
Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Genres
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ta god
10/10 story.
there is nothing to dislike this game is a vibe
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 37.9K | 93% | $16.99 | |
| $100.1K | 345 | 96% | $9.99 | |
| — | 0 | — | — | |
| — | 142 | 78% | $16.99 | |
| $0 | 15.1K | 93% | Free | |
| $14.9M | 40.3K | 98% | $14.99 |
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazo
life is strange—это шедевр 10 из 10, очень сильно люблю эту видеоигру, она в списке моих самых любимых видеоигр
masterpiece
Jogo emocionante com uma trilha sonora muito boa. E a história...
最后果断选择救Chloe,Max这么多次loop都是为了Chloe,最后小镇牺牲就牺牲了吧.....TT (一直期待最后可以嘴一个....
Me gusto su soundtrack que transmite paz y juventud, su estilo artistico que aunque pareciera ser sencillo tiene su toque que lo hace único. La mécanica de retroceder en el tiempo tiene sus pros y contras. La historia está decente aunque nunca pude con chloe. Lo recomiendo
PEAK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.