
Flee your fear and carve your story. Blaze a trail across mythic American highways, where choices twist your tale and danger’s always in the rearview mirror. With roguelike routes, limited resources, and breakneck chases, this isn’t just a drive—it’s your legend in the making.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's not about the destination—it's about the journey.
Heading Out is a genre-bending road trip adventure that fuses high-speed racing with immersive storytelling. Inspired by cult classic American road movies, this narrative-driven experience invites you to outrun your fears and carve your legend across the open highways of a mythic, timeless America.
Assume the role of the enigmatic "Interstate Jackalope", an outlaw on a cross-country quest to confront the world's greatest driver. Each decision you make shapes your story, influencing encounters, challenges, and the ever-present red mist of fear that trails your path.

Navigate a dynamic map where every route presents new dilemmas. Manage resources like fuel, car condition, and focus while deciding whether to help strangers, engage in street races, or evade the law. Your choices impact your reputation, wanted level, and the unfolding narrative.
A
Experience a striking black-and-white comic book aesthetic, punctuated by vivid splashes of color that highlight key elements. Complementing the visuals is an eclectic Americana soundtrack, featuring jazz and rock tracks that underscore the game's emotional beats.
Narrative-Driven Racing: A compelling story that evolves based on your decisions, offering multiple endings and diverse character interactions.
Resource Management: Balance your needs carefully—neglecting your car's condition or running low on fuel can have dire consequences.
Dynamic Encounters: Meet a cast of colorful characters, each with their own stories and moral dilemmas that challenge your choices.
Unique Visual Style: A minimalist, comic-inspired art direction that enhances the game's thematic depth.
Embark on a journey where every mile tells a story, and every choice drives you closer to your destiny. Will you escape your fears, or will they catch up to you on the open road?
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 710reviews | 76% | — | $332.3K |
| $21.99 | 175ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cops: "Pull over!" You pull over. Cops drive past you. Profit
К гонкам эта игра имеет посредственное отношение, больше видимо, к диджеям, которые освещают различные события (в основном, трешовую бытовуху), а также каждый продвигает свою политическую позицию. Примерно тоже самое можно сказать и о случайных встречах на трассах США. Даже на среднем уровне игра невероятно короткая - на два вечера, четыре - если максимально затягивать, и проходить единственный акт в день. На более сложных у игрока еще меньше времени, и как следствие, возможности посетить различные места. Все соперники, как и трассы, очень однообразные, и даже четыре типа доступных автомобилей картину не скрашивают. Судя по контексту, разработчики хотели некие идеи продвигать под видом роуд-муви, а еще создать таинственного главного героя, как и антагониста, но увы - тема и того, и другого не раскрыта... P.S.: Возможно, финал на самом сложном уровне и допишет историю до конца, но желание проходить вновь одно и тоже как-то не появилось. Полагаю, игра вряд ли стоит заявленную цену...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 90ratings |
| 86% |
| — |
| not modelled |
| $9.99−50% | 13ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I jumped in blind to this game, thinking it was a driving game but it was mostly map screen. I think story is driven by player and there is not an actual story but pieces of things you put together. Expected a lot more long roads. Wish it had more driving and generated roads so playing the game would be endless.
Если вы потратите на эту игру больше 200р и больше 6 часов своего времени, то мне вас очень жаль. Ведь я именно из этого числа людей. Увидел игру в предложках, была у друга в библиотеке и решил, что почему бы мне не вкатиться. И я был очень замотивирован, когда прошел первую миссию и мне открылась карта всей Америки, по которой мне предстоит проколесить. Я слушал все подкасты, которые вам встречаются по пути к цели и в завершении гонок/преследований. И спустя час я понял, что больше ничего в игре я нового не увижу. Вы прикиньте, тут геймплея на 10 минут, а вам эту игру надо пройти 4 раза! чтобы увидеть "концовку". Это максимально унылая суходрочь, в которую я играл параллельно болтая с кем-то, либо же смотря видос на ютубе. И даже так казалось, что составлять сводную таблицу в Эксель веселее, чем играть в это. Вот вам живой пример: в игре есть два типа геймплея - гонки и перемещение по карте. Если с гонками в целом понятно - это просто заезд на время, где вам нужно либо обогнать соперников и выиграть немного денег, либо сбежать от копов и на последок, сбежать от своего страха (по сути те же копы, просто у вас нет надоедливых нпс полицаев на пути). Между этими событиями вам необходимо продвигаться по карте, где помимо вышеперечисленных "забав" вам могут попасться: прослушивание подкаста и местечковое событие, которое может как-то изменить ваши статы (репутацию, славу и деньги). Так вот, геймплей перемещения по карте - удерживания кнопки в определенном диапазоне, чтобы вас не схватила полиция. И эту кнопку вы натурально будете дро-чи-ть большую часть игры. Очень интересное занятие... Мне стыдно не за эту игру, в ней есть прикольный потенциал, просто слишком скудное наполнение, которое не позволяет мне её порекомендовать. Мне жалко, что я зачем-то решил её допройти, когда уже спустя час я понял, что ничего интересного тут не будет и лучше я пойду найду в своём бэклоге что-то поинтереснее... Не повоторяйте моих ошибок, братья!
I'm mixed about this game, On one hand it's something I wanted. A cross country road trip, racing, and with narrative choices. It being short is a blessing and a curse, it is short enough for me to want to finish it, but the gameplay loop starts to become a drag. Even though I haven't seen every mini encounter I definitely got the same one's a few times. The main story is fine, I feel like the writing takes a few cheap shots to make you feel something, I do feel like the writing could be better especially for a narrative game. I will say the "Satellite" "A Boy and A Boy" and "Two Jackalopes " were my favorite encounters in terms of writing, setting the atmosphere, and theming. The game likes to use the radio djs to show how your actions played out, but after a few runs the loops become more obvious, I wish you could have more of a direct interactions with them, especially since they set up their personalities. In terms of driving I do feel like it was an after thought or wasn't the focus compared to the narrative. Like I said I'm mixed on the game, it has potential peaking out but falls short in some parts. I hope they make a sequel or something similar that incorporates the driving with the narrative better. TLDR: needs more game modes, Narrative needs some touching up, The game loop needs to be stronger. I did find the game charming
Heading out is one of those two steps forward, one step back games. Its probably the only good attempt at a roguelite racing game ive ever played, its main story is an enjoyable, and its side content is interesting, funny, and thought provoking and the gameplay makes you wonder how series like Need for speed or Forza horizon are the gold standard for racing games. Which is why the story pisses me off so much. SPOILERS GOING FORWARD The game sets forward an interesting and relatable story of running from your fears, just to rugpull under you just to bring you a "Youre dead and youre fighting against the devil" story, which makes the end of the story feel so much worse than the start. Despite all the bad things, the story ends nicely with acceptance and enjoyment, which makes the deal with the devil part so much more annoying. Its seeing the most beautiful painting that was made with trash. Ill be waiting for new games from the developers. :)
Dark Woke radio and goofy racing mechanics
Repetitive gameplay, Basically no roguelike elements, A cringey story, and radio segments that try to relate to you but fails misearbly makes this game just not fun to play.
Dla graczy ceniących neutralność światopoglądową i realną swobodę decyzji, tytuł zdecydowanie do odrzucenia.
I didn't know it was a fellow polish game but figured it out eventually with a lot of ww2 references (seriously guys, you could press the brake a bit there). Finally something fresh. Short game with atmospheric story. Lovely visuals and voice acting, only thing it lacked is some good ol' rock songs. Defo play this :D
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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