
Deny an insurance claim, save the world. Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
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About
Play as the noblest of fantasy heroes: an insurance adjuster. But when an ancient enemy threatens life as you know it, you must leave your cushy desk behind and step onto the battlefield. Deny a claim. Save the world.
Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
When the world’s greatest heroes are cut down by an ancient enemy, your company is on the hook for paying out their life insurance claims. That is, unless you can defeat the enemy yourself, proving that those other heroes were simply underprepared—claim denied, baby!
Enjoy punchy dialogue, character-based comedy, and grounded, meaningful conversations that’ll make you fall in love. Or lust. Ideally both.
Engage in strategically dense, grid-based combat to overcome a variety of foes. Customize your team with hundreds of unique abilities, equip corporate swag that boosts your stats, and choose your characters’ promotion paths to unlock powerful new skills.
Just like in real life, time is limited and your choices matter—will you spend your evenings nurturing your blossoming relationships, or will you burn the midnight oil to improve your skills as a tactician? Remember, whatever decisions you make, you’re stuck with forever. FOREVER.
Recruit a ragtag group of weird yet lovable characters, fully voiced by a talented cast of actors who kept saying “wow, this is the horniest thing I’ve ever done.” Then fill out the appropriate HR paperwork so you can get up on them.
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Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought Ledgerbound to be an insurance adjuster and only learned that it was smutty after HR violated like 10,000 rules in less than a minute, so that was an experience. Moving past that fun surprise, the whole thing was a real mixed bag, mostly a mix of different kinds of bad, making this a solid Do Not Recommend. The voice acting was really good, some of the best I've heard in a game...ever. The artwork is also really well-done across the board. Portraits, chibi combat avatars, backgrounds, everything! I’m a big fan of the save system and being made to live with my choices but they kind of undermined that ethos by adding in battle replays and bonus objectives. Without forewarning or crazy luck, there are many levels where you have to replay a battle because a mid-battle surprise made an objective impossible. They should’ve committed to living with your choices or to being smutty tactical breach wizards, straddling the middle did not work. Items in Ledgerbound are an absolute mess, so many of them read like they were designed for a completely different game. A plurality of items had conditionals based on characters or a combination of characters with specific attributes (male/female, human, specific element) being adjacent to each other. This is not that kind of game. At no point did I ever need to position characters near each other outside of healing, and the bonus stats were certainly not worth the wasted turns getting characters lined up. This is checkers, not chess and definitely not smutty tactical breach wizards. Many of the items had descriptions that were unclear, like a buff when attacking characters that pay taxes. I don't know what that means. There's no information on character sheets (or anywhere else) about paying taxes. Same goes for shareholders being pleased. One of the four "swag" item slots always had items with stats for physical damage characters and another always had items for magic characters, so there was a whole lot of equipping useless items for secondary stats that was really just grating. Switching items around costs "time" when you're in camp that adds up a lot when you're juggling 8 characters with 4 slots each and 50-60+ swag items, so getting a neat new item is completely ruined by the loss of a quarter of your camp time shuffling swag around. You get items by winning tickets in battles that let you roll the dice on a loot box (really really annoying and big thumbs down for loot box mechanics). The loot box mechanic has minimum quality levels based on how many tickets you've gotten, but the last three or four levels are just crossed out when you get to Executive (I think that's what it was called), and the next level requires 999 tickets, which don't exist. Makes it seem like they cut content sloppily, and it is annoying to find out if you were saving tickets for higher levels. On top of that, there's a second set of items called liabilities that seem like they were developed in a vacuum, so they've got no connection to swag or the loot boxes. Liabilities grant you...abilities...ha...ha...On a character's "liabilities" tab there's a stat that has some level of insurance "coverage," and two different categories of item slots (separate from swag). The slots are supposed to be separate for liabilities that are passive or active, but none of that is actually correctly labeled (see the latest patch notes where they acknowledge this issue), so it's just a meaningless mishmash. Each liability costs some amount of your coverage to equip. You get additional slots and coverage by "bonding" with your team. You get liabilities from game progression, "bonding" with your team, and one of the dumbest design choices yet: In battles, there are apparently random bits of background scenery that are actually clickable zones where you can pick up extra tickets (inexplicably labeled as treasure) or liabilities not available anywhere else. Like I said earlier, this isn't that kind of game. It's checkers not chess. Battles move too fast to be spending time browsing the field to pick up hidden items. Swag and liability management was an absolute chaotic mess that you have to ignore because you're here for smut or white knuckle your way through because you’re here to deny a family’s life insurance claim. Lots of little things that kind of flag to me this wasn't made to be a game, it was made to be a vehicle for a CYOA smut novel: - In the liabilities tab, if you have open slots and you equip liabilities, it just keeps replacing items in the first slot instead of adding them to the open slots. - In the swag and liabilities tabs, if another character is wearing an item and you want your current character to wear it, when you click the item it de-equips the item from the other character and then scrolls back up to the top of the item list, so you have to scroll back down to equip it to your current character. - When you complete the game and exit the credits the main menu is blank. - There’s no exit to main menu option. - If you exit the game mid conversation you return to camp and can’t talk to that character again so it’s not clear if you just missed out on those character flags, or they all went one way or another…or what. - No information anywhere about how and when you get coverage increases or additional slots, just random based on bonding. You can only reset turns or the battle on replays so if you blow an objective early it’s an annoyed rush or death march then annoyed clicking through dialogue before you can try again, - The objectives and turn management UI during battles shrinks to a ludicrously small size that is unreadable. I shirt you not I pulled out my phone magnifier app to read battle objectives. Just really silly, roll-your-eyes dumb UX issues that should've been caught on day one of play-testing. Content-wise, I'm not a huge fan of furry art but they dressed it up with in-universe lore so it was (mostly) ok. Team members include a ragged man with a bag of rats that I imagine was supposed to be a caricature of an unhoused man, and a suicidal sub. I was not at all amused by the caricature or the suicide jokes, which included an item created when the team is trying to get the suicidal sub to kill themselves because they're annoying.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $542K | 3.3K | 96% | $6.99 | |
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| $542.7K | 5.9K | 79% | $4.99 | |
| $541.8K | 1.2K | 94% | $18.99 | |
| $542.9K | 2.2K | 82% | $9.99 | |
| $541.6K | 622 | 75% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.2M | 14.9K | 94% | $19.99 | |
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| $4.8K | 42 | 88% | $3.29 | |
| — | 0 | — | — | |
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Languages: English**languages with full audio support
Hours played at review time, across 563 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HR compliant if HR was a horndog. Pikmin anxiety in time and resource management; burnout mechanics for cutting it to the wire. Good balance, tactical combat, perks for mastery; conversational flowcharts that seem to go in different directions each run. A day's labour, but a sweet day.
I really loved the characters in this game. This is definitely a game for a mature audience, and I loved the writing. This game also has a stellar voice cast, and everything is fully voiced. Each battle also has different voice lines when you replay it, since Rayna is re-enacting the battle. I didn't worry if I didn't complete all the objectives the first time, since the game doesn't really penalize you for replaying it, and then you get to hear Rayna's retelling. As a fan of Fire Emblem, the strategy wasn't super difficult, but it is not always apparent on the first playthrough how to complete the objectives. Again, I didn't really mind since the battle replays were essentially extra content. I am looking forward to playing through this game again, and choosing some different romance options. Overall, if you like steamy romances and strategic gameplay, this one comes highly recommended.
Game is very gay, 10/10
I've only played for 3 hours, but when the humor of a game gets you reading the terms of service for funny haha jokes you know you have something special.
This game had me out of breath laughing at times. Only thing i dislike was the how they handled the swag. It felt like i was actively being punished for choosing to talk to everyone rather than equip the party. Otherwise its good stuff. 9/10
The characters are annoying, the dialogue is cringe millenial stuff, the combat is forgettable, and it leans hard on the tired old trope of weak, insecure male characters getting ruthlessly mocked by unlikable girlbosses
[h2]I haven't cry laughed this hard since...[/h2] Forever. Ledgerbound is a sexy, risqué, and insanely funny and hilariously well-done narrative. Talk to your team, romance them, flirt, upgrade, gear them up, and do everything you can to stop the hero party, who died in battle against enemy intruders, from being able to claim their insurance by making it seem like it was their fault in the first placs so the elders and shareholders don't run off with their investments? Absurd! But so real and grounded in reality. Seriously, five hours straight in one sitting, glued to my seat, holding my sides, while also getting thrown into some intense battles that fit the Fire Emblem niche? Yes, pulease! Dispatch? Pff, suck my f...d... dude! Step aside for something really great with actual choice/deviation. You'll have to manage your time, and by that I mean rest, chat, gear up, and complete objectives, all of which eat away at your limited hours as you try to form a good team during your down time before battle. The story unfolds in a fully automated, mostly hands-off way, playing out seamlessly as you make your choices and fight. On top of that!? Tutorials that are actually interesting to engage with and explain things way better than most games do!? An EULA that is more of an abridged silly side thing, that makes you want to let them use your gameplay data for their uses!? Sign me up. First EULA I ever bothered to read and didn’t regret it. Most people will complain about the time management system. It's a part of the lore/story. Don't like it, turn on baby mode. Easy. PS: Jazz is a keeper. [b]Video Review TBD[/b] [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
Cannot express enough how cathartic this game is as an office worker who loves fantasy stories
This is a very character-driven game and, luckily, the characters are all lovable in their own ways. They have on-point voice acting, show growth during their story, and grew on me quickly. Combat was on the easier side (I played on Lunar Insurance), and because of this, I never had any issues with the "Stress" mechanic of the game. Not being able to save manually was very refreshing as I tend to "save scum", it forced me to think about my choices narratively and within combat. While I really wish I had more time with the Ledgerbound characters, the game has a tight story, so timewise it was in that sweet spot of not overstaying its welcome.
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