
Play the first game where the Mage is a total badass!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3Kreviews | 56% | — | $714.3K |
| $9.99 | 1.1Kratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the idea of the game, but the implementation just is not for me. The game is nausea indusing. There is no targeting reticles, no way to disable head-bobbing. Repetitive levels and enemies. I can deal with the repetitiveness if the gameplay is sound, but in this case it is not.
Honestly - it's worth playing for a bit if you get it really cheap. The graphics are nice and the gameplay idea in theory is pretty cool. It falls short in quite a few categories though: 1) Repetitive. It feels like you're just doing the same thing over and over again even if the areas look a little different. The enemies are very boring and you know when you see an open area you're going to have another boring fight. 2) Spells - cool in theory, but really hard to figure out what's going to be better than what you had before. There's plenty of combinations to fit your playstyle, but I really struggled with figuring out if something was going to benefit me or just be weaker. 3) Story - hard to follow. Between fighting the random same enemies over and over again, you don't really have a sense of what you're trying to do. I kept using the "show me the path button" 4) By the end I just wanted it to be over - really this is the best help I can give to someone else. Right away it was semi-fun but by about hour 10 (of 14 to beat the whole game) I was ready for it to be done so I could uninstall it. Like I said - worth it if it's a few bucks for a quick game, but overall not worth a large investment of time or money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 340ratings |
| 58% |
| — |
| not modelled |
| $9.99 | 218ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра очень хорошая деньги вроде заслуживает лично мне нравится
"Lichdom: Bad Controls and Awful forced cutscenes with boring exposition" would have been a much better title
This is honestly one of the more interesting FPS Magic games out there. The entire spell crafting system is poorly explained but there is a good loop here. I personally dig the idea of constantly tinkering with the spells since you will have to replace your spells every now and then to scale up to your enemies. Then there's also the satisfaction of pulling off the synergies and initiating overkill combos to make synergies charge faster and faster till you're practically constantly spawning blackholes and meteors.
good game
really nice action game with casts to spell translation to german is also available recommened to buy
классная игрушка по типу дум этёрнал
Gra jest nieciekawa, nie wciąga. Nie udało mi się w pełni zrozumieć systemu craftingu czarów, ponieważ nawet nie czułem takiej potrzeby. Uwielbiam crafting w grach, ale tutaj rozgrywka jest tak mdła, że nawet inny aspekt gry spełniający swoje zadanie (czyli MOŻE system tworzenia, którego dobrze nie poznałem w 100%), tego nie zmieni.
While the idea itself is fantastic, I don’t think the game does much to actually live up to the potential. There are a lot of combinations for spells you can do and I know later in the game there are over the top synergies that are supposed to make you feel powerful…but none of that shines through early on. The spell system is poorly explained and feels like little more than increasing a number by a few percentage points instead of meaningful changes. Even if this issue were fixed though, the much larger problem is that you’re not given anything interesting to do with these abilities. It’s hours of fighting through boring corridors of the same enemies with a fairly mediocre story and characters you don’t care about.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23K | 389 | 73% | $3.74 | |
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| $9.9K | 49 | 61% | $8.99 | |
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| $8.3K | 20 | 95% | $19.99 | |
| $2.5K | 11 | 91% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $714.3K | 3.2K | 89% | $19.99 | |
| $714.2K | 1.6K | 80% | $19.99 | |
| $714.6K | 2.3K | 77% | $7.99 | |
| $714.8K | 1.9K | 94% | $19.99 | |
| $713.3K | 952 | 96% | $29.99 | |
| $713.3K | 1.7K | 92% | $19.99 |