
Letters is a fun word puzzle game about friendship, growing up and finding your place in life. Follow Sarah, a shy girl from Switzerland, by moving through her pen pal letters and chat messages. Use the power of words to solve riddles, interact with her friends and decide who she will grow up to be.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 292reviews | 91% | — | $52.1K |
| $14.99 | 22ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Words shape every path Letters carry hope through time Stories find their voice
[i] Rec on sale. [/i] Thumbs up because the studio tried deliver something special here; storytelling and mechanics-wise. UI's polished. However, the story or the choices one makes within the story remain surface-level even as the protagonist grows older. We never get to know the other characters beyond a few lines. Moreover, despite the clear references to 2000s nostalgia, [spoiler] world events from that period never have an impact on any of the characters even if there are from the impacted countries [/spoiler]. Overall, I appreciate that the team wanted to bring different stories and experimental gameplay mechanics to the industry. I wish the game's brevity (and hence the lack character depth) could have been mitigated through budget.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game really surprised me. I wasn't sure what I was thinking when I bought it, but when I played it I found it really novel. I've never played a game like this one! You move around a bunch of text (a conversation, an article, an ad, a spam window, files) and solve simple puzzles to move characters out of your way to access new words on the screen. I finished it in two sittings. I think it was a little fiddly at times, but I didn't use a controller. That may have smoothed it out, not sure. When I picked it up the second time it felt much easier, so maybe it was on me. In any case, if this interests you, go for it, it's not a hard or long game. Blue ribbon <3 thanks, friends. HOWEVER~!! I will say that I didn't pay no darn $15 for this game, and it isn't worth that much. I played it multiple times to get all achievements, and have 3 hours on record (and tbh, I think I left it open a minute). There is no replay value. This is a $5 and under buy.
Beautiful game about how life takes it's turns and passes! It was a very fun puzzle-and-story experience, I loved both figuring out the location and seeing how the story goes and how emotions are portrayed through the letters, I liked it a lot.
A super fun and cute story, really loved it
Letters – A Written Adventure is a beautifully crafted indie game that offers a unique blend of storytelling and puzzle-solving, setting itself apart with an innovative approach to narrative gameplay. Developed by 5am Games GmbH and published in collaboration with PID Games, this title invites players to step into the shoes of Sarah, a shy young girl growing up in Switzerland during the late 1990s and early 2000s. Through a series of pen pal letters and chat conversations, the game unfolds a deeply personal and relatable coming-of-age story that explores themes of friendship, identity, and the sometimes challenging process of growing up. What truly sets Letters apart is its inventive gameplay mechanic that revolves around words themselves. Players don’t just read the story; they interact with it by manipulating individual words—breaking them apart and recombining them to solve puzzles and unlock the next segments of Sarah’s journey. This word-based puzzle system is not only clever but also deeply immersive, requiring players to think creatively about language and meaning in a way that feels fresh and rewarding. It transforms what could have been a simple visual novel into an engaging mental challenge that complements the emotional weight of the story. Visually, Letters embraces a nostalgic and hand-crafted aesthetic that perfectly matches its heartfelt narrative. The game features delicate pixel art and hand-drawn illustrations that evolve as Sarah ages, creating a strong sense of time passing and personal growth. These visuals are not just static images but include charming animations that bring Sarah’s sketches to life, adding a whimsical and intimate touch to the overall experience. This careful attention to artistic detail helps draw players deeper into Sarah’s world, evoking both the innocence of childhood and the bittersweet complexity of adolescence. Beyond its artistic and gameplay innovations, Letters stands out for its willingness to tackle difficult and sometimes uncomfortable subjects. The story doesn’t shy away from portraying real-life issues such as family dysfunction, peer pressure, verbal abuse, mental illness, and even more serious matters like prescription drug abuse and suicidal thoughts. These themes are handled with sensitivity and respect, adding layers of emotional realism to Sarah’s narrative. This mature storytelling approach gives the game a depth that resonates with players, making Sarah’s experiences feel authentic and meaningful. Another compelling aspect of Letters is its branching narrative structure, which allows player choices to shape Sarah’s development and influence the story’s direction. This non-linear approach invites multiple playthroughs, encouraging players to explore different paths and outcomes. The choices feel impactful, contributing to a sense of agency that enhances engagement with the story. This design decision also adds considerable replay value, as players may want to revisit the game to uncover all the nuances and possibilities hidden within Sarah’s life. In summary, Letters – A Written Adventure offers a rare combination of innovative word-based gameplay and deeply personal storytelling, wrapped in a nostalgic yet evocative visual style. It manages to balance whimsy and seriousness, inviting players to reflect on the joys and struggles of growing up in a way that feels both intimate and universal. For those who appreciate narrative-driven games that challenge the mind while touching the heart, Letters stands out as a memorable and emotionally rich experience that lingers well beyond its final scene. Rating: 8/10
英文版的文字游戏,别出心裁的玩法。翻看主角的日记本并进行交互,很有童趣。
哈特暖暖
这游戏还不错。 但是没有不错到想要一遍又一遍来过全成就。
Short and sweet <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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