
Legendary creature is an independent game with rich playing methods such as roguelike + self-propelled chess + strategy. You can collect all kinds of magic creatures with various talents and skills, and can also evolve to a higher level.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是哥们,你第一部做成这半成品就敢出第二部圈钱啊? 谁教你的?
This game is so astoundingly good that the English Translation is half-baked at best and I still play it. Every time the game updates it reverts back to its native language and I have to fumble through the settings, and I still play it. The devs have moved on to other games, the workshop & community page is completely untranslated, AND I STILL PLAY IT. 64hrs so far and still totally worth the effort. Among my game library this is my favorite Idle/Auto Battler. I enjoy it more than Punch Club and Smithy Wars, and even casual sims like Koi Pond. If you don't mind getting out your phone to use Google Translate once in a while, you may fall in love with this awesome little strategy game. If you play it windowed It is perfect for multitasking.
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mark 当时觉得挺有意思的进化分支+自走棋游戏。 [spoiler] 其实比不上之前在葫芦-侠玩的《Dungeon-Maker(通向地底乐园)》,差太多太多东西了,嗯,就这样。 [/spoiler] [spoiler] 每次看到游戏的Ⅱ代,总感觉在证明一个事实:不要期待任何续作,你很难知道作者是出于销量的诚意,还是挣米后沉醉于自我的表达。...这里就不点名了:D...[/spoiler]
以前手机端免费玩的,现在来补票。这东西原版做得真一般,好多应该做出来的辅助功能都全靠开mod,明显作者做个半成品就跑路了,差评
半成品,可以做的更好但是没有继续往下做,很明显就是打算做一半跑路
极简框架下的策略自走棋 玩家开局选择6个初始生物,在随机生成的地牢中爬塔探险,通过战斗获取新生物、装备及进化资源。 需平衡阵容、装备搭配及地图事件选择,形成“轻操作重规划”的体验。 游戏本体通关除了最高难度外都简单,全成就也很简单。 简单来说作者只搭配了一个框架,大量的内容在创意工坊里,建议游玩的玩家都去打mod,增强游戏体验和内容。 非无尽模式一局25分钟左右,建议史低入手。
カジュアルなシングルプレイのオートチェス 日本語は肝心の効果が何も書かれていないことが多く、英語は一部中国語混じり。 中国語が分からない人はなんとなく推測して遊ぶことになります。 ゲームとして効果がわからないのは結構致命的なので日本語対応チェックは正直外して欲しいレベル。 しかもゲーム起動のたびにデフォルトが中国語になり、言語設定し直すのも手間でめんどくさい。 しかし勝つたびにランダムで手に入るユニット3体を集めて進化していくシステムが面白く、選択できる進化先のユニットの役割でバランスを整えていくのが楽しい。 そしてユニットの特性をさらに尖らせたり補うことができるランダム取得の装備や、周回によって得られるリソースで強化する全体効果のあるスキルもあり、それらのローグライト要素によってリピート性はかなり高め。 値段が安くてカジュアルに遊べるので、言語的問題を気にしなければおすすめしたい。 またアセットフル活用が気になる人はMODで着せ替えると楽しめるかも。
游戏很好,但心思歪了,跑去做二代,一代赚一波就不要了
打不开游戏了,无限闪退,后面的人不要买了,这游戏现在已经完全打不开了
纯半成品,圈一波钱就跑路不管的那种。 我就说两个: 局内无法查看升级图鉴,你的怪是怎么升上去的全靠记忆力。 选技能时无法直观看出每个技能的效果,记不住的情况下需要一个个点开。 ———————————————————— 能设置出这么低能的交互还不改的游戏,很难给好评。
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $136.5K | 969 | 72% | $5.99 | |
| $24.8K | 92 | 91% | $9.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $6.2K | 76 | 83% | $4.99 | |
| $2.8K | 27 | 85% | $4.19 | |
| $139 | 1 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $322.5K | 2.9K | 88% | $3.99 | |
| $322.1K | 1.2K | 62% | $17.99 | |
| $322.1K | 763 | 46% | $19.99 | |
| $322.6K | 1.9K | 74% | $6.99 | |
| $322.6K | 749 | 86% | $19.99 | |
| $322.9K | 1.6K | 53% | $6.99 |