
An open-world survival crafting game for 1–8 players, blending intense dungeon crawling and ARPG combat with peaceful farming and creative building. Take on quests and explore a vast, procedurally-generated world full of danger and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With only the tools in your backpack and a can-do attitude, begin a new life on a mysterious archipelago of islands. As you explore uncharted lands, you are free to choose your path and shape your own journey.
Embark on your journey solo or team up with up to 7 friends in seamless online co-op. Len’s Island is carefully balanced for both singleplayer and multiplayer, offering a rewarding experience whether you're building alone or battling alongside others.

Whether you're a fearless warrior, creative builder, or skilled farmer, your choices shape your adventure. Explore the world at your own pace, refine your skillset, and advance through a flexible progression system guided by your preferred playstyle.
From peaceful to hardcore, select the difficulty that fits your style, or fully personalize your game by adjusting the world settings to unlock infinite possibilities.

Master the art of crafting and enchanting to create powerful weapons, sturdy armor, and essential survival tools. Gather resources from the environment, refine them, and combine them in endless ways to suit your playstyle. Prepare food, brew potions, and upgrade your gear as you progress, ensuring you are ready to take on the next great challenge.

Descend into dangerous dungeons to defeat challenging bosses and unlock valuable loot. Each run is a test of skill and preparation, where strategy and perseverance determine success. Uncover hidden lore, complete unique quests, and earn powerful upgrades that will aid you in both combat and survival. The further you go, the greater the risks and the rewards.

Construct your perfect homestead, from a cozy farm to a sprawling network of fortified strongholds. Customize your buildings with a variety of build styles, then collect and purchase decorations to make your house feel like home. When harvest moons rise, build powerful defense systems to protect your base from enemy raids and claim the rewards of the full moon.

Create your own adventure by completing quests that take you off the beaten path. Obtain unique rewards for fulfilling challenging objectives and track your progress in the compendium. There’s more than one way to progress in Len’s Island.
Are you ready to conquer the island and uncover its mysteries? Dive into Len's Island, where every choice shapes your destiny. Whether you're seeking intense combat, creative building, or a survival experience, the island awaits your arrival. Your adventure begins now.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just kinda mediocre. The combat is really bad. The building is fairly bad (especially when its used as a mechanic for world exploration). The world feels pretty early access, with basically nothing in it. Only notable thing is the isometric twist on this bloated genre. Wouldn't really recommend, and would suggest rolling the dice on a different openworldsurvivalcraft slop title if that's what you're in the mood for (which you must be, otherwise you wouldn't be here).
Eh, its a cute game but it got old kind of quick. Played it solo, probably more fun with a group.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Thai, French, Korean, Russian, Portuguese - Brazil, Italian, Traditional Chinese, Japanese
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нету раналдо
バグが多すぎる。 日本語翻訳が意味不明な上に、文字化けだらけなのでNPCとの会話はほぼ不可能。ダンジョンの出入りのロード中に倒されたりなど細かい点を挙げれば数えきれない程。 戦闘も非常に単調、敵のモーションが少なく敵のモデリングも使いまわしだらけ。後半になると敵の体力と攻撃力が上がるのみ、しかも大量に出現するため面白みの欠片のないクソ。一回殴ろうとすると基本被弾する点もクソ。 ボス戦も基本的に数値で殴ってくるタイプしかおらず再戦したいと感じたボスは一体もいなかった。 装備の選択肢もほとんどなく戦闘面は本当に終わってる。 UIも本当に酷い、インベントリやバック、商店辺りが特に酷く分かり辛過ぎる。 全体的に多少プレイすれば修正すべきことが山ほどあると気づくはずだがまっっったく修正されていない。 総評としてこのゲームに3000円の価値はない、無料げーでも途中で辞めるか悩むレベル。 評価が非常に好評だし大丈夫だろうとこのゲームを買おうとしてる人は本当にやめたほうがいい、中身スッカスカの味のしないクソゲーをやることになる。
Relaxed Atmosphere Survival Craft game. This game reminds me of Raft a lot, I guess mostly because of the setting, and the fact that you do a lot of island hopping. And I like Raft, a lot. This is a great game to just relax a bit. It doesn't have much depth, but the exploration is fun enough and the dungeon crawling/combat is fun enough to keep playing. I also feel like the game caters well to multiplayer. Example, the skill system has 4 categories, so each player can specialize in their own niche, which makes you think about who does what. It makes each player feel special and rewarded for the things they are good at (because of their chosen skills). Didn't notice any bugs, apart from this one bush in the middle of our base that we couldn't remove until I spammed some abilities and suddenly it was gone.
I will say that Len's Island is a good small game. It's not mechanically deep and not too long but it is a fun wee little island explorer/building cozy game. The game does feel slightly abandoned as the dev has said they've been working on controller support since January. Don't know how long that takes to actually do but 7 months at this point feels a bit long. I wouldn't be expecting any new features/expansions any time soon.
I am sorry but I can hardly recommend it. Played 1.0 version about a year ago. Now seeing it still rated Very Positive makes me wonder how. The following might get a little emotional. The whole game feels like a college project: [olist] [*]Awful building variety, around 30 craft stations But Fewer than 50 actual furniture or decorations (and yes I have 2.3% achievement for unlocking every decoration items); [*]Absurd restriction of placement by height differences, obstacles, edge, supports, and combining with random terrain make it even worse. No grid alignment but cumbersome placement, for example, no curtain on the other side of the window, no chicken coop on the base. Back then there is even no moving option, you need to dismantle and rebuild, which will drop any materials that exceed your backpack size, you need to pick them up again everytime. For automation, only farming has somewhat semi-automatic system; [*]NPCs are basically customer service bots, no story related interaction mostly, no character writing; [*]clunky combat system will eat your skills because of a slight height difference; [*]shortage of high level weapon identity, imagine a 2025 year game having a diamond sword and a wooden sword with the same single special skill bigger slashing; [*]all enemy types can be counted on one hand, most of them falls into similar category; [*]monstrosity of material consumption with said almost no automation; [*]awful storage and backpack size, while a single new building require almost a full backpack of materials. You can only take the materials from your backpack to build; [*]periodic raids force you to defend but the wall building is ugly and annoying due to the building system and the random terrain, on top of that, a wall can simply stop your towers from attacking even though your towers are much taller than the walls; [*]underworld mining... no sign or color difference for the lava zones on the map (while there are materials you have to acquire), no meaningful landmarks for navigation, an empty, dull skyblock maze that constantly forces you to build an absurd number of bridges over and over. [/olist] A 25 bucks game gives little to play. For anyone who is interested in this game, please go try Abiotic Factor, V Rising, Core Keeper, or any other positively rated game within the same genre. Likely they are better designed.
Lens Island ist ein faszinierendes und atmosphärisch starkes Spiel, das mit seinem abwechslungsreichen und spannenden Content von Anfang an überzeugt. Die Mischung aus Erkundung, Kampf, Aufbau und Abenteuer fühlt sich sehr stimmig an und sorgt dafür, dass man immer wieder motiviert ist, weiterzuspielen. Besonders die Spielwelt und das allgemeine Gameplay schaffen eine tolle Immersion und machen richtig Lust auf mehr. Was mir persönlich jedoch noch fehlt – und hier richte ich mich direkt an die Entwickler – sind mehr Waffenmöglichkeiten, insbesondere im Bereich Magie. Magiestäbe oder Zauberstäbe mit unterschiedlichen Effekten würden dem Kampfsystem noch mehr Tiefe verleihen und das Spielerlebnis deutlich erweitern. Gerade in einer so fantasievollen Welt würde Magie hervorragend passen und das Spiel nochmals interessanter und abwechslungsreicher machen. Abgesehen davon gibt es aber kaum etwas zu kritisieren. Lens Island bietet bereits jetzt sehr viel Spaß, Inhalt und Potenzial. Für mich ganz klar 5 Sterne ⭐⭐⭐⭐⭐. Ich werde dieses Spiel definitiv auch auf YouTube als Let’s Play aufnehmen, da es sich perfekt dafür eignet und ich es gerne weiterempfehle.
Love this game! I recently started playing with my boyfriend and it's been pretty entertaining. The visials and soundtrack are very fitting and make the game feel pretty polished. There are a few small bugs here and there but nothing that has seriously affected the experience. I'm about 50 hours in and I still get that itch to keep playing! I would definitely recommend this game to anyone looking for a casual building and survival game.
2 hours in and have requested a refund: Building is poor: Build menu is a clunky mess. Build items have an extreme and highly limiting snapping that means they cannot be built if there is a slight obstacle and the structures you can build are limited around a pre-set. Nothing like the freedom of Valheim or similar. Combat is truly awful: I worked out how to set my block to right click, as it must always be, but this means I can no longer split stacks as it tries to block and closes the build menu. Having "Q" as the default is absurd. What if I want to move and block? No target lock and slow, exaggerated, uncancelable attacks mean you have to rely on griefing with power attacks. Combat as with all the movement is so slow and clunky. Inventory: What do you mean I cant pick up any more wood but I can pick up 50 more bits of stone? Generally the inventory is a mess. When crafting don't make me sift through the tabs to drop each item into a box, just craft straight from my materials. Overall it costs more than other games in the genre like valheim but it feels like a half-finished, untested knock-off. Sorry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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