
An open-world survival crafting game for 1–8 players, blending intense dungeon crawling and ARPG combat with peaceful farming and creative building. Take on quests and explore a vast, procedurally-generated world full of danger and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With only the tools in your backpack and a can-do attitude, begin a new life on a mysterious archipelago of islands. As you explore uncharted lands, you are free to choose your path and shape your own journey.
Embark on your journey solo or team up with up to 7 friends in seamless online co-op. Len’s Island is carefully balanced for both singleplayer and multiplayer, offering a rewarding experience whether you're building alone or battling alongside others.

Whether you're a fearless warrior, creative builder, or skilled farmer, your choices shape your adventure. Explore the world at your own pace, refine your skillset, and advance through a flexible progression system guided by your preferred playstyle.
From peaceful to hardcore, select the difficulty that fits your style, or fully personalize your game by adjusting the world settings to unlock infinite possibilities.

Master the art of crafting and enchanting to create powerful weapons, sturdy armor, and essential survival tools. Gather resources from the environment, refine them, and combine them in endless ways to suit your playstyle. Prepare food, brew potions, and upgrade your gear as you progress, ensuring you are ready to take on the next great challenge.

Descend into dangerous dungeons to defeat challenging bosses and unlock valuable loot. Each run is a test of skill and preparation, where strategy and perseverance determine success. Uncover hidden lore, complete unique quests, and earn powerful upgrades that will aid you in both combat and survival. The further you go, the greater the risks and the rewards.

Construct your perfect homestead, from a cozy farm to a sprawling network of fortified strongholds. Customize your buildings with a variety of build styles, then collect and purchase decorations to make your house feel like home. When harvest moons rise, build powerful defense systems to protect your base from enemy raids and claim the rewards of the full moon.

Create your own adventure by completing quests that take you off the beaten path. Obtain unique rewards for fulfilling challenging objectives and track your progress in the compendium. There’s more than one way to progress in Len’s Island.
Are you ready to conquer the island and uncover its mysteries? Dive into Len's Island, where every choice shapes your destiny. Whether you're seeking intense combat, creative building, or a survival experience, the island awaits your arrival. Your adventure begins now.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had this game in my list for a while , the game , i like it , i wanted to play more since i lost my dog recently and i wanted to adventure with a dog but i keep getting frustrated at the controls . there is an update about full controller coming posted in January but no actual news since then , it does feels like an abandonware at this point. That's sad , i like it but i can't play it as it is , i have trouble finding a game where your pet follows you everywhere this one felt good , hopefully it will get there someday.
Len's Island is a very cozy game with a nice building system. It's a great effort brought forth by a relatively small team. The story builds enough intrigue in the beginning to go out and explore the world you've been put into. I would highly recommend it if you want to spend a couple of days playing something during downtime from other games. That being said, there are a couple of things I have to note. When you love a game, you feel more passionate than anything to see it be the best that it can, even when you know these hopes will possibly never be fulfilled or addressed. - Combat - The combat is an interesting twist on what one might be used to. Each weapon swing opens a window of opportunity via a bubble that, when triggering another attack when that bubble is present, the next attack in the sequence will deal critical damage. This creates a unique debate on whether you want to commit to the attack sequence or interrupt by dodging out of the way of enemy attacks. There is, however a problem that arises later on in the game. When you are being swarmed by enemies that can take and deal considerable amounts of damage, there is an argument to abandon the idea of playing this rhythm game and instead kiting enemies around in circles, preferring to use your weapon's abilities more than anything. Secondly, the weapons in this game are fine in principle. You have the option of making a shield for bonus armor when equipped, a spear for poke damage, a sword for standard combat and more. There is one big question mark I place when it comes to the stat distribution of these weapons. Why is the hammer, a weapon dictated in logic to be a heavy object thus packing a punch at the cost of swing speed, the fastest attack speed weapon you can craft? When you realize that the hammer has good damage and the fastest swing speed, why consider any other weapon? It is a tad disappointing that the only consideration once you manage to upgrade most of your weapons is what abilities you prefer to use to poke enemies to death with. What armor you equip is a significant factor in your combat capabilities. This game has a lot of armor sets, some sold by vendors, others found in dungeons. The inventory management in your character tab, however, is a cluttered mess. If I may be so bold as to recommend a theoretic alternative, I could envision a radial menu stemming from the armor slot the player first clicks circled by all the different armor pieces they have unlocked in the usual order. This would cut down on the absolute clutter that is that menu tab. - Building - As a sucker for letting loose my creativity in games, I was happy to see a snap point-based building mechanic in the game. There is a good amount of building blocks and decoration items to make your builds feel cozy and lived-in. My only grievance with this system is the inherent lack of triangular foundations and cross-beam, along with more styles. - Mines - To get most ores (excluding tungsten), the player would have to go down into the mines of the world with multiple entrances, acting as a limited alternative to boat travel for getting to other islands in the world. The spelunking experience felt nice to wander around in and hitting ores to see if my tools were high enough tier to mine was also an experience of all time. Some areas in the mines have some nice ambient story-telling in the form of ruins. - Islands - Considering this game is called Len's Island, I was not disappointed to find myself starting off on an island. One of many in fact. Getting around from one to the next on boat felt nice, though I would find it remise to leave out how I would have loved some small wave physics of some kind to really sell it. There is however a major caveat that somewhat lessened the experience for me. The islands are not purely randomly generated in shape like other island games. Each island's position on the map, excluding the starter island, seems to be shuffled around when creating a new world. That is the only pseudorandomization taking place. I was also somewhat let down by the scale of everything, with the world border being a massive, impassible glacier that surrounds the entirety of the map. Perhaps it is my preference toward the voyage from one to the other where I can tune out and listen to some good sea shanty music. - Final Notes - Throughout play, I learned to appreciate lots of things within the game. The harvest moon events making the night more dangerous, along with besieging your outpost if you bought any (I recommend not doing that too early on). The pet system acting as a small resource vacuum was adorable. At some point though, I found myself waiting for ingame processes to end so I could continue. The tasks and rewards are not all made equal, like the final cooking task granting you probably the last building blueprint you're still missing at that point which is a small supply barrel. My recommendation is setting your own goal for the day and knocking out these tasks as a side objective rather than making them your main objective. There is also one last thing I would like to mention. I had no issues with the normal difficulty for enemies up until the cursed version of the last dungeon. The debuff applied reducing your armor investment by half and the reduction to your damage dealt is not fun in the slightest. That was my breaking point where I just increased my damage by double to balance out the debuff turning my hammer into a pool noodle. Not cool. Framerate drops are also a little bit of a problem if you're playing for longer stretches of time. Be sure to take breaks and restart the game if need be. Hopefully you enjoy the game if you give this a try.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Thai, French, Korean, Russian, Portuguese - Brazil, Italian, Traditional Chinese, Japanese
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Внимание температура видеокарты!!! 3440x1440 180 гц! Как 60 фпс брак!
This game was fun, simple and fun. Cut tree, build house, Cut tree, make boat, Cut tree, start profitable export company without overthrowing goverments and installing cronies.
I have been playing Len's Island for quite some time now (my first achievement was in late 2022 lol). Little breaks here and there so that I can re-experience the game with the updates that the developers have been so dutifully putting out every so often. I can say that it has been one of my favorite games to jump back in to and start fresh. The devs intentionally allow for freedom of play type: whether you prefer combat heavy or tending to your garden, you can level up and play your way. The art style is beautifully constructed, the building system is intuitive and easy to use, and there is a very straightforward progression in terms of gear and objectives while not really constraining you too much in how linearly you play the game (Yes, you absolutely can make a barrel run for the end boss on a fresh character, but good luck, results may vary). Julian has been more active with his community, asking for and listening to feedback, than pretty much any other studio I have seen. Playing this game and interacting with the community, you can tell just how much this game means to the dev team. If you like crafting/survival games, I would recommend this 10/10. Even if you don't, I would recommend giving it a try!
カーソルが迷子になるのでキーマウよりゲーコン操作の方がよさそう カーソル色変更可能になるの待ってます
探索的时候很投入,回到基地的时候又特别放松,这种节奏挺舒服。
I started playing recently, after all the updates that fixed issues others had experienced. I can honestly say this game is very much enjoyable. It gives me Zelda Wind Waker vibes in a way. Nice soundtrack. Beautifully designed. Great way to pass the time or take a break from other, more chaotic games. I'm a WoW retiree so this was a pleasant change of pace.
have had no bugs or performance issues, the new camera update lets you look off into the horizon which slows the game, but that's not how the camera is most of the time so it barely affects gameplay. loved it so far.
Len’s Island feels like Valheim, Stardew Valley, and RuneScape blended together, but for me it never became more compelling than just playing those games separately. The crafting and progression seem like they could become satisfying, and I can see why the overall loop works for some people. My problem is the combat. It felt awkward and unsatisfying almost immediately, and after watching later-game combat to see whether it evolved into something I’d enjoy, I realized it really wasn’t going to. Since combat is a meaningful part of the progression, I don’t want to spend hours pushing through a core mechanic I already dislike just to reach the parts I might enjoy. There’s nothing obviously terrible here. It just never grabbed me, and the combat was enough to make me put it down.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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