使いなので人によっては弾の視認性が悪い ※何種類かパレットあるけど個人的には半分は見にくかった ・通しで20分程度(うまい人の動画から) 短いととるか濃密ととるか ・残機やコンティニュー回数の設定がなく 上述の1UPも限定されるため 誰でもクリア→エンディングを迎えられるという訳ではない ほか ※CRT、画面の湾曲ON/OFFあり。 私は弾がよけにくいので両方OFFでプレイしました。 ※パレットやリーダーボードを見るに [spoiler]MONOLITH(現star of providence)や ZERO RANGER[/spoiler]から 強く影響を受けていると思われます。 それらが好きなら尚おすすめしたいゲームです。(私は両方大好き) 他のシューティングゲームからのオマージュやリスペクトも感じました。 ※自機は デフォルトのLILAC(ライラック) と [spoiler]2面BOSSのMORDRED(モードレッド)[/spoiler] 出現条件は[spoiler]武器のチェンソー剣を優先的に壊してOVERKILL!![/spoiler] ローマ字表記しているところから 開発者様は日本好きなのかもと ニヤニヤしてしまいました(●´ω`●) そうそうアナログスティックだけじゃなく [b] 十字キーも使える [/b]ところがよかったです。あたし十字キー派 いやまあキーバインドやらJoyToKey使えばいいんだけどさ 何気に対応してないゲームもあるので… 私はいちばん練習した3面がお気に入りです。 よぉし!1CCクリア目指してがんばるぞい!
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun indie shmup, zeroranger flavored. enemies have a similarly high ttk, and that's a little annoying at times, but it has full analog movement and a cool gimmick (the dash), so i'd definitely recommend it to stg enjoyers. Got through novice, and then tried master to see what it was like. got to the midboss of stage 2, pretty cool!
Pretty darn good Shmup. If you like vertical Shmups, I say give it a go!
Routing the stages is satisying and the bosses are fun to play.
I finished it in half an hour then spend a little more time to unlock the second playable character (called Mordred) and play with it a little bit. I only finished this game with so little time, because I'm so bad in these kind of games that I had to play it on "Practise" difficulty (, which was only added more than half a year later to original release - huge thanks!), which gives you infinite amount of times to "Continue" the level where you died. Call it a skill issue, I don't mind. There is a Tutorial level along with 4 additional stages, and a bonus Ex stage (, which you need to beat the last stage on higher difficulties, so I don't know what it does), but every stage has a final boss at the end of it, and you can also defeat them in different way called Overkill, which is going to change the last fighting phase(s). You have three abilities: 1) spam bullets as much as the enemies spam (do it before ammos price get an inflation here too) 2) dash/slash with your sword and move along with it to any direction ignoring any damage you would take during it (you can use it twice then you need to wait to recharge it - grey icon on top left corner) 3) scan your surrounding enemies (the more time you hold it the bigger the radius gets) then release to damage the scanned enemies (You can change the key configurations in the options menu, if you want.) One negative thing I can say about the game is that you cannot (or can but I don't know how) skip the beginning intro sequence, so you have to watch it again and again, but luckily you can alt + tab, so you can do other things during it. Note: I have received this game on Fanatical during my first 25x Mystery eggs bundle, which costed around 15 euro, so this game (if we divide the cost equally betwenn the 25 games) only costed me 0,6 euro which is significantly lower than current 7,34 euro discounted price, made this game even more worthy for me, but if you too plan to play it on "Practise" difficulty just like me, then even the discounted price is probably too much, because of the game's length.
Probably the most fair feeling shmup I've played. Every death feels like it's my fault rather than poor enemy placement or bullets coming out of nowhere. Despite this, I'm terrible at the game. It's really, really challenging, at least for me. That's a good thing though, because it means I have plenty more chance to play it!
Lilac 0 is a retro-inspired vertical shoot ’em up developed by Victor Pouderoux and Bullet Prince, with publishing duties also handled by Bullet Prince. Built around classic arcade design principles, the game embraces fast-paced action, demanding enemy patterns, and score-focused gameplay while introducing a few modern twists that help it stand apart from countless genre throwbacks. Rather than relying on lengthy storytelling, it establishes a grim science-fiction setting in which the mechanical world of Molybdion is locked in perpetual conflict while facing destruction from a colossal entity known as Nidhogg. The narrative serves primarily as a backdrop for the action, but it succeeds in giving the game a sense of purpose and atmosphere. The core gameplay revolves around navigating dense waves of enemy fire while eliminating robotic foes across five carefully structured stages. Fans of traditional shoot ’em ups will immediately recognize the familiar foundations, but Lilac 0 adds an important layer of strategy through its dash mechanic. This ability is not simply an emergency evasive move. It functions as an offensive tool that can be used to break through specific enemies, survive dangerous situations, and trigger powerful overkill attacks for additional points. Because of this, players are encouraged to play aggressively instead of simply weaving through bullet patterns. The mechanic injects a constant sense of momentum into every encounter and creates a satisfying balance between risk and reward. One of the game's strongest qualities is its focus on skill development. Every stage is designed to challenge the player's reflexes and pattern recognition. Enemy formations feel carefully arranged, bosses feature multiple phases that demand adaptation, and success often depends on learning encounters through repeated attempts. While the challenge level can be intimidating, the game provides multiple difficulty options that allow players to tailor the experience to their comfort level. Newcomers can gradually build confidence, while genre veterans can seek the intense challenge that arcade shooters are known for. Replayability is another area where Lilac 0 performs exceptionally well. The inclusion of two playable characters provides meaningful gameplay variation, encouraging players to experiment with different approaches and strategies. Beyond simply finishing the campaign, the game strongly supports score chasing through its ranking systems and leaderboards. Mastering stages, refining routes, and maximizing point totals become compelling goals that can extend the experience far beyond the initial completion. Like many of the genre's classics, Lilac 0 thrives on the desire to improve and achieve a better run each time. Visually, the game captures the spirit of classic arcade shooters through detailed pixel art and stylish presentation. Mechanical enemies, futuristic environments, and imposing bosses are rendered with impressive attention to detail. Retro-inspired visual filters such as CRT effects help reinforce the nostalgic aesthetic without compromising visibility. This is particularly important in a bullet-heavy game where clarity can make the difference between success and failure. Even during the most chaotic moments, the action remains readable, allowing players to focus on dodging and positioning rather than fighting against the visuals. The audio presentation complements the action effectively. Its energetic soundtrack blends electronic and chiptune influences to create a sense of urgency throughout the campaign. The music enhances boss encounters and high-pressure sequences, helping maintain excitement from start to finish. Sound effects are equally satisfying, giving weapons, explosions, and special abilities enough impact to make combat feel rewarding. Together, the audio and visual elements create a cohesive arcade atmosphere that feels authentic without becoming trapped in nostalgia. The game's biggest limitation is that it remains highly specialized. Players seeking a story-driven adventure, extensive progression systems, or a large amount of content may find the experience somewhat narrow in scope. Lilac 0 is designed primarily for enthusiasts who enjoy mastering mechanics and improving performance through repetition. Its relatively short campaign is compensated by replay value, but that design philosophy will not appeal equally to everyone. Likewise, the learning curve may feel demanding for players unfamiliar with shoot ’em ups, even with the available difficulty settings. Despite these minor drawbacks, Lilac 0 delivers exactly what it promises: a polished, challenging, and highly replayable arcade shooter that understands the strengths of its genre. The combination of precise controls, memorable stage design, rewarding scoring mechanics, and striking pixel art creates an experience that feels both classic and contemporary. It successfully captures the excitement of old-school arcade gaming while introducing enough fresh ideas to maintain its own identity. For fans of vertical shooters and score-driven action games, Lilac 0 is an easy recommendation and a strong example of how to modernize a beloved genre without sacrificing its core appeal. Lilac 0 is a focused and expertly crafted shoot ’em up that rewards dedication, skill, and mastery, making it one of the more impressive indie entries for fans of classic arcade action. Rating: 8/10
A very well designed shoot em up game. I like the flow, bullet patterns, length and player character abilities.
很特別的射擊遊戲...操控武士在對敵過程中融入居合斬跟順移斬,不得不說真的很帥氣! 然後關卡的場景切換表現也挺帥的~就是整個關卡難到靠北...打了老半天一關都打不過,記住,你只有三次機會要全破一關。
great game ! scoring is fun
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