
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感覺外傳做得比本傳還認真阿,海盜瘋起來
Had a great time, as always!
We need more games that don't take themselves too serious and just wanna have fun. This game is it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 50% | $9.99 | |
| $8.6K | 63 | 79% | $8.99 | |
| $804 | 4 | 75% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.6M | 889 | 77% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun spin-off that doesn't overstay its welcome The game always gets massively discounted, well worth the price
Overall this is a pretty decent Yakuza game, set in the Like a Dragon world. It has the typical Yakuza formula that generally works well. Mini games which are mostly fun to play and some are kind of challenging in a good way. In particular crazy delivery is fun. Substories are interesting and sometimes zany. The leveling system funnels you into god-like strength. The game is paced about right, if you are familiar with previous entries. But there are also more warts than usual. To make a handful: Noah's character is boring and annoying. He just gets in the way and is forced into the game. Eventually I just started skipping all of the Noah dialogue. There's nothing interesting about it. The pirate ship battles are fun at first but get old real fast. The end unlock of the black devil plot is... *Sigh* There is a lot of content reuse from infinite wealth and the new content doesn't feel fully realized. For $70, this is very overpriced. It isn't a fully fleshed out game due to the content reuse and there's a lot of repetitious things you have to do. But if you like Yakuza games and can get the deluxe bundle cheaply it's worth playing. I personally got it for ~ $20 on sale and that feels much closer to what it should be priced at to begin with. It ran perfectly fine on the steam machine with the steam controller. Bugs were few and far between.
AGHRRR!! SET SAIL!!!
The best vale this game has other than having funny cool moments is the fact i plays smooth and just like the series staple has countless games inside a game the fact they put ocean hunter in the game with 2 player couch co op is invaluable especially viper 2 and more hell even the baseball mini game is fun and that's saying something but I believe this should be taken advantage of by sale price
PLS FOR THE LOVE OF GOD DONT BUY THIS PEDO GAME Where do I even start? The story is absolute garbage, the gameplay is even worse, and the characters are just trash—I’ve never played a game with such a messed-up cast. How are these the same people who made the *Yakuza* series? There is absolutely no reason for a 60-year-old pedophile to be hanging out with a kid and doing everything for him—and keep in mind, the kid’s father is actually alive. On top of that, this has to be the worst-written child character I’ve ever seen; he acts either way older than ten or way younger, never somewhere in between. I really hope the developers—those animals—start respecting their fans and raise their production standards, because this trashy work shows zero respect for us. PEDO GAME / 10 As for the technical side... It goes without saying: this is one of the ugliest games I’ve ever seen in terms of visuals and sound. If I took my own ass and told it to do the job, it would produce something better. And how did that ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ studio manage to reuse 80% of the assets from the old game and sell it for $65? In short: KOSOMKM YA RGG Studio
Games just really fun, don't go into it thinking it's gonna be a really serious yakuza game cus it's not, it's very goofy which i'm glad after Infinite Wealth but there are some opposite moments aswell. For things that i liked: +The new mad dog & the new style + Jumping and doing combos mid-air like DMC +Simple story & fun characters +Long battles & Treasure hunting +Low substory count, most were decent +Musical intro +A "cat" +Great new Karaoke songs + Character customisation & Finding chests around the map for accessories +Rings was a cool take on gears +It's a Pirate game idfk loool SPOILER WARNING FOR THINGS I DIDN'T LIKE SPOILER WARNING FOR THINGS I DIDN'T LIKE SPOILER WARNING FOR THINGS I DIDN'T LIKE things i didn't like : -Ship battles & travelling via the ship, ship battles i'm mixed on really, it's fun and i like how it's different but god do these drag on sometimes (the final queen fight for example) i get what they were doing and it was executed fine, but i just didn't like it, travelling via ship is super boring aswell and how it's just so slow even when you're spamming the boost, it didn't help when you could just get spotted by a ship 100 miles away. -One heat action and not a whole lot of heat actions, why?? i get that they're (I'M GUESSING) are trying to have every game play differently but one heat action is absurd. There being little to no heat actions also is just meh, like i wanted a saejima co-op heat action dammit. -The way they handled the lighting, on some areas and cutscenes they looked GREAT, but once you get into gameplay it's like wtf? why is it so white and bright first then next it's dark and contrasty as hell? also theres very noticable filter changes, the strong yellow/orange in a cutscene to a normal looking area in gameplay is visually awful. -Filler, it's just as it says, lot's of filler in chapter 2 & 3, oh and i guess alot of backtracking which was annoying. With all that stuff i didn't like, i still really, and i mean really enjoyed this game. It's gotta be the #1 yakuza game to just turn your brain off and just have some good fun. ALSO THAT ENDING LEGIT BLUEBALLED ME LIKE CMON BRO I NEED TO SEE IF THEY'RE GOOD OR NOT.
It gets a little repetitive towards the end but all in all a good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.