
Survive and evolve as an organism with this simulation game in which you will literally start as a single cell and manage and organize all its functions to a fully fledged system! Assemble, breathe, eat, fight threats, produce energy, grow, anything is possible!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About




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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 148reviews | 81% | — | $129K |
| $22.99 | 9ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is something very special. So far, I'm just playing on a custom mode with no oxidization, heat, or enemy bacteria. I bought it last night and hit it HARD today. Can't believe I never heard of it before the Winter Sale. I had a blast dealing with the pyruvate cycle, from turning it into ethanol to harnessing the game-changing power of mitochondrial energy production. I haven't thought about these processes since high school, yet this game has lit the fire again. Great work, cannot WAIT to see what the future looks like!
2月发布的nightly版本有一些问题: 1.平衡分流器的功能在和加长拾取器结合使用时无法实现,具体表现是物体无法从出口流出,多次尝试后闪退。另外建议修复后加上平衡分流器切换取出放入的功能设置提示。 2.在和平模式下,蓝图还不可以用调度器构造;同时在enter保存蓝图时,蓝图内部多个拾取器方向会发生改变。 3.使用锤子摧毁储物堆后,储物堆中的物品全部消失,这种情况在12月份的版本中没有出现。(后续我偶然在重新放置的储物堆中放/取物品,消失的物品又恢复了),这可能不是一个bug,而是为了避免移动储物堆后还需要重新把散落的物品放进去。 4.在墙壁不可见的状态下,摧毁建造在膜上的建筑(比如细胞口、排泄口)后,此处的膜默认恢复到墙壁可见,以及进行细胞膜扩展或者构建线粒体膜时,都是默认墙壁可见,需要切换一下墙壁可见的设置才能恢复正常。 5.首次按Q键对拾取器翻转,有时会发生旋转,即我想要翻转拾取器,实际拾取器却旋转了,但这种情况只会在第一次按Q键时出现,后续按Q键反应正常。 6.闪退严重,游戏中在触发一些行为后,常见功能卡死,比如锤子无法摧毁拾取器、拾取器失效等等。经常闪退导致游戏最新进度丢失,即使打开了设置中的自动保存也不行。重新进入游戏后、发现原有的若干拾取器方向位置发生变化。 7.建议添加干细胞、小肠和一些胞外部分的扩展引导,在进行完胞内线粒体、溶酶体等部分的探索后,会不知道后面要干什么,流程图的这些部分还不完善。 8.希望能够添加类似于junk jack可以随时切换生存模式、和平模式的功能,我在和平建造完一个世界后,想要体验生存模式,但是不想开启一个新的世界从头开始。 9.发射口安装时出现的灰色半圆周围会出现黄色方框,有时猜测的半圆攻击范围会出错,比如半圆形攻击范围的直径部分应该平行于细胞膜,但有时会默认垂直于细胞膜,导致无法识别细菌,有时这种错误会导致闪退。 10.多个拾取器部分重叠时偶尔会出现不美观的效果,以普通的只占两格的拾取器为例,如果将不带箭头的部分称为a,带箭头的部分称为b,那么当分别来自两个拾取器的a、b重合时,理想的效果是b在a的上层,但是实际有时却是相反的。后来我发现如果使这两个拾取器不连接任何导管,则不会出现这个问题。 我很喜欢这款游戏的画面设计,在创造模式下我还发现了鼻子、牙齿这些元素,希望可以早日看到完整版的游戏
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely do not recommend Lifecraft The gameplay and UI is completely alien even for an automation veteran. I've beaten factorio, dsp, and shapez multiple times and played dozens of automation games in total. I have no idea what is going on in this game
Great indie title, building a cell is a ton of fun. Very unique and interesting take on the factory building genre, glad I saw it featured on an indie streamer's channel a while ago. Highly recommended if you like factory builder games and can handle a bit of complexity.
Hard & fun to play. Sometimes unintuitive, but still as good as one could expect
genial je recommande
Too easy to get overwhelmed
se me cierra el juego a cada momento, es horroroso cuando lo areglaran, ya lo areglaron
I like this game. It gives that itch of Factorio with this biology mix. It's interesting and the fight trying to survive the cold even was intense! I am waiting for the future updates for immune system, lungs, and so on but it is coming together to be a fantastic game.
korean plz...
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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