
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun, and worth seeing through to the end of the story. Games from this developer somehow always surprise me; in how much detail they pack into somewhat smaller environments and how much energy they put into the scripts and characters. There's a little bit of jank, and the opening hour or two takes a bit to get used to the controls. Sometimes combat in large groups can be frustrating as enemies with guns will stun you from afar and your CPU team mates aren't super aggressive (but they do help). It's also common to be attacked while you're hitting an opponent, so you can get sort of stun locked in groups that you're slashing with a sword; instead of stunning them or pushing them back when you hit them. The ship combat feels a bit janky and could've been better, and I didn't like the boost gates dominating the sea maps. It was pretty fun though. I probably would've preferred having speed upgrades and no boost gates; rather than routing through "lanes" to get between points of interest on the sea. There are tons of fleshed out mini-games, including an actual 3D kart racer with (I believe) 9 unique tracks. Another has the player racing around a city on a bicycle performing tricks while delivering food. There's also a bunch of other games like casino games, mahjong and others. There's also about 5 vintage Sega arcade games such as Virtua Fighter 3, Fighting Vipers 2 and a Sega racing game. The entire games are included, so you can just whittle away hours gaming within the game. There are also around 15-20 Sega Master System games (the pre-cursor to the Sega Genesis). Ultimately it's insane how much energy they put into certain aspects of this game; and at other times I wish they would've put in a bit more, such as a bit more polish to the combat and ship mechanics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
맛있게 잘먹었습니다.
剧情很幼稚,岛上战斗场景建模敷衍,海战初期挺有意思,后期枯燥
gorogorogoro-chan
天马行空,虽然剧情有硬伤,但游戏性不错
Majima donc c'est forcément bien.
its a fun game, basically a chain of mini games with some okay combat and progression and a pretty good story, as well as a great sandbox feel at least while you are going through the story and expanding said box. there's a couple or few things which really, really limit the overall experience but i do enjoy the whimsical nature of it all. the kid is a ♥♥♥♥♥♥ annoyance and god awful choice to be the tutorial guide or whatever. it's like some gohan in dbz-type of insert and really isn't necessary. the entire story would flow just as well without him and his literal annoyance. bare minimum, he shouldn't be an interactable presence on the screen like it's elder scrolls or something. all he does it create a bumper when your character has to turn around. just a literally pointless character, presence, and being with no upside at all. what's this game rated anyway like why do we care about a kid if we're releasing a mature game? lol it's just stupid. *SPOILERS* like his dad just hates you, then once he joins up he is basically like "ok you're his dad now" and ♥♥♥♥♥ off into the nothingness of being a crew member. he talks FOR the main character and does so many other things and the whole time all you can think is like "hey kid why aren't you in the captain's quarters staying safe?" it's pretty absurd. and the game does what basically every modern jrpg does, take two or three minute side stories and turn them into 30-45 minute drags. it's the worst aspect of something like FF16, and it seems like these games just cannot get away from it. i genuinely just do not care lol let me get back to fighting and the main story. this side story trope is so overplayed and has been since like FF14 or even before that. these developers don't seem to realize that stories can be told concisely and with some interpretation. they want to force feed you ten cutscenes and seven dialogue sequences that mean absolutely nothing at the end of the day. i'm guessing it is because they can't get away with forcing a level grind playtime extension when they all go to arpg combat. so instead they bloat their game with literal nonsense. the MC is great, love him. combat is okay if not good. certainly fun. i want to be good at it but it's got major flaws, such as lack of lock-on targeting. this game really just needs a way to swing the camera around properly and it doesn't have it. so you end up just looking like a tard a lot. boat combat is good if not great, relative to the market. for all the other things this game offers, the fact it has even competent ship combat is fine by me. i enjoy the time sailing. i haven't reached a point where i can completely sandbox but i do feel free to progress whenever i want, grind cash whenever i want, and explore everywhere i've already been for as long as i want. in this way it's a remarkable game. the sheer amount of content is probably the best aspect of the game. the excitement for what unlocks next is probably second - aka progression. the main character is third imo. the kid is probably the worst aspect to me. the side story bloat is second (be more like chrono cross. get them over and done with), and combat camera is third. so yeah it's fun, maybe even great. but there are some prominent mechanics that do really cause the game to suffer overall. 6/10 so far. buy on major sale like i did ($15). don't buy at full price.
muito bom.
Really looking forward to the next game!!! Kiryu gotta keep living!!!!!!!!!!
goated
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.7M | 17.6K | 75% | $24.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 50% | $9.99 | |
| $8.6K | 63 | 79% | $8.99 | |
| $804 |
| 4 |
| 75% |
| $12.99 |
| $0 | 0 | — | Free |
| — | 0 | — | — |
| $1.6M | 955 | 77% | $59.99 |