
Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 1741 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Life is Strange is genuinely a game I believe everyone should play at least once in their life. I played the first Life is Strange years ago, but before that, I was never really interested in story-driven games. For me, a game just needed good gameplay. I would skip cutscenes and dialogue whenever I could. I even tried Mass Effect once and deleted it within an hour because there was just too much talking for me. The only reason I ended up playing Life is Strange was because I had a terrible PC at the time, and it was one of the games my computer could actually run. And oh my god, I was not prepared for what I was getting into. This game was so good that, somehow, as a boy, I actually felt like I was experiencing things from the perspective of a teenage girl. I became invested in her relationships, and the choices I was making in a way I had never experienced in a game before. Life is Strange completely changed how I looked at video games. Before playing it, I didn't really care about stories in games. After playing it, I started appreciating how powerful storytelling in video games could be. A game could make you care about characters, make difficult choices, and genuinely feel something in a way that other forms of media couldn't. It changed my perspective on video games and my life. To me, Life is Strange is an almost perfect game. Not because everything about it is flawless, but because of the experience it gave me and how much it changed the way I viewed games. I genuinely think everyone should experience it at least once.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUN game!
Bizarro, eu já zerei esse jogo TRÊS VEZES, e nessa terceira vez que eu zerei agora. Me deixou bem emocionado com seu final, mesmo sabendo o desfecho e tomadas de decisões ao decorrer do game. Mas experiência de gameplay, sua atmosfera, estética, direção de arte e trilha sonora são inigualáveis. é um dos meus jogos favoritos que já joguei na minha vida.
What a game, I cannot play this again for the first time ever again. The game really had some sci-fi stuff which gave me chills but the most shocking was the plot twists, change my mind. This game definitely has some potential. It all felt like a cinematic and the acting in this game was so great.
Doomed Yuri
总有不幸降临到我们身边。如果我们恰好有能力解决,真是一件幸福的事情。
本来不想写评测,但是做完收集之后又去读了存档,想看看如果不救chole是什么剧情。然后就被狠狠伤到了。很推荐,从制作和剧情来看不敢相信是15年的游戏。一开始朋友推荐玩的,本人也在玩的过程中被时间倒流设定这种设定吸引到,再加上另一位交互女主角chole是我非常喜欢的类型。每个人性格很鲜明,第一次玩剧情游戏没去搜攻略而是一步步凭借本心往下选,所有发生的事情都是我一手促成,救下了跳楼的kate,打伤了Frank的腿等等等等。而且这部音乐实在是做的太好了,最后chole的葬礼放了一首并不悲伤的歌,但我的眼泪还是随着逐渐激昂的鼓点大颗大颗的掉。甚至结局其实是老套的电车选择,但为什么所有的一切结束,最后只有两个女孩长眠于地底呢? 所以我心中选择的结局是拯救chole,放弃Arcadia。狂风飓风过后max和chole开车疾驰而出,两个人就这样流浪吧,永远不要回来,也永远不要忘记。
章节随着不断往后精彩程度是持续走高的,前两章会比较偏日常,后面情感冲击会强烈点尤其是第5章。幕后真凶的出现挺惊讶的,包括瑞秋的情况。BGM会恰到好处的出现,唱得淡淡的忧伤感和弹得平静的曲调,之前没玩过游戏的时候听的没什么感觉,之后就听曲触情了。救凯特的对话无法时间回溯需要你情感足够细腻,注意到那些人会关心她。整个游戏把我看得大笑就是麦克斯知道谁是凶手的时候回溯到过去跟他斗嘴的时候,哈哈哈。 关于结局的选择,这个世界就是要杀死克洛伊,每章克洛伊都有被杀死的机会,即使最后选择为了克洛伊,之后还是会有各种意外情况,然后继续用时间回溯再一遍遍拯救,只会把不幸一直延续下去。比起宁可我负天下人,我还是倾向比较现实致郁的选择,独自背负下所有,那些曾经在一起的点点滴滴都随着一声枪响灰飞烟灭。有时也会怀疑这是不是一场虚幻的梦。亲眼看到克洛伊被枪杀,虚构了发生的一切最后还是不得已接受。起初,为了救克洛伊才获得时间回溯的能力,那么确保克洛伊活下去也是理所当然的,另一个选择虽然自私,但友谊的力量甚至超越了友谊的界限才会这么做吧 我以前学生时代也有很多遗憾,看着麦克斯使用能力的时候想着要是我也能时间回溯多好啊,有些问题会有答案,有些事情不会变得更糟,有些人也不会离开,那些人和事永远无法释怀和忘记。
[h1] 重回《奇异人生》,祭奠我逝去的青春[/h1] 2018年,我第一次在 iPad 上玩《奇异人生》。具体怎么发现这个游戏的,我已经忘了,只记得后来彻底玩进去了。那阵子总惦记着后面的剧情,花了多久通关也记不清,唯独最后那个选择一直记得。 牺牲 Chloe,还是牺牲小镇。 我选择了牺牲小镇,拯救了我最爱的Chloe。 当时其实没怎么犹豫,都已经救了 Chloe 那么多次了,一次又一次把她拉回来,最后再让我亲手放弃她,我做不到。小镇里当然也有很多无辜的人,但那时候的我就是会想,算了,我只想让她活下来。 现在回头看,我大概是真的很能理解 Max。一个人一旦在你心里变得特别重要,很多事情就会失去原本的分量。 五年前,我又在 Steam 上重新买了一次《奇异人生》。其实剧情早就知道了,很多选择会带来什么结果也都清楚,可我还是买了。现在想想,无非就是想再回去看一眼。看看阿卡迪亚湾,看看 Max 和 Chloe,也看看那个已经离我很远的2018年,也在回味着我那早已逝去的青春。 自然而然地,我总会想起她。 她不是故人,还好好地生活着,只是早就不在我的世界里了。 我以前其实一直很仰慕她。现在已经很难说清到底为什么,也许是她身上总有一些我自己没有的东西。她有自己的脾气,也不太会为了讨好别人改变自己。有时候会显得有些曲高和寡,甚至让人觉得不太好接近,可我偏偏很欣赏她身上的那股劲儿。 现在再想,她和 Chloe 确实有一点像。 当然,也不是说她们真的有多像。只是都有那么一点自己的劲儿,不太顺着别人,也不是那种谁都会喜欢的人。身上有些棱角,反而很容易让人记住。 可能也因为这样,我当年才会那么喜欢 Chloe。 那时候我经常会注意她。走廊里碰到,擦肩而过,明明什么都没发生,心里却会轻轻动一下。现在说起来很明显,可那时候的我根本没意识到那是什么。我甚至不知道自己会喜欢女生,也从来没有认真想过自己的倾向。 如今再回头看,我可能确实是双性恋,只是当年的我不知道。 那时候还有一个朋友很嫉妒她,经常在我面前说她坏话,而且非常精准地踩我的雷区。说一次两次也就算了,说多了以后我真的很烦,后来甚至故意冷落了那个朋友。 现在想起来还挺幼稚的。 她可能从头到尾都不知道这件事,但我那时候就是会站在她那边。别人怎么样我可能懒得管,可一说到她,我就特别容易不高兴。 当时我也没想过为什么。 后来在异乡,我和她又见过一次。也只是很普通地吃了个饭,聊了聊天,没有什么特别的。在她大学毕业之前,我还特地提醒过她,让她小心身边一些表面上关系不错,背后却可能捅她一刀的人。 那之后,我们就没有再联系了。 又过了几年,前些年我们再次见面的时候,她已经和同性伴侣结了婚,而我的身边,也早已有了将会和我携手度过余生的他。 再见她时,其实已经和以前完全不一样了。 没有那种擦肩而过都会心里一动的感觉了,也不会再特别在意她说了什么,做了什么。那种感觉大概真的只属于很早以前的我。 时间还是挺奇怪的。以前那么在意的人,多年以后再坐到面前,居然也可以很平静。 可有些东西我还是记得。我记得自己以前很仰慕她,记得别人说她不好时我会生气,也记得她以前个性签名上写过一句话:“努力成为更好的自己。” 这么多年过去,很多细节我其实都已经忘得差不多了,偏偏这句话还记得。可能我当年喜欢的,本来就不只是她这个人。还有她身上那种很想把自己活好的感觉。 现在回头一看,我五年前重新买下《奇异人生》,大概也不只是为了重温一个游戏。明明知道剧情早已烂熟于心,还是想再走一遍。也许我真正想找回的,从来都不是某一个结局,而是那个时候天真稚嫩的自己,还有那种只属于青春的悸动和感觉。
Life is Strange evokes a melancholic vibe, sort of worn wood acoustics bathed in autumn light with a very strong scent. Nonetheless, the story burrows deep and the soundtrack just made it settled into you. Definitely going back to snap some squirrel pictures.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6M | 37.9K | 93% | $16.99 | |
| $110.2K | 381 | 96% | $9.99 | |
| $0 | 15.1K | 93% | Free | |
| — | 0 | — | — | |
| — | 142 | 78% | $16.99 | |
| $14.9M | 40.3K | 98% | $14.99 |