
Lawless Lands is a dark medieval role-playing game featuring a grim setting and innovative mechanics that allow players to delve into a low-fantasy, apocalyptic world of epic proportions. Defy and destroy the darkness that has taken hold over these Lawless Lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Plunge into the Lawless Lands of Crossia, a once great kingdom where chaos slowly consumes more and more of the country. The cities have plummeted into poverty and crime, and the surrounding countryside is littered with famine and death. The army is close to collapse from an ever-lasting war and cannot stop the spread of the disorder. Hope is almost nonexistent, restoring order is believed to be futile, and panic lingers everywhere. Take on the role of a champion who rises from the ashes to end the suffering.
Main Features:
Epic storyline with hours of gameplay, multiple endings, and over 125 unique side quests (expected completion playtime around 60-70 hours)
Randomized campaigns with 16 distinctive modifiers and over 650 unique situational events to make each and every playthrough one-of-a-kind and to offer lots of diverse replayability through dynamic storytelling
Choice and consequence system with alignment drift that alters the way characters react to you with benefits and repercussions
Sprawling open world on a massive scale that is influenced by your decisions with over 25 different settlements, dozens of discoverable locations, and over 320 unique areas to explore
Intricate character development with races, familial backgrounds, occupations, traits, 42 different skins, a vast number of skills, abilities, spells, talents, religions, alignments, titles, and much more including custom portrait importing
Grim atmosphere with harsh consequences for the unprepared and surreal lore of death and struggle
Crafting system for recipes, formulae, and equipment
Base building system with many upgrades, improvements, and customizations
Side activities such as bounty and monster hunting, tomb raiding, dungeon crawling, fishing, exploring, foraging, and more
Over 200 different enemies from more than 20 unique factions, each with their own behaviors, tactics, and characteristics
Randomized gameplay with loot, encounters, thousands of lines of dialogue and event text, and events
Hundreds of items, gear, and equipment choices
Durability and degradation system for weapons and armor
New Game Plus mode with bonus content and rewards for veteran adventurers
Other Features:
Original soundtrack themes
Day/night cycle (1 hour real-time is 1 day in game)
Realistic and randomized weather patterns
High quality/custom-made graphics and artwork
Support for all Windows computers
Inspired by games such as Dungeons and Dragons, Baldur's Gate, Neverwinter Nights, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Battle Brothers, Mordheim: City of the Damned, Grim Dawn, Kingdom Come: Deliverance, Age of Conan, Mount & Blade: Warband, Warhammer Quest, the Two Worlds series, the Dragon Age series, the Dark Souls series, The Witcher series, the Pillars of Eternity series, and many more!
Keywords: Dark fantasy, exploration, rpg, open world, crafting, survival, atmospheric, management, medieval, post apocalyptic, story rich, base building, indie, character creation, choices matter, scavenging, jrpg, adventure, pixel graphics. lore rich.

*A game made by a single developer.*
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although this game isn't bad by any means, it isn't good either After 12 hours in the hardest difficulty( wich is short and long at the same time to judge a game ) : For me, the main problem of this game is that it want to make you think it is very complicated when in reality it is basic at best. The only difficulty in it is to figure things on your own because there is next to no explanation for the onslaught of informations wich are presented to you. It would be fine if it wasn't to discover once it's done that there is no depth to it ! -The combat, although entertaining at the beginning, becomes boring and dull once it becomes clear that only few stats matter. Want to know what is the difference between evasion and critical evasion? Want to know what is the effect of encumbrance on a piece of armor ? Want to know the difference bewteen -x% target chance and +x% hide chance ? 1st, go f*ck yourself, you wont find it anywhere 2nd, it doesnt matter dummy ! Just stack accuracy and crit on all characters, spam the regular attack and you are set ! There is ALOT of ailments. Wich seems interesting at first. But not reallly because most of them have no impact. Burning is broken, the rest is not even worth spending a turn on to applicate. That's because combat is as slow as it is easy. The only (artificial) challenge is created by the fact that you are outnumbered in every fight. Wich might be ok, but once you discover that there is a staff that can literrally one shot in AOE there is no point in giving a thought to combat anymore (the staff has only a limited number of charges and is pricy at the start of the game, but since you become filthy rich filthy quick, and since this staff has unlimited amount of supplies, it doesn't matter) - talking about supplies : supply management wich seems to be a big deal when you start the game is - not needed ! Or it is, until you discover by clicking one to many times on the water well that you can in fact nourrish your whole team only by drinking. % by %, very slow, tedious and unimmersive process, but totally free ! Unimmersive also is the fact that everything is disponible in unlimited supplies at any merchant ! This world ravaged by starvation has merchant with unlimited food, but i guess that's because every inhabitant learned that they only needed water to survive. Same thing for the plague ! Unlimited medical supplies ! Unlimited gear and weaponry, magical weaponry even !!! Unlimited power for someone who has unlimited money !!! -And all of that would still be ok if the story was entertaining but once again it's pretty basic. In 12 hours I havn't learned a thing on my followers other than what is written in their character sheet, the side content is everywhere but most of it is FedEx stuff, the main story line is ok without being ground breaking, exploration is fairly fun but since you are already so rich and combat is so easy, it's being undermined... It's only my opinion being 12 hours into it, i'm sure there is good things to discover but i don't feel like there is enough to keep the interest in digging, also DLCs might add some depth but paying in a hope that they make the game good is meh Great atmosphere tho, I very much like the concept TL;DR : Pretty tedious to learn, nothing to master game with great atmosphere and not much else
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I actually like this game. Recommend it.
https://youtu.be/mBZd6gr8NOU Front loaded with massive lore drops and dozens of contextless choices players are thrust into a giant world without basic onboarding. A lot of good could be buried but players will have to dig.
Game looked interesting but it very boring and bland, Play Saga Frontier if you want a retro experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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