
囡囡回乡参加奶奶一百岁的丧礼。家人们都说老人百岁去世是喜丧,因此家里正大摆宴席招待亲友。独自一人的囡囡看到一个酷似奶奶的身影之后随之而误入某个奇怪的房间,在寻找离开的道路同时,囡囡也逐渐从这些房间的故事中知道了奶奶的来历,更从中得知在喜丧背后所隐藏的秘密。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]亭亭如盖[/h1] 「我想回家。」 《喜丧》是一款中式恐怖的解谜游戏。强烈建议抱住纸巾盒游玩,泪点低全程就是一个流泪ing的状态。 喜丧,高寿且福寿兼备者善终后的丧事,兼具哀悼与庆贺性质。此习俗最早见于清代,主要流行于中国北方,“全福、全寿、全终”的“福寿全归”才可称“老喜丧”。 玩家将扮演囡囡,参加奶奶一百岁的喜丧。家里正大摆宴席招待亲友,独自一人玩耍的囡囡看到一个酷似奶奶的身影,随之误入了某个奇怪的房间。寻找离开道路的同时,囡囡也逐渐得知了奶奶的来历,也知晓了喜丧之后的秘密。 我不爱玩恐怖游戏,尤其害怕鬼怪,《喜丧》萌萌的美术风格,虽然是中式恐怖,却不是以鬼怪jump scare来的恐怖,寒意全部来自源于现实的折射。以童真绘拐卖、迷信的丑恶人性,冠以中式恐怖的讽刺。制作组太会了,不是灌输式地讲述一个女人悲凉的一生,而是以囡囡——一个天真无知的小女孩的视角来揭露旧时代女性的苦难,给我强烈的情感冲击。剧情对于被拐一事并无正面描述,而是通过线索零星地拼凑完整的故事。游戏以“喜丧”和“吉时”开场,可对奶奶来说,哪里有喜,又哪里是吉?生前不得解救,如果死亡的意义是终结这痛苦的一生,为何死后也不能解脱,害死自己的人还许愿自己会为其降下保护?单纯的囡囡不懂得奶奶的压抑,也不了解奶奶的过去,但是她是喜丧上唯一会为奶奶无法回家而流泪的人——这个偏远的山村里,没有人在乎她轻飘飘的一生。 今已亭亭如盖矣。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
看了奶奶小时候的故事,觉得奶奶怎么着也是个七零后八零后,而且家庭条件还不错的那种。奶奶活了一百岁,那么囡囡这会儿(2026)还没出生呢。 轻量级解谜休闲小游戏。唯一比较烦的是囡囡需要不停拖小板凳,给我烦得不行。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 111 reviews with recorded playtime.
后劲很大的一款解谜游戏,不难但是意义很深刻,新手很容易上手。性价比很高,推荐!
希望全世界再无拐卖
最后火盆里出现的“真不吉利”给了我重重一击啊,奶奶被拐卖了一辈子,一个人为她难过还落得一个不吉利的名头,以及“我”被爸爸找到之后爸爸说的话也特别讽刺,加害者在有了孩子之后也会开始担心自己成为受害者,但除了“我”没有人在意这么多年奶奶是什么感受,她只是想回家啊 剧情简短但很精良,游玩性中规中矩比较简单,史低可以购入
拖凳子模拟器,无尽的折磨,玩法毁了这么好的故事
童话的外表 残酷的内核 “我想回家”不仅是奶奶穷极一生的愿望,更是所有被拐卖的孩子们的愿望 希望世间再无拐卖,也希望每个孩子能平安回家
原来世界上最可怕的不是鬼,是人心。从第三个房间开始眼泪就无法止住。穷山恶水出刁民原来是真的,直到现在仍然有无数女孩被拐卖,被买卖,被嫁给老光棍,被残忍的家暴,被迫生育。一些出生于幸福家庭的女孩会被拐走,而生于不幸家庭的女孩从一出生就带着所谓重男轻女的不幸。这不是游戏,这是在通过游戏说着现实,奶奶最后那句;我想回家。是多少被拐卖女孩的心声。希望在平行世界里,这些被拐走的女孩最终可以招到回家的路,而生于重男轻女家庭的女孩可以长出逃离原生家庭的翅膀。
非常悲伤的一个故事,没有反转也没有爽点,只是把一个被拐人的故事平铺给你看,还有对于所谓孝子贤孙的讽刺,故事没有过多陈述故事周围的他人,但是用点点滴滴的细节侧面反映出为何会有拐卖的发生,很短的小游戏,值得一玩
立意深刻,解密有逻辑,流程虽短,但后劲很强,我的眼泪不值钱TAT 人贩子真的罪该万死,结尾真的讽刺意味拉满了。 中间看到梳子上的白发就有点绷不住,奶奶这辈子好苦啊,一直到最后都没能回家,最后囡囡哭的时候我也哭的好伤心,那一刻代入感拉满了。 名副其实的中式恐怖,不是靠血腥暴力突脸这种视觉冲击,也不是掉san的精神污染,而是现实生活中防不胜防的人性之恶。 bgm也很优秀,喜欢喜欢
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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