
A combination of Action RPG and Tower Defense: slay monsters, find weapons, upgrade your armies, defend your base… Prevent humanity from extinction at the hands of monsters from Greek mythology and ancient tribes. Don't let them cross the gate, commander!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 381reviews | 64% | — | $25.9K |
| $14.99 | 22ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gave it a shot despite the other reviews. It's as they said: very grindy. Which wouldn't be bad if the game itself was actively fun.. but it's also not much fun as the missions go from far too easy to impossible in a second.
[h2]敵ばかり楽しそうなインベーダーゲーム[/h2] [hr] [b]良い点[/b] 敵の種類は豊富で、横移動したり遠距離攻撃したり、敵をバフしたりワープしたりと、戦略を練る楽しさは少しありました。 [hr] [b]悪い点[/b] ステージ2以降の全て。 装備は瞬く間に上がるステージレベルによって恐るべき速度で陳腐化します。 事実上、得た装備を次々切り替えるハック&スラッシュですが、他で得られるような爽快感はありません。 なんとセット装備があるにも関わらず一式揃えることができません。ゲームとして未完成です。 スキルポイントを得て自身を強化するにはチャレンジをクリアする必要があります。 チャレンジの多くはスキル使用禁止、レア装備禁止、一部タワーの使用禁止、敵を一体も通すな……退屈なゲームプレイの幕開けです。 「○○しろ!」のような能動的にクリアを目指すミッションは少なく、多くの場面で自分のビルドを否定してきます。 ファーム効率も悪く、リソースを得るためには膨大な周回時間を必要とするでしょう。 そうして強化した味方は、圧倒的な敵の質量の前に紙くずのように脆く崩れ去ります。 頼りない味方に変わって自ら手を下そうにも、今度はスタミナ制が足を引っ張ります。 攻撃し続けることはできず、そもそもの火力も心もとないです。 [hr] でもそんなあなたでも大丈夫ですよ! このゲームには[b]ピースフルモード[/b]があり、敵の攻撃を完全に無効化できます! ……事実上の[b]バランス調整放棄宣言[/b]です。 これですら敵が固く、処理が飽和する場面がありました。 [strike]絶対テストプレイしてないだろ。[/strike] [hr] パーツパーツで見れば面白くなる要素は多くみられましたが、恐ろしいバランスが全てを消し飛ばしています。 どれだけ割り引かれていようが[b]買うべきではありません。[/b] 追記:セット装備は2週目の追加ステージで揃いましたがこの作りで周回前提だった事に驚きを隠せません。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 9ratings |
| 64% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tower defense stiline gönül verenleri çok da tatmin edebilecek bir oynanışı yok.
要不是不能退款了我絕對會退款。垃圾遊戲都開和平難度了我還需要打一小時,什麼狗屁垃圾玩意。 不推薦,遊戲難度曲線太高,這只是個單機單人塔防遊戲而已不是什麼艾爾登法環、黑神話之類的真沒必要弄的那麼累人。 特別是升級消耗金幣實在太高,人物升級點數太少。進場後建築類能量消耗又太高升級過的建築要蓋好真的很磨人甚至到收場都沒辦法好好蓋好。 知道你是要玩家去刷裝備,但你裝備給的也很少甚至詞條很爛,你是要我花多久時間刷? Not Recommended The difficulty curve is way too steep for what is essentially just a single-player tower defense game. This isn’t Elden Ring or Black Myth: Wukong—there’s really no need to make it so exhausting. In particular, the gold cost for upgrades is far too high, and the number of character stat points you get is too few. Once you’re in a run, the energy cost for buildings is also excessive, and even upgraded buildings take so long to construct that by the time you’re finishing a run, you still can’t properly build them out. I get that you want players to grind for gear, but the drop rate is very low and the affixes/rolls on equipment are often terrible. How long exactly am I supposed to keep grinding?
Clunky controls, visually noisy screen that makes it so you can miss enemies, and grinding. No, I wont play the same level over and over to advance.
As other reviews have said, from Chapter 2 onwards the balance gets screwed up and you just get frustrated with it. It's like they did the demo well and then it was just a rush to get it released without testing it or they grew to hate the players and got petty with the design, who knows. But, in their defense, if you like challenges, you'll love this because it does challenge the player - to keep playing.
The game was actually fun. I enjoyed it, even the inventory management is buggy on using controller. But I end up getting the stuck bug on NG+ that the stage didn't finish even all enemies are gone The game idea is not bad, but the game is so buggy. The UX is bad on controller even it's full controller support. The bugs that couldn't let player progress any further are critical, but no support from dev
慢慢的玩,到现在才一周目结束,刚准备开始二周目,结果居然在二周目第一关第七波打完就卡死了点不了提前出怪,等好几分钟也不出怪,重启游戏,重启电脑还是没能解决
To much repetetive without any changes
Brutto.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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