
Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits. Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the name of the king, you need to build flourishing cities, explore and produce resources, and protect the economy from cheeky bandits.

Resources are scattered across the game map
Acquire resources by founding cities
You decide building placements; cities manage citizen needs autonomously
Cities have their own budget and resources

Cities buy/sell resources and goods independently
The player receives a percentage of taxes from city trades
Wealthy cities are generous; poorer cities are stingier
Happier citizens pay more taxes, increasing city revenue


Protect cities from robbers attracted by wealth
Purchase goods through the castle for various needs and improvements
Strategically trade goods for profit or store them for harder times
Various scenarios with different challenges for dynamic gameplay
Relaxing city-building without outside threats 🏰
Watch the complex economic systems unfold on their own 📈
Research many different production buildings and resources 🏭
Send out your knights to scout for new lands or to protect your economy from cheeky bandits 🤺
Check out our campaign and help the king and his trusty advisor, Mr. Nuts, prepare for their special event 👑
Or play on your own terms in sandbox mode 🤸
Create your own scenarios with our built-in scenario editor and share them on the Steam workshop 🔨
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is just a broken version of any anno game. The economy and logistics don't make sense. I highly recommend if you are interested to get it on a steep discount sale, its very repetitive and boring through the campaign where it makes you start over each level because it knows it lacks depth to drop you in the next level to continue where you left off to achieve the next stage. You could probably get 18 hours out of it, however already seeing the gameplay loop killed it for me. There is next to no challenge and the UI is fairly misleading making you believe its a very micro managed game however its very, very simple.
So, I just finished the achievements for the game after however many hours it says I've got. 87 hours on record, with the majority of it spread out over 2 weeks, and most of that time itself just having the game run while afk because some supplies take a lot of time for transporters to deliver. My personal feedback is that the game is overall enjoyable and fun for people who like city building and city management. Overall being the keyword. Pros: The game has a smooth graphical flow, the UI is simple enough for the grand majority of things, the story of the campaign is straight to the point in terms of teaching you during the first few scenarios, and it can feel satisfying to get a fully functioning map full of stuff being traded from city to city. Cons (or just my personal gripes that I think they could adjust to make it feel/look/play better): 1. The biggest pain is the inability to control or adjust the market prices. I think there's some vague market fluctuation you can control by having 1 specific town for each specific set of items, which triggers the supply and demand pricing, but at times the pricing makes no sense despite the sheer volume of items available in the whole region. I think it'd be useful to be able to go into a specific town's UI and adjust the prices manually, or leave it automatic via some sort've secondary menu. 2. This review comes right after the new mountains/water tile "reclaiming" option has become available. I LOVE that they added this in, but I think it's too expensive. Also, you can't build bridges of land or flatten a path through mountains, the tiles NEED to be against the town's main border, and you can only do this 1 tile at a time per city. I'd highly recommend lowering the material cost by at minimum 50% of the update's release patch rate and allowing this to be done via the castle's units, rather than a town's (if possible). Meaning, it's currently restricted to towns that have the resources, and to that town's adjacent tiles. Open up the map a bit for play. 3. There is definitely an issue with the gameplay if most of my time is just afking. So, my suggestion is to add an even faster time speed if it won't conflict with the game's memory or processing. If not that, then adjust the speed that "jobs" can produce what they produce. I only play the game on x3 speed because I need the wood for the carpenter's to cut wood so that I can upgrade buildings so that I can have more peasants and workers and such so that I can build the next stuff and do the next research. It takes a long time, and that part can be cleaned up. But, again, OVERALL I enjoy the game. I do also think the "needs" of the citizens is too high, and it actually bottlenecks a lot of the gameplay. Otherwise, adjust some stuff and far more players will come to check out the game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it might be short but i am enjoying it as much as i can <3
很棒的遊戲,需要規劃好不同城市間的距離,分工,到最後完成貴族超級麻煩的要求,舉辦完派對,做完真的很有成就感。 然而城市間的商人,時常看到只出去買1、2個貨物,完全沒有達到負荷,即使增加商人負重和數量,後期城市仍然會出現商人超負荷,這點玩到後面是覺得很困擾的。 即使如此,整體還是推薦的,盜賊放著不管也沒差,很放鬆可以放著看小人慢慢的彼此交易,對於小品遊戲來說,是個很棒的作品。
Cool game ! I love trade !
not the worst game, however once you start expanding the citys auto buy likes to buy single unites causing them to over tax trade network for no real gain good few hour time killer, only on Sale
I love this game. Its easy enough for cozy gaming but you still have to have a strategy in mind. Also absolutely unique art style!
Recommending it because i love the economic system and i think the devs succeeded at what they were trying to do. The game isn't very fun since there's 0 challenge and the novelty wears off quickly, i wish there was a hard mode in the campaign not for people who want a challenge but just wants understanding the game at a very basic level to be a requirement to succeed.
A very nice and straightforward trading game. Recommended if you want something simple or chill, not recommended if you want something challenging or dynamic. Everything in the game works great. Trading between cities, upgrades, income management, combat, exploration. It's also very linear. You have to research things in a certain order. Once you figure out how to make money there's not many different ways to build your kingdom. Combat doesn't require strategy just numerical superiority. None of that is bad but the game will probably disappoint you if you care about those things. The only criticism I have is the campaign is not fun. Map after map your tech tree is wiped and you start with the same super basic cities. The game isn't interesting enough to make starting over 5-10 times worthwhile. At least give the player more significantly improved tech unlocks and starting cities as they progress. On the other hand the built in custom maps are nice and there's workshop support (which I haven't tried). I'd recommend doing the tutorials and [i]maybe[/i] the first mission then trying out custom maps. All things considered the game is great as long as you don't expect it to be something it's not.
Am Anfang macht es wirklich Spaß … Dann spielt man den nächsten Teil der Kampagne und den nächsten und merkt: Es ist immer das Gleiche. Das Spiel entwickelt sich nicht weiter, und es dauert pro Abschnitt einfach immer länger, weil man erst einmal auf das Level des vorherigen Abschnitts kommen muss, um dann etwas weiterzuspielen und im nächsten Kampagnenabschnitt wieder von vorne anzufangen. Von der Idee her ein schönes Spiel, die Umsetzung bleibt dann aber irgendwie ideenlos …
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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