
A contract with fine print and a hateful landlord leave a man about to explode. Let Me Poo! is an incremental clicker where you headbutt through endless walls to reach the toilet. Face the ultimate urgency before it's too late!
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About
What seemed like a perfect apartment turned into a nightmare. A man who desperately needs to poop is about to explode because he didn't read his contract carefully.
Let Me Poo! is an incremental clicker where your goal is to take a dump. Help our bald friend relieve himself by headbutting his way through endless walls built by his hateful landlord.
Visceral Satisfaction: Feel the impact of every hit with screen shakes, huge numbers, particles, and a comic-book style that makes smashing walls as satisfying as hitting the toilet.
Walls: From simple cardboard boxes to nuclear lead shields, enriched uranium walls, or golden barriers.
Partners: Invest your earnings to recruit absurd helpers (spray, poop, toilet paper...) to boost your passive damage.
Prestige System: Hit an unbreakable wall? Cause a massive concussion, let the ambulance take you, and come back stronger with permanent Neurons that multiply your strength.
It's just you, your head, and ultimate urgency. Download it now and don't poop yourself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
This is a Newgrounds-style game that you'd play as a 7 years old and think it's the funniest thing ever. The first 20 minutes of gameplay require tons of clicks until you unlock proper automation. Then it becomes an idle game that you can theoretically play in the background (that's what I did), but it's not really convenient since it doesn't handle alt+tab well - its window gets completely minimized when you interact with another monitor. The progression isn't too balanced. The beginning is a drag, the middle plays itself and you only prestige to upgrade passive skills, and the end is unbelievably slow due to the billions of health points of the final walls. I'm suspecting that at some point the game significantly slowed down for me, because in the final rounds it took me longer than before to take down the middle walls. Maybe there's a memory leak or other slowness related to the amount of things that happens on the screen? I turned down all effects and sounds and it didn't help at all. The game would be much more bearable if it had at least 2 more levels of helmet upgrades. They end at a pretty weak level when it comes to later walls, and you end up with billions of unused coins. You can't even exchange them for the prestige currency. So either add 2 helmet levels, or remove the last two walls and end at the 25th one. The prestige is also weird. It's much faster to repeatedly grind the first 15 walls and prestige than to continue grinding the tougher walls. There should be a much higher reward for wall #25 than for wall #15. They're currently both 3 points I think? There's no reason to do the longer loop. Overall, even as an idle game in the background, it still felt not worth the time. There are some unfinished parts and bugs, like: [list] [*]The coin meter shows a negative number above it every time you punch the wall, because it shows what [b]damage[/b] you did instead of how many [b]coins[/b] you gained. Was this vibe coded? [*]The "frenzy x5" text appears at the start of every run, even if the frenzy is inactive. Only activating the frenzy and letting it end makes the text disappear. Really... was this vibe coded with no testing? [*]The frenzy progress bar has a "?" next to it. It never changes. [*]There's no tutorial about critical hits or buddy combos. I learned of them through the achievements, not through gameplay. [*]The game has no taskbar icon. [/list] The ending is as satisfying as you could expect: the "my first Newgrounds flash game" level of quality. If it's super cheap, you could get it to make your kid occupied with fecal jokes and make them destroy their computer mouse with the required thousands of clicks. There's no alternative to clicking - no keyboard keys, no hold-to-click. Key gotten through Curator Connect. I wouldn't buy this myself.
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Languages: English, Spanish - Spain, French, Italian, German, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +22 more
through the art of breaking many doors, you soon may poop. idler / incremental is exactly what you see. man needs to relieve himself and the only way to do so is smashing through increasing dense objects blocking his path. relatively simplistic and easy to master, but a nice little idler to side screen for a bit while you get other tasks done. don't forget to poop
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $221 | 6 | 67% | $1.99 | |
| $0 | 58 | 84% | Free | |
| $76.1K | 900 | 72% | $2.79 | |
| $2.3K | 93 | 88% | $0.99 | |
| $1K | 12 | 75% | $2.49 | |
| $373 | 3 | 0% | $3.99 |
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|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
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| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 |