
A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра была хорошей, но как говорится, есть одно НО. Локализации на другие языки нет (в игре текста на А4 не наберётся). Про обновления разраб вообще не слышал. Раз в год выходит что-нибудь маленькое, ненужное и забаганое. Человек срубил на игре тонну бабла, и забил ♥♥♥. Расширение штата, новые идеи, кооперации с мододелами? Не, ♥♥♥♥♥ надо.
good but game is ruined by griefers and hackers not to mention some people just dont listen also cruiser is made of butter
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its one of the best and most original games i ever played i play it with a friend i met in game and whe got quite good along. and THIS IS THE 4 REASONS I LIKE THE GAME. 1. the multiplayer is very good add blocking people ,or reporting please 2. the game ship is cool you can buy new stuff new suits its cool 3. the game in moons, the moons are fun my personal favourite moon is vow 4.the monsters and living npc creatures i like manticols there funny and they make you fly and the spider is cool. but PLEASE the dogs with no eyes are anoying i realy like your game this is from techravn, t3ch and bye.
Used to be fun when it came out, when it was still streamer-bait. Now every public server is either full of people who ♥♥♥♥ around, die in 15 minutes flat, then leave, or, has one guy in it that speedruns every map like a TAS-bot, while one or two other people just hang around disinterestedly, or, a server with 2 people in it who instantly kick you because they're waiting on someone specific.. Oh, and of course, MODDED servers.. Servers where they hacked in infinite scrap so the game becomes pointless, or a server with some admin-tool nonsense that lets the owner (who coincidentally always happens to be a bored 7 year old) randomly mess with you or kill you. This game was made as streamer-bait, and streamer-bait is what it will always remain as, in my eyes. Might be fun if you have friends, and take nothing seriously, but you'll only be having that fun for around an hour before the charm wears off quickly.. And if you DO like taking things seriously, have fun being endlessly frustrated by other people in your group messing around because this game never figured out if it was a "haha funny" game or a "git gud and win" game, and wound up crippling its potential trying to be both.
Great dev, fun learning curve (with lots of mistakes and dying), and a perfectly tuned game loop that keeps you working to be better on each run. Some memorable natural unscripted scares too!
really good game if you wanna get clapped by a bug
I'm getting tired of writing reviews on this account so let's keep this short and sweet fun with friends and getting them killed is one of the finest pleasures in life but then it gets boring unless you grind 7.5 to 8.5/10 depending review by the slightly fatigued klasi_46
дайвинчик вышел на новый уровень
one of the worst $10 i ever spent
игра норм но нет друзей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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