
Leap Year is a clumsy platformer about knowledge and discovery. Explore a compact, hand drawn world filled with hidden paths. Understand the game’s secrets to reach new areas and collect all the pages of your calendar.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 3.2Kreviews | 97% | — | $293.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic puzzle-solving knowledge lock type game, in the same vein of Fez, Ooo, and the Witness. The way the game mastered skilling and tutorial is phenomenal. Although the game is a little short (can complete around the 2 hour mark), it's definitely worth the price. The only thing I struggled with a little was the map and it's difficult to remember how to get to a specific map that you need to get to, but I understand why there would be no minimap for the game as it would instantly trivialise the gameplay. I think perhaps putting down a couple warp points could help.
7分 机制设计的神,核心玩法在于对机制的探索,后期地图倒过来的时候好像给我的小脑也转过来了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
woah
一款极具巧思的短流程平台跳跃解密游戏。强烈建议不要看任何剧透。 游戏采用清新柔和的手绘美术。本游戏采用“知识锁”设计,全程仅移动和跳跃两种操作,却依靠独特的物理规则构建了奇妙的探索乐趣。游戏难度不高,只要动脑理解,利用机制便能轻松通关。游戏本体全流程仅2小时左右,但内容优质,是一款创意十足的特色佳作。推荐喜欢解密游戏的玩家游玩。
It's platforming-meets-Outer-Wilds only in the sense that you have everything you need to be able to complete every area of the world from the start, and the only thing you unlock is the KNOWLEDGE of how to do it as you play the game more and more. The platforming itself is extremely tight and your character is satisfying to control, so much so that the game is fun to play even when you're just running around trying to figure out where to go and what to do next. I just wish there was even more DLC to play!
笨拙的不是游戏里的小人,而是我的想象力 非常有趣的游戏,地图设计和知识锁都很精妙。从开局的跳一下莫名其妙的就死了,渐渐的摸索规则与能力,到最后熟练的去收集先前本以为无法收集的日期,成就感很强 本体流程我用了2.5h,地图的利用率很高,难度曲线也很合适。本体最大的问题就是受限于小人的特性,地图有很多路线没法回头,需要绕一圈跑回来 DLC应该是默认玩家已经吃透了机制,难度较本体陡增。但是很多区域设计了可以回头的路线给到好评
一开始打算不推荐的,因为不能随便跳导致极其难受,很随便的就死了。而且手感也很奇怪,脚下很滑的感觉。搜集8的时候总觉得陷入了死胡同,本质是没意识到游戏的跳跃和其他游戏的跳跃不一样,我觉得这里的提示是必要的,那就是你可以先跳,然后再滑翔一小段。 熟悉了它的跳跃后,后面会自然而然的发现一些其他机制,整体环环相扣设计还是非常巧妙的。 因为这个游戏还是要一点点操作,所以有时候不知道是自己思路不对还是操作不对。好在复活非常快,多次试错后还是比较容易到恍然大悟的时刻。 还有一点是,游戏偏向线性流程,但很多地方给我一种岔路的感觉,让我总想走回头路,而回头路几乎不可能,这导致浪费了很多时间。放弃回头路后发现其实根本不用回头。
论获得的成就感这一块没有比这游戏更简单纯粹的了
牛逼
Unironically one of my favorite sorta discover the rules puzzle game. its short but perfect.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.2K | 744 | 95% | $13.99 | |
| $293.2K | 484 | 77% | $19.99 | |
| $293.2K | 5.2K | 85% | $2.99 | |
| $293.1K | 6.4K | 83% | $2.79 | |
| $293.1K | 1K | 94% | $14.99 | |
| $293.4K | 2K | 93% | $6.79 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $80.7K | 318 | 90% | $12.49 | |
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| $226 | 11 | 82% | $0.99 | |
| — | 0 | — | — | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $789K | 6.7K | 97% | $4.99 |