
RPG turn-based combat game with deep tactics and bad jokes! Do you have what it takes to save the kingdom?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 13 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on an epic journey through the medieval fantasy world of Kingdom Rush in this amazing RPG game with roguelike elements!
LEAD THE MOST POWERFUL KINGDOM RUSH CHARACTERS
An extraplanar menace of unprecedented proportions is attacking the realm!
Lead a party of heroes to stop this foe in a highly engaging combat system that is easy to learn but hard to master.
6 Legendary Heroes, like the mighty paladin Gerald Lightseeker or the cunning shadow assassin Asra Daggerfall, will be awaiting your command.
12 Companion Heroes, with different skills and powers, like the resourceful forest ranger, the volatile dwarven bombardier, or the menacing dark knight will follow your Legends to victory!
Unlock all of these fantastic heroes as you push through more and more dangerous lands.
STRATEGIC GRID-BASED COMBAT
Strategically move your heroes on a hex-based grid to best fit their skills to your combat tactics. Switch and match your heroes and companions until you find your ideal team for each battle!
EXPERIENCE THE KINGDOM RUSH NARRATIVE LIKE NEVER BEFORE
Learn more about the Kingdom Rush universe with over 100 narrative events while you fight your way through lush forests, rugged mountains, and devastated wastelands.
Prove yourself as a legend, playing Daily Challenges and competing for the top spot in our weekly Leaderboard.
Engage in countless intense battles separate from adventures in the new Quick-Play Arena mode!
Face hordes of enemies with a randomly assigned party and combat diversifiers.
Fight the new Elite units, the Kingdom's most dangerous enemies!
Genres
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,很墨迹
Ich finde es sehr gut.
Its good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Круто
这是我第一次尝试自走棋式游戏玩法。 在剧情和定位上,这是部外传性质的尝试作品,意味着铁皮开始在这款IP上尝试新的玩法,而总体体验下来其实相当糟糕。 游戏玩法上,一改塔防玩法,将部分塔上的角色和往期玩家操控的将军作为棋子,构成了自走棋式的回合制对战游戏。玩法本身问题不大,问题在于其他方面。 数值上,敌方的数值是平衡的,一个种类的敌人的血量,护甲,攻击等数值始终统一。放在其他方面可能是好事,但是我方角色每次进入副本后是待养成的白皮,在对局外升级的等级只能提供角色更多的技能而不是数值。所以造成了,玩家以白皮角色进入对局后,在后期的副本很容易开局就死。而到一局的中后期才算有正常的游戏体验。且即使是中后期,也并不是可以无脑轮椅,但是才是算得上真正的体验游戏。 个人认为,设定成这样是为了平衡每日挑战中的对战模式,以防出现数值崩塌的暴打现象,或者说不想让玩家无脑轻松推过副本。 但是首先铁皮很明显没有定位好自己的受众,来体验这部作品的很明显大部分都是单机游戏玩家,且游戏很大很大半内容还是以单机为主,最终造成这样两头堵的现象。 而用提高玩家副本难度体验来延长游戏时长的方式明显也不太正确的。想提高玩家的游戏时长,首先第一个方法就是堆足够多的内容。而这一部明显以关卡少而出名,且本质就是外传,所以剧情内容确实撑不起来游戏内容。但是个人总体体验下来,关卡虽少但充分,比起游戏难度的缺点来说并不是大问题。 其次,可以用成就等方式来满足玩家的收集癖,来达成延长游戏时间的方式。这一部里明显也有,但是配合上前面的游戏难度,明显让这个过程比三代还牢(我个人认为三代起源是几个正传里全成就最难的)。 而其他方面,美术已经和四代一样风格完全转型,但不影响游戏体验。音乐上,并没有正传中明确的记忆点,略显简陋。剧情上,依旧是在为五代的最终BOSS铺垫,没什么特别的亮点,但是和游戏内容匹配。 总体下来如果是和我一样第一次尝试这个玩法的,我不太推荐。保卫战传统系列粉丝的,真的想入的话做好准备等打折购买。而自走棋的老玩家,且也是铁皮老粉,可以尝试一手。
très bon jeu
The most underrated Ironhide game. Completed all achievements but wished there were more updates
esta papu
究极无敌垃圾,战棋是你这么做的吗? 1 信息缺失。老毛病了,塔防的时候也是文本写的不清不楚,但是在塔防里面这点还不算要命。到战棋里面就彻底完蛋,敌人什么招式?不知道。敌人攻击范围多少?不知道。敌人移动范围多少?不知道。地图上可被攻击的物品是干嘛的?不知道。 敌人一开局上来一发给老子满血法师干死了,我都不知道它攻击范围移动距离,怎么防?这还是最低难度,没有信息,没法应对,而且走错一步就崩盘,这玩nm呢。 2 难度高。主角这边面板和常规敌军差不多,而敌人数量可能是主角团队两倍,孱弱的战斗力打起来举步维艰,要是吃个局外给的debuff或者上局打完残血了,下一场战斗就非常难打。 3 还有你妈的那个减行动的debuff,近战单位吃了直接只能走一格,而且攻击移动只能二选一,还不会自动移除?傻逼吧,一个前排吃了这个debuf整个团队战斗力起码减半,因为远程输出单位非常脆,没有前排保护就和我第一条说的那样直接蒸发;前排只能走1格导致整个队伍都被限制移动。 而且你减移动距离就算了,攻击移动只能选一个,结果就是出了新手村被第一个boss暴杀;因为它“每回合无视距离障碍物”对着你的角色放范围攻击,不移动就挨打,移动就不能攻击,直接报废一个角色,两个角色吃这debuff直接报废两个;一切原因都是因为我丢骰子没中,副作用居然如此之大,平衡性在哪?
Classic fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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