
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An endlessly replayable, roguelite survival action game from the world of LET IT DIE in which you scavenge SPLithium in the brutal depths of Hell Gate and fight to make it out alive, or rot into oblivion.
In this hellish environment, each exploration features randomized enemy placements and loot, making no two runs the same. Die, and lose not only the items you’re carrying, but even your own Body.
Continue evolving your strategy to descend deeper into Hell Gate and return with items and equipment that you can use to craft weapons and armor that will strengthen you in your runs.
Begin your descent into the depths of Hell Gate as one of Raiders, each with different skills. Experiment with each Raider’s unique playstyle, high-powered skill, and passive abilities as you obliterate all enemies who stand in your way.
For Raider mastery, death is only the beginning. Every run accumulates Mastery Points that you can use to continuously enhance your Body. Utilize Mastery Switch with eight different Bodies to switch up your playstyle so that your enemies never know what’s coming. There are countless ways in which you can build your Body to suit the playstyle that best works for you.
Team up with a friend and descend into the depths of Hell Gate, an apocalyptic chasm teeming with monstrous creatures known as Yuckies and hostile Yotsuyama forces who will come at you without end.
Watch each other's backs, and your chances of survival will rise dramatically.
The Raiders Association looks forward to your return—with pockets full of SPLithium.
Weapons and armor come with randomized traits that create endless possibilities for buffs and attacks, making each find a unique, once-in-a-lifetime discovery.
“Death Jamboree” returns from DEATHVERSE: LET IT DIE in a new form! For those who love competitive play, we recommend this PvP mode.

Having finally recovered from the unprecedented destruction of Earth Rage, humanity was once again struck by a terrifying new menace. A giant chasm, large enough to swallow an entire city, suddenly opened up in the ground one day.
How deep was it? What did it lead to? No one knew. Those who ventured to investigate all perished, and it became known as the dreaded “Hell Gate.”
Common sense should have kept everyone away. But the discovery of a rare and valuable resource inside, along with the pull of a mysterious rumor, drove people to madness.
“Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.”
To find it, one would have to jump into the abyss and overcome unimaginable difficulties. To fight through nightmarish hybrid monsters, unsettling hostile environments, and humans consumed by greed.
“Kill anyone who gets in the way”
The Yotsuyama Group: a megacorporation who will stop at nothing in its cruelty and evil. Hell on earth, hell in the Hole. Your only safe haven? Iron Perch, a floating base in the sky.
But don’t be afraid.
You’re a Raider—an immortal adventurer.
You can die and come back as many times as you want, switch Bodies, and race down a path of carnage! Take a death-defying dive into Hell from your base at an altitude of 30,000 feet.
To become immortal, you will need to abandon your past and sever all ties.
But don’t worry, you’re not alone. The coolest and wildest bunch there is is waiting for you at the Raiders Association!
A tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue, a proud and beautiful Raider... and many more for you to meet!
Fearless adventurer, the depths of the world call to you.
Take on the Reaper’s challenge and seize your future from the bottom of Hell!
Uncle Death challenges you to reach the deepest part of Hell Gate and collect a mysterious super-energy. This is both a mission and a trial.
The trial has a set time limit, and when it expires, the entire world undergoes reincarnation. In other words, it resets. Each new world may bring unseen equipment, enemies, and fields.
In this game, each new season marks a full restart. Your story progress, Raider Rank, inventory, and masteries will all be reset. However, Death Metal, any elements purchased with Death Metal, and most edition bonuses (such as Body types and decorations) will not be reset.
Keep exploring the ever-reincarnating Hell Gate that presents endless possibilities with each run.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 809reviews | 53% | — | $191.6K |
| $24.99 | 920ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сначала тут была куча текста, но всё профукал. Плюсы: - Графика; - Всё тот же сюрреализм, как в первой части; - Дизайн; - Музыка; Минусы: - Деградация геймплея (такое чувство, что есть) - Мало музыки; - Однообразные противники (во второй части можно было и получше сделать, как и другие перечисленные пункты); - Нет перемещения по этажам, как в первой части; - Умер = всё заново. В первой тоже так было, но там хотя б можно было перемещаться по этажам; - Смена актёра озвучки Дяди Смерть. Сначала было интересно, но в итоге устал от игры. Лучше сейчас поиграю вновь в первую часть или подожду offline режим к ней.
If you are part of those that liked the first Let It Die game and hated this game, hear me out. I have originally purchased this game on launch and got refunded before 2 hours of playtime. The main reasons is that it was forced PvP and they made the game an extraction type. BUT, repurchased the game since it was 70% off at the end of June 2026, decided to give it another shot, since extraction timer is now better and they put a solo mode (and duo co-op too). Got frustrated from dying to cheap attacks with ridiculous range, uninstalled the game and gave it a bad review. THEN, decided to reinstall and got better, learned to actually block and counter attacks (believe me, it is a complete game changer, it will improve fights ALOT), now it is actually doable and fun. Bosses are still somewhat hard, but doable. I'd say I am average/good at this game, but not a pro, and I have finished the game (at its current state/season with the river of souls as its last area and berserk mironette as the last boss) in about 2-3 days, so it's not extremely hard, but still challenging. Its got some replayability value. Only bad thing I would say is the fact that your progress resets after each season (except a few things like cosmetics and stuff bought with death metal).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if u like good jank this is fun and painful and everything evil in the world
Just remove the humanoids from the game and that's it
회차 클리어 후 후기입니다. 한판한판 자체는 캐쥬얼하게 즐길 수 있었던 것 같습니다. 전체를 놓고보면 꽤나 하드하지만 말이죠 특유의 분위기도 너무 좋습니다만 한가지 아쉬운 점은 유저인 다른 레이더를 만나기 거의 불가능에 가깝다는 점 입니다.(도전과제 불가능에 가까움) 플레이 타임 중 완전 뉴비일때랑 도중에 몇판 제외하고는 계속 pve가 아닌쪽으로 하고있지만 급작스럽게 우연히 만났던 한명을 제외하고 단한번도 마주치지 못했고 매칭을 통해 유저와 만날 수 있는 모드는 1시간 이상 켜놓고 기다려봐도 매칭이 되지 않았습니다.(매칭 대기중인 유저가 있다고 메세지가 나옴) 매칭이 안되는건지 유저 자체가 없는건지는 알수는 없지만 현재를 기준으로는 pvp를 기대하시는 분들의 만족은 충족하기 어려울 것으로 판단되며 pve만 즐겨도 꽤나 즐겁게 할 수 있습니다. 기껏 열심히 키운 바디를 억까나 급작사로 인해 잃을때는 꽤나 기분이 썩 좋진 않지만 클리어를 하고나면 달성감이 어느정도 충족이 되기에 감안 할 수 있는 부분이긴 합니다. 저는 추가 에디션 없이 플레이 하였으나 추가캐릭터나 꾸미기 또는 무게등등 아이템 관리에 자신이 없으신 분들은 기본이 아닌쪽으로 하시는것을 추천드립니다.
30 hours and it still doesn't work. I tried, but compared to the first title, this game is just a waste of time. What a shame, considering how much I enjoyed the first one on PS5.
Much better then what i was expecting. the spirit of let it die 1 is very much alive in this game. youll be scavenging materials to craft new weapons and armours, learning your way around new weapons and enemies like the old days but a TON of things have been changed and streamlined. this game really focuses more on build crafting of your body (and its subsequent cores) through use of the mastery system. like let it die 1 there are multiple archetypes of character you can chose from. like in the first game some fighters had large death bags making them more suited to collect gear and weapons, theres a character like that here, like in let it die 1 you had your attacker class focused more heavily on offense at the sake of defence, theres a character like that here so 7 body types to chose from (with more on the way) BUT! these characters can also be switched to a different style of play that compliments their archetype. for example im playing as timothy right now who feels like the all rounder type fighter. i can switch to a more defense and gathering type class if i want to focus on gathering resources for the next few runs. theres even more to the characters as well in that each has there own special ability (this worried me initially). my character has the ability to heal his wounds and build his rage bar (yep rage is in this) every 40 or so seconds. i was worried this would make the game cheesable but as you go deeper into the hell gate pit this skill actually balances out quite nicely, healing you for just a small amount as your health increases but giving you rage to use on special attacks. theres no durability so you can go nuts using rage as much as you like and not worry about breaking gear. the weapon mastery system has been retooled into a branching skill tree with paths you can priortise for your play style. in my characters tree i can, increase his death bag capacity,increase his damage with certain brands of weaponry (like how LID 1 had DOD arms, war ensemble etc this game has its own brands for gear too) increase the amount of SPLithium i gather (which plays a much bigger role in this game), make my special skill cool down faster and be more effective etc. Decals are gone but their effects live on. when you pass through a level you characters body will "level up". think of this as like moving from a 1 star fighter to a 2 star fighter etc, and each time you level up youll be given a choice of three cores to pick from. these are always random but they have potent effects. you might get a body core that increases your HP, provide you with healing when you crouch down AND allow you to navigate to certain parts of the map via special shroom paths you normally wouldnt be able to use, you might a core that increases your offense power by 10%, increasing your rage limit and rage gain or you might find one that drastically increases your blocking capability AND death bag capacity...the weapons and armour you craft also come with random rolls now which is very good at making you consider what build options youd like. would you like to aim for an armour set that has multiple stamina regen and capacity rolls (like golden heart decal) or would you go for one that provides a mixture of buffs to all stats (like the fighter decals) how about a set of weapons that specialise in maximising rage damage, counter strike damage or guard break damage? im sure theres more as im only quite early in the game but already im excited to try new combos with the other characters (like the class with a shoulder mounted turret because enemies can overwhelm you quite fast numbers wise) theres so much more i want to talk about but after thinking i was going to play for 20 or so minutes 4 and a half hours have gone by so ill sum it up like this. this game has HUGE potential. im just scratching the surface and running into new enemies (what are these ear, eye , mouth keys for?) so i was concerned that enemy types seemed a bit low but we need to remember the devs have pivoted to PVE so id expect more on the way. the music is a bit lacking. lots of tracks made by akira yamaoka and some indies but theres way more pop/dance sounding tracks (the devs snuck in some let it die 1 floor tracks as well). they do give you the option to decide what tracks to listen to in your home base and when youre out in the hell pit which is cool. Let it die 1 fans... jump in. youll be getting a more streamlined version of the experience LID1 provided, it has features people wanted in LID 1 like playable co-op ... PVP is still there IN A SEPERATE MODE, so you wont be forced in to it. no one will be raiding your base and stealing your hard earned resources whilst youre at work or just want to take a break for a while. at the current price its well worth your time. if it matters ive been playing let it die 1 since launch on ps4 and made it to the top of tengoku, currently playing a fresh file on PC thanks to the offline key and like say i think this game has huge potential but it definitely needs your support so the devs can continue to keep it going. people were quite negative about let it die 1 when it first released, calling it a predatory, P2W, MTX ridden, overly hard game designed to steal your money.... but we knew better then to listen to the whiners didnt we? ;) jump in senpai.
优化太烂,居然没日语配音
This is fundamentally NOT an extraction game; at least not in the way games like Tarkov, Arc Raiders or Marathon are. While you do enter a map to gather and extract loot and resources, the gameplay loop and progression is much more in line with a traditional rogue-like formula. At the beginning of each run, you select a character with their own unique stats, ability and skill tree, who you will be forced to play as for the remainder of that run. Each run is divided into multiple stages of increasing difficulty which you have to complete sequentially until you finish the last stage or die. Your character's level is reset every time you die or complete a run, so you cannot use higher-level equipment from later stages in the earlier stages; the only thing that carries over is your skill tree and kill coins. If you saved equipment from a previous run, you will still have to switch it out from storage every time your character levels up again, so each run effectively still feels like starting from zero, in a way. It is a much simpler game compared to the original LET IT DIE, but it still retains that same essence and jankiness of it. LET IT DIE: INFERNO is like having your highest of highs be interrupted every 30-40 minutes by a momentary but extremely severe lowest of lows. This game is heroin. Running around the psychedelic environments gathering loot and eating weird creatures, navigating enemy encounters and watching the enemies turn into discoloured ooze after you slaughter them - it's all incredibly addictive, so much so that it feels hard to put down and walk away from once you get accustomed to the gameplay. It would be nigh impossible if dying in this game didn't feel so disgustingly soul crushing due to how much you feel like you lose. For a -50% discount at the price of $10 it's well worth it. Depending on how quickly you learn and understand the game, there is about 5-10 hours of genuinely enjoyable content to get through before it starts feeling a tad bit repetitive. While the game looks slick and graphically feels like an improvement upon the original, you can tell it is a budget title due to the limited content, asset reuse and self-serving gameplay.
I want to like this game but the performance seems deceptive. I meet the system requirements but the framerate is wildly inconsistent.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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