
Play the first game where the Mage is a total badass!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3Kreviews | 56% | — | $714.3K |
| $9.99 | 1.1Kratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Lichdom: Bad Controls and Awful forced cutscenes with boring exposition" would have been a much better title
terrible ♥♥♥♥♥♥♥ game. doesnt even deserve this much of my time but others need to know, dont buy. the fact that this is all you get with absolutely no explanation should explain enough
'Lichdom: Battlemage' is an ambitious departure from traditional fantasy RPGs, replacing swords and shields with a deep, highly customizable spell-crafting system. The game’s primary strength lies in its "100% mage" philosophy, allowing players to weave together various elemental properties to create thousands of unique spell combinations. This mechanical depth offers a rewarding sense of agency, as players can fine-tune their arsenal to suit specific tactical needs. When the combat clicks, the experience of wielding immense, screen-filling magical power without the restriction of mana bars is genuinely exhilarating and visually spectacular. However, the game’s focus on spell-crafting comes at the cost of environmental and narrative variety. The level design is largely linear, often funneling players through repetitive arenas that can make the long campaign feel monotonous over time. Additionally, while the core combat is innovative, it can become a "visual noise" struggle where the sheer intensity of the spell effects obscures enemy telegraphs, leading to moments of frustration. Ultimately, 'Lichdom: Battlemage' is a bold experiment that succeeds as a technical wizardry simulator, though its repetitive structure prevents it from being a consistently engaging journey for the average action fan.
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 340ratings |
| 58% |
| — |
| not modelled |
| $9.99 | 218ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
About the only complaint I would have ever had about this game was the load time, and that's quite behind me now that I have an ssd, the start time feels basically normal now. As far as the positives are concerned, I find any typical shooter weapon converted to its arcane counterpart to be a refreshing change of pace, and the customizability of each variant of spell attack makes even five different choices of ammo for one weapon feel limited and ironically primitive, then you get actual defensive magic on top of it rather than shield triggers or having to rely on cover positions. And while the story and dialog may be no Fallout New Vegas, it's certainly more in depth and intriguing than most other first-person shooters.
its just bad combat is horrible
do not buy this game crashes when starting a new game and game.log says its straight up missing several file assets (this crash on new game bug has been present since launch. i WAS able to somehow get a single save working but no idea how and it was back in 2014 and having deleted it like an idiot ill probably never get another one working) (edit: most of the logged hours out of the current 43 are just from trying to get the game to work as in more than half)
FPS de magia com um sistema de combos elemental que é divertido no papel, você combina fogo, gelo e outros elementos pra criar variações de feitiço. Visualmente também é bonito, principalmente os efeitos de magia. O problema é que a história é bem fraca e a protagonista é bem antipática, difícil se importar com o que está acontecendo. A repetição também bate rápido, os cenários e os inimigos não variam o suficiente pra sustentar a duração do jogo. É um jogo mediano que se salva pelo sistema de combate, mas está longe de ser essencial. Só recomendo se estiver bem barato numa promoção e você realmente curte esse estilo de FPS mágico.
If you like mages you will love this game. It is kinda hard. Had to put down the difficulity lvl so my shields replenish to full and I am still learning about the spells. It is kinda limited at the same time you have a lot of variations to same school of magic. For measly 10€ I highly recommend this game. It has nice Graphics and kinda good story for now. Feels like playing WoW mage class in First person Single player game. Tought the fatalities could be better on npc and they could make on player fatalities in game that would be awesome. Like Doom 2016 before it was downgraded from on player fatalities.
Lichdom: Battlemage, developed and published by Xaviant Games, is an ambitious action RPG that places players in the role of a powerful mage navigating a war-torn world filled with magic, monsters, and dark intrigue. The game’s central premise revolves around harnessing elemental magic to battle hordes of enemies and uncover the secrets of a collapsing realm. Unlike many traditional RPGs that rely heavily on melee combat or weapon-based fighting, Lichdom shifts the focus entirely to spellcasting, offering a unique gameplay experience where mastering a diverse arsenal of magical abilities is key to survival and progression. One of the defining features of Lichdom: Battlemage is its deep and customizable spell system. Players can craft and upgrade a wide variety of spells, combining different elemental effects like fire, ice, lightning, and acid to tailor attacks to their playstyle. This flexibility encourages experimentation, as different enemy types and combat scenarios often require adjusting spell loadouts and strategies. The spellcrafting mechanic adds a layer of strategic depth, making combat engaging and dynamic rather than repetitive. Moreover, the game’s progression system rewards players who invest time in optimizing their magical arsenal, allowing for the creation of devastating combos and visually impressive effects that enhance the sense of power. Visually, Lichdom presents a mixed but generally satisfying package. The environments range from desolate wastelands to dark fortresses, with detailed textures and atmospheric lighting that effectively convey the game’s dark fantasy setting. Spell effects are a particular highlight, boasting vibrant colors and impressive particle animations that bring combat sequences to life. While the game may not boast the highest level of graphical fidelity compared to other modern titles, its art style and effects help maintain immersion and excitement during battles. However, some players have noted occasional technical shortcomings, such as inconsistent frame rates or occasional graphical glitches, which can momentarily pull players out of the experience. The narrative in Lichdom: Battlemage offers a classic dark fantasy tale of survival, power, and betrayal. While the story itself is somewhat conventional, focusing on a lone mage’s journey to save the world from an encroaching darkness, it is bolstered by engaging lore and world-building. The characters, though not heavily developed, serve their roles well in supporting the main plot and providing motivation for the protagonist’s quest. The writing is competent and occasionally offers moments of intrigue, but the game primarily shines through its gameplay rather than its storytelling. Combat is where Lichdom truly aims to set itself apart, emphasizing fast-paced, spell-centric battles against a variety of enemy types. The game encourages players to remain mobile, dodging attacks while unleashing a barrage of elemental spells. The challenge escalates steadily, requiring players to balance offense and defense carefully. Boss fights in particular demand mastery of the spell system and tactical thinking, offering satisfying tests of skill. However, some criticisms have been leveled at the game’s AI, which can sometimes behave predictably or become repetitive, slightly diminishing the intensity of encounters over time. One area where Lichdom: Battlemage has faced mixed feedback is in its overall pacing and mission design. Some players find that the early stages can feel slow or grind-heavy, with quests that lack variety or meaningful objectives. This can affect engagement, especially for those seeking a more narrative-driven experience. Nevertheless, the core gameplay loop of combat and spell experimentation generally keeps players invested once they settle into the mechanics. Additionally, the game offers a respectable amount of content, including side quests and exploration elements, which provide additional layers for completionists and those eager to dive deeper into the world. In summary, Lichdom: Battlemage delivers a refreshing take on the action RPG genre by focusing exclusively on magic and spellcasting as the means of combat. Its rich customization system and visually striking spell effects offer an enjoyable and engaging experience for players who appreciate tactical depth and fast-paced battles. While the narrative and mission design may not break new ground, and some technical rough edges persist, the game’s core strengths lie in its inventive gameplay mechanics and immersive combat. For fans of magic-heavy RPGs seeking a unique challenge, Lichdom: Battlemage presents a compelling, if imperfect, adventure into a dark and mystical world. Rating: 5/10
Coinvolge stile vecchia scuola !!
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