
Flee your fear and carve your story. Blaze a trail across mythic American highways, where choices twist your tale and danger’s always in the rearview mirror. With roguelike routes, limited resources, and breakneck chases, this isn’t just a drive—it’s your legend in the making.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's not about the destination—it's about the journey.
Heading Out is a genre-bending road trip adventure that fuses high-speed racing with immersive storytelling. Inspired by cult classic American road movies, this narrative-driven experience invites you to outrun your fears and carve your legend across the open highways of a mythic, timeless America.
Assume the role of the enigmatic "Interstate Jackalope", an outlaw on a cross-country quest to confront the world's greatest driver. Each decision you make shapes your story, influencing encounters, challenges, and the ever-present red mist of fear that trails your path.

Navigate a dynamic map where every route presents new dilemmas. Manage resources like fuel, car condition, and focus while deciding whether to help strangers, engage in street races, or evade the law. Your choices impact your reputation, wanted level, and the unfolding narrative.
A
Experience a striking black-and-white comic book aesthetic, punctuated by vivid splashes of color that highlight key elements. Complementing the visuals is an eclectic Americana soundtrack, featuring jazz and rock tracks that underscore the game's emotional beats.
Narrative-Driven Racing: A compelling story that evolves based on your decisions, offering multiple endings and diverse character interactions.
Resource Management: Balance your needs carefully—neglecting your car's condition or running low on fuel can have dire consequences.
Dynamic Encounters: Meet a cast of colorful characters, each with their own stories and moral dilemmas that challenge your choices.
Unique Visual Style: A minimalist, comic-inspired art direction that enhances the game's thematic depth.
Embark on a journey where every mile tells a story, and every choice drives you closer to your destiny. Will you escape your fears, or will they catch up to you on the open road?
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 710reviews | 76% | — | $332.3K |
| $21.99 | 175ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🚗 Траса 666 😈 Дофіга гоночок та ігор з моцненьким сюжетом, але жодна груля не схожа на це чудо, що почалося з експерименту, який змішав роуд-муві, комікси, психологію, рогалик та рейсінг... Дуже дивний мікс, але, ЗАРАЗА, він працює😊 Розробили гру поляки з "Serious Sim", а видавцем виступив "Crunching Koalas" (Маловідомі інді-розробники з хорошим потенціалом❤️) Та і варто знати, що спочатку видавцем гри були "Saberи" з московії , тому для когось це може мати значення (Я про це дізнався теж не одразу). Ви загадковий водій на прізвисько "Jackalope", який мчить через містичну Америку, тікаючи від поліції та власного страху. Куди?.. Навіщо?... Я х%й зна... Але головне — не забирати ногу з педалі та постійно робити вибір в стилі: допомогти незнайомцю, або ризикнути останніми хвилинами заради довшого і цікавішого шляху, вступити в гонку, чи уникнути зайвих проблем... Попереджу, будь-який вибір може привести до неочевидних втрат грошей, бадьорості або запчастин власного авто😁 І що важливо, кожне рішення впливає на вашу історію, репутацію, рівень розшуку й навіть на те, яких людей ви зустрінете на цьому шосе... Гарантую, що подорож буде цікавою😉 ✅Страх тут окрема механіка гри. За вами постійно женеться червона ІМЛА, яка символізує ваше минуле і внутрішніх демонів. Вона рухається картою і поступово скорочує дистанцію і якщо страх вас наздожене, то кабзда вам🫤 Щоб тримати її на відстані, потрібно грамотно керувати ресурсами (Паливо, стан машини, бадьорість). ✅Графоній простий і не потребує потужної машинки, та й стиль підібраний влучно: чорно-білий світ із яскравими кольоровими акцентами виглядає так, ніби ми у фільмі "Sin City" з присмаком "Drive Angry" (У головній ролі з Ніколасом Кейджем)🫠 ✅З музики вас чекає джаз, рок, вайб американської класики та сотні реплік радіоведучих з різними поглядами на ситуацію в країні та на нашого Гг... В голові у мене все ще лунає пісня "Me or Them" з потужним вокалом. До того ж голос, що оповідає історію, дуже приємний. ✅Тут більше милуєшся кадрами, ніж керуєш автомобілем, і точно не варто чекати чогось на кшталт "NFS". Дороги лінійні, фізика аркадна, траси частенько повторюються, а керування посереднє. Перегони є інструментом для розвитку історії, а не головною причиною запускати гру🙄 ✅Історію ви пишете на ходу за 4 акти, і повторне проходження буде відрізнятися, навіть якщо це незакінчене коло квесту — тоді геймover і знову новий маршрут. Фінал тут не один, а реграбельність зроблена добре (Проєкт чимось нагадує "Road 96", якщо ви в темі😏) ❌Темп гри часто скаче, як неприборканий мустанг, тому деякі текстові вставки затягнуті, окремі персонажі не запам'ятовуються і просто забивають ефір балакучкою, а гонки не всі цікаві (Обганяти затори — дро4) . ❌Якщо не любите багато читати та слухати, то вам швидко набридне😬 Всі дороги ведуть в інтерактивний роуд-муві та стиль візуальної новели. І якщо прийняти ці правила гри, можна отримати одну з найоригінальніших пригод останніх років👍 Не чекайте автомобільний екшен, вам дадуть поганяти на 4-х машинках, і є шанс, що вже після перших хв ви вимкнете гру, а якщо ви заходите сюди заради атмосфери, то це буде зовсім інша справа🙃 Якщо ви не знаєте, куди їдете, будь-яка дорога приведе вас сюди🤙
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 90ratings |
| 86% |
| — |
| not modelled |
| $9.99−50% | 13ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥, this game. A good friend suggested I buy it, she knows I like car games. And I love this game, but that reason little to do with the cars. It's the stories that go along with it, it's literally a roadtrip game through Real America. Still, things don't make me say "♥♥♥♥♥♥♥♥♥" a lot but... I feel seen here, and it took me while to work out why exactly. Obligatory footnote for that explanation. So, trigger warning, this game deals with a number of adult topics. So if you're the sort to use "woke" as a pejorative, you're gonna get triggered by this game. And beyond that, there's death, self-harm, drug use, people doing really bad things to other people, and more. If you don't want to explain that stuff to your kids, keep your kids away from it because it's pretty meaty. You'll thank me for it. Ahem. Now then. This game presents itself as a racing game out along the major Interstate highways. And you do race, if you want. You may well get into cop chases based on your decisions. These segments are not difficult, if you're moderately competent at driving you'll find them fairly easy. There's an easier mode if you want it, and a harder mode if you need tension. The handling is quite arcadey, and while the available cars drive a bit differently, a little throttle control gets you really far. All that said, you might also be able to beat it while being 100% law-abiding, never once racing, never once fleeing the cops. I never tried. My right foot is heavy. Events happen as you go, sometimes advantageous, sometimes not. Random factors may help you make it to your destination, giving you a little gas money or a bit of rest. This is the metagame; there's an ever-spreading event that you have to outrun, so you have to keep moving and you can't go back, so anything that keeps you moving is effective. The game's graphics are black and white, but this itself is a bit of a metaphor I want to hit later. Taillights flash bright red, super-important things get a splash of colour. The world is simple, stark, the car simplest and starkest of all. Bit of a comic book look with little side panels that show your foot tromping the gas pedal. (Squint just a little and the world looks like completely desatured, basic textures but with a shading filter.) The racing is really a distraction. Like I said in the intro, it's a roadtrip simulator in Real America. Not the mythological America with appeals to "greatness" and callbacks to 1950's Andy Griffiths Mayberry, white-picket-fence suburban fiction, no. Not at all. It's the America with hard-done people who made the best choice from a palette of bad decisions. Sometimes they're good people stuck in a bad place. Is it worth stealing from some roadtripping suburbanites if you can feed your daughter? And sometimes, no, they really are bad, and they're your friend besides. Justice or loyalty, what's your poison? The graphics are black and white, but the game isn't, it's very shades of gray. THEY want you to think the world exists in black and white, left and right, commie pinkos and capitalist bootlickers, winners and losers. But you know that's not the case. We are human. We live on a spectrum. We are complex. Drunkards, grifters, punks, a lonely man running a gas station in the middle of the nowhere. A cop who sees the person behind the mythology surrounding you. Greasy politicians. Racial profiling. The radio keeps you company during your road trip, and DJs who react to your actions. The punk girl, an utter ♥♥♥♥♥♥♥, who's rejected polite society and would mock you in public for a laugh but has a strong sense of justice. The Limbaugh-clone, a scoundrel, a man insufficiently punched, who drapes himself in the garb of a patriot. The abused wife, now divorced, using her show as a means to exorcise herself. The guy who went too far, the Lunatic Who Says the Truth In Amidst His Madness (a madness fuelled by too much cocaine and an Icarus-like fall from grace admtitedly). And the game asks you a few questions about yourself, or your character, then presents them as snippets for your later contemplation. Answer them honestly if you want, or don't, it's just a game. But there's so much earnest reality here that I felt... seen, like I said. I can't explain it better than that, or I won't. If you know, you know. And if you don't, it's gonna take a bunch of pub chats and beers. But if you answer those questions honestly, the DJs are talking to you, the player. The characters are... human, and the game is really about the characters. They're fleeting contacts, people you meet briefly on your roadtrip. It can often be bleak, but you can choose to make a difference as you go along. Or not, screw 'em all and take their cash, if you want to be an ♥♥♥♥♥♥♥. Does it matter? It's just a game, right? And okay, sometimes there's weird little easter eggs, because being constantly, dreadfully earnest can be a drag, and over time the metaplot changes, so it may not be that out of character. But this game has, in its own way, stirred something in me. It's been a powerful experience. Now, with that conclusion sorted, I've got some streaming, I've got a discord and a curator and all of this is in my profile. If you want stranger experiences, you'll find more there, and enough words to choke a llama. I'm not likely to stream this game, though. It's been a very personal experience. * Obligatory footnote: The game asks you questions about your character's motivations, fears, history. Game events and the DJs sometimes bring these up, so they're themes that shape what you experience. Answer those questions honestly, as I did, and they're talking about things are very, very relevant to you. It's clever. I admire that. But I'm not sharing those experiences.
Man, what's frustrating about Heading Out is there is an incredibly interesting artstyle, world, and lore that keeps you invested. Yet, the actual gameplay just isn't that good. Getting this out of the way first, you do spend more time in the map screen than what the advertising made it seem. I knew this going in because of other reviews, and honestly this is one of the stronger aspects of the game. You have to manage your money, vehicle health, wanted level, your focus (so you don't fall asleep), and the 'fear' that is chasing you. There is some strategy here as you got to plan and pick the better path. However, the actual driving / racing sections are bad. The vehicle feels floaty, imprecise, and understeery. Also, even small bumps or air time can completely throw off the car. I get that these aren't precise supercars, but its frankly not fun to drive with these unrefined physics. Also, a lot of the roads are very wide open highways that don't have a ton of sharp turns or hazards. Sure, it does fit the setting of driving down Middle America, but gameplay wise it makes things feel so repetitive and boring. Even when you do get the more tricky, winding roads, the vehicle physics make it an absolute chore. The last things I want to mention outside of the gameplay is that I found most of the radio hosts annoying as ♥♥♥♥ (thankfully you can skip them), and the amount of pop in on objects, foliage, etc is ridiculous. I understand that this isn't a full price game, and $20 isn't bad if you can tolerate the bad physics and boring driving sections. Yet, for me who is a huge fan of racing games, those are pretty much deal breakers for me.
Кратко: если любите машины, путешествия и атмосферу США 70-х - НЕ БЕРИТЕ! Если вам менее 20 лет и хочется чего-то экзистенциального - можете рискнуть. Долго: Трейлер и визуальная стилистика мне продали ощущение дороги из NFS The Run, менеджмент ресурсов и моральные выборы из Keep Driving, и эстетику США 70-х. Ничего из этого я не получил. Вместо этого: 1. Отвратительное управление автомобилем. Оно даже не аркадное, а просто лениво сделанное. Не чувствуется ни веса, ни инерции, ни разного сцепления с поверхностью. Независимо от того на асфальте вы или на грунтовке, на скорости в 5 миль в час или в на 100, автомобиль может развернуть в любой момент. Это усугубляется по ходу игры, когда вы открываете новые машины (всего в игре их 4) - каждая последующая управляется еще хуже предыдущей. После этой игры, машины из Car Mechanic Simulator чувствуются мега отзывчивыми и реалистичными. 2. Подбор музыки максимально далек от происходящего. В якобы динамичной гонке или погоне от полиции может играть заунывный медляк. В свободной поездке, когда игра предлагает насладиться дорогой, может играть дисгармоничный, аритмичный инди-рок. При этом сменить песню в игре нельзя. 3. Отвратительные персонажи. Главный герой редко когда коммуницирует с другими людьми, но в статусе персонажей у нас присутствуют 4 диджея на радио, которые комментируют ваши действия. Выбрать радиостанцию и любимого диджея нельзя (и это хорошо), но можно их выключать (и это еще лучше). Наше путешествие будут комментировать: - малолетняя лесбиянка из грязной квартиры, продающая в эфире картины, нарисованные менструальной кровью. - брызжущий слюной националист-республиканец, из которого прет неудержимым потоком махровый американский патриотизм и ненависть к хиппи, либералам, пацифистам и диджею выше. - разбитая жизнью женщина средних лет, которая еще недавно была символом примерной жены, матери и хозяйки, переживающая процедуру развода и в связи с этим рубящая правду матку про тупых мужиков и тяжкую женскую долю. - наркоман-нарцисс, взявший в заложники персонал радиостанции и жутко завидующий тому факту, что ГГ игры перетянул на себя все внимание Америки. 4. Посредственный сюжет, как основной, так и дополнительные случайные встречи. Основной сюжет не дает никакой конкретики, игра пытается быть откровением для каждого. Концовка только одна и не зависит от выборов игрока. Причин переигрывать игру мало (только случайные встречи). Выборы игрока на случайных встречах ограничены моралью разработчиков (Например: Вы видите, как полицейский арестовывает ребенка-афроамериканца за граффити на стене. Что вы сделаете? А) Дадите полицейскому по морде. Б) Дадите полицейскому взятку. В) Дадите полицейскому взятку а потом дадите по морде.) 5. Опрос в начале игры на тему ваших страхов, воспоминаний и политических взглядов никак не влияет на ход игры за исключением одной сюжетной сцены, где персонаж проговорит те ответы, что вы дали ранее. Игре настолько не интересны ваши ответы, что в окне опроса самая большая кнопка "Сгенерировать ответы случайно". Как итог, мне жаль потраченного времени. Я честно надеялся, что игра раскроется по ходу сюжета или что концовка окупит все страдания, но я, пожалуй, уже слишком черств душой для того, чтобы восхищаться морали "Не беги от своих страхов, а взгляни им в глаза".
Came for retro atmosphere and a good road story. Got repetitive gameplay, shallow racing, and more political agenda than actual content. The art style is cool. Everything else underwhelms.
I expected a racing game with rouge-lite elements and maybe a bit of a story. Instead I got a game that is more of a pick your own adventure book than a racing game, which would be good if the story was good. At the end of races there are these little radio segments that play to give a bit of narrative, which would be cool if it wasn't for the radio hosts having the most heavy handed virtue signaling, and blatant attempts to relate to the player that just fall flat. There's even a little blurb at the top left that tells you what the takeaway of these moments is supposed to be like as if the game thinks you're too dumb to figure that out on your own. It doesn't help that the main radio host has a bit of quirk chungus humor, and the southern guy's personality is just him announcing every negative stereotype about straight white men. Most racing nowadays either have no story, or writing that sucks, but at least with them i can just turn the speech volume down and forget about it, but with this game the story is so integral to the gameplay that you cant do that. If it wasnt for the story I would love this game, but it is so cliche I cant get past it. TLDR Bad cliche writing that is full of virtue signaling which is impossible to avoid due to how integral it is to the mid at best story, and is where most of the focus is. Characters that are annoying Little actual racing which is what I thought this game was going to primarily be. The idea of the game, style of it, and the actual gameplay is good, but the story is so generic it ruins it, due to the game being more story than gameplay.
The driving part is very chill even with it on hard difficulty and manual. There is no car part upgrade which was a let down. The story is aight. It gives you a multiple choice survey before you start to adjust the story to whatever trauma you end up choosing, Which just makes the story shallow. The art and music is great but i cant recommend it based on that alone. If you are going to try get it 50% off .
game needs steering wheel support and starting points other then just detroit.
the game needs more in it's main gameplay loop or to end by act 3. act 4 I was sick of driving and that was the main gameplay loop. I never struggled for resources on balanced. I didn't find any bugs or issues with controlling it. Other than if you go a little too far off road it dulls the background audio as if someone was speaking but they never do. The music is good but as the gameplay is based on music it needs more songs. They aren't listen to one song days on end good.
30% гонки, 70% визуальной новеллы с разными случайными событиями. По факту едешь 4 раза одну и ту же гонку с разными условиями по дорогам Америки. Немного меняются пейзажи. Преследующий Страх раздражает. Саундтрека нормального нет. История про борьбу безымянного героя без лица с Дьяволом интригует, но не более. Механика повтора заезда надоедает уже на 3 заезде из четырёх. Машины ведут себя одинаково. В финальной гонке соперник жульничает - выиграть его нельзя. Физическая модель скорее аркадная. Столкновения часто приводят к катастрофическим последствиям. Разнообразия трасс нет. Инди с заявкой на оригинальность. На деле - средняя играв чёрно-белом оформлении, где гонки это фон, а не основная часть. Посредственная игра с примитивными механиками и нераскрученной идеи. Не рекомендую играть. Посмотреть записи в интернете будет достаточно. Если хотите гонок - проходите мимо.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 86 | 66% | Free | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 | |
| $63.7K | 225 | 72% | $14.99 | |
| $17.8K | 89 | 100% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $332.3K | 1.5K | 64% | $14.99 | |
| $332.4K | 1.3K | 83% | $12.99 | |
| $332.5K | 427 | 69% | $29.99 | |
| $332.1K | 933 | 80% | $9.99 | |
| $332.6K | 1.1K | 78% | $9.99 | |
| $332.6K | 3.4K | 68% | $4.99 |