
In Last Wood, it is an oceanic world after the Fall. You will guide several survivors in the ocean from pieces of rafts, survive, build rafts, defense the threats, explore the unknown world, even have their offsprings, and find the truth of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏本身设计上可以,但是BUG挺多,随机事件产生的NPC经常会卡到水下。随机岛屿的敌人杀掉后有概率没有尸体。游戏中期(大概50天左右)刷新的敌人就开始变得过于困难了。到一百天左右满船十来个船员基本个个缺胳膊少腿属实难蚌
Bom! É um jogo bem bonitinho e bom para passar o tempo. Senti um pouco de falta de tutoriais mais intuitivos de onde estão as coisas para as tarefas. Alguns bugs, como mandar o boneco fazer algo e ele não fazer. A tradução para Português não está completa, muitas coisas em inglês ainda. Apesar de tudo foi um jogo que achei legal e com muito potencial. Te prende bem, quando vi já estava à 4 horas jogando. Voltarei à jogar daqui um tempo para ver se houve mudanças.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来买了等优化bug后再玩的,然而我忘了这个游戏,就连开发者也忘了这个游戏。想起来退款但是超时了,于是硬着头皮玩。 80+小时后,我感觉这个游戏的玩法我还是挺喜欢的。开局一棵树,装备全靠捡(不是)。但是中后期优化问题就出现了,卡顿&某些物品会产生bug,导致物资消失&游戏交互不太智能。而且根据制作商这个情况吧,不太推荐游玩……
I was intrigued by this crafting game at first and then I played it. The graphics are worse than Minecraft The game seems easy at first but then it gets really grindy as you have to evolve the tech tree which takes forever. Your people are dumb and will purposefully get themselves killed. the game advances to the point whether your ready or not and you could spend 11.2 hours just to have your entire crew die. Dont play this game there are so many others out their that are better, like Raft.
這款遊戲讓我入坑的最有趣原因,是因為我在免費網頁遊戲裡玩到了試玩版, 真的太愛了,直接入坑購買,即便那時還在測試我也不管了, 我真的太愛這種遊玩方式了,蒐集物資、壯大資源、悠閒輕鬆
It takes a bit to learn but is its pretty good for what it is. A survival, base builder/colonysim-lite.
你咋跑路了我以前还特别爱玩来着(哭)但是现在的话就不推荐入了。。
no está en español
Last Wood is an ambitious indie survival and colony-management hybrid developed by JustUsGameLab and published by JustUsGameLab in collaboration with Gamirror Games. Set in a post-apocalyptic world where rising seas have swallowed civilization, the game places players in command of a small group of survivors clinging to life atop a fragile wooden raft drifting across an endless ocean. From this deceptively simple premise emerges a layered experience that blends resource management, base building, character simulation, exploration, and emergent storytelling into a slow-burn survival sandbox. Rather than focusing on fast-paced action, Last Wood leans heavily into planning, adaptation, and incremental growth, challenging players to turn a patchwork raft into a sustainable floating colony. The core gameplay revolves around maintaining the delicate balance between immediate survival needs and long-term development. Food and water are constant concerns, requiring fishing, farming, cooking, and water purification systems to be carefully managed. Survivors must gather floating debris, harvest materials from islands, and craft tools and structures to expand the raft tile by tile. Every expansion decision carries weight, as space is limited and each new structure must justify its footprint. Storage, sleeping quarters, workstations, farms, and defensive installations all compete for room. The satisfaction comes from watching a once-meager platform gradually transform into a multi-level floating settlement complete with organized production chains and specialized work areas. One of the game’s most compelling aspects is its survivor system. Each character comes with distinct traits, attributes, and skill proficiencies that influence how effectively they perform tasks. Assigning the right person to farming, crafting, combat, or research can significantly impact efficiency. Over time, survivors develop skills through practice, reinforcing the colony-sim element. Relationships can form, families can grow, and the population can expand, giving the raft a sense of continuity and generational progress. This system adds emotional stakes; losing a skilled or well-developed survivor to starvation, illness, or a monster attack can feel genuinely devastating. The colony begins to feel less like a collection of units and more like a fragile community whose survival depends on careful stewardship. Exploration plays an equally important role in shaping each playthrough. As the raft drifts across procedurally generated waters, players encounter islands, mysterious structures, and random events. Islands offer opportunities to gather rare materials, rescue additional survivors, or uncover relics of the lost world. However, these expeditions often involve risk, including hostile wildlife or environmental hazards. Random events such as storms, drifting wreckage, or unexpected visitors keep the experience unpredictable. These moments contribute to emergent storytelling, where each session can unfold differently depending on the sequence of discoveries and disasters encountered. The game’s survival mechanics are uncompromising at times. Weather systems, hunger, morale, disease, and monster attacks can quickly spiral into crisis if not properly managed. The difficulty curve encourages careful planning rather than reactive scrambling. Resource shortages can cascade into larger problems—lack of food affects morale, poor morale reduces productivity, and reduced productivity delays essential infrastructure. This interconnected design gives Last Wood a strategic depth that rewards foresight. However, it can also create frustration for players who prefer more forgiving systems or clearer guidance. The game expects patience and methodical thinking, and mistakes can be punishing. Visually, Last Wood adopts a pixel-art aesthetic that complements its indie roots. The graphics are clean and readable, with simple but expressive character sprites and environmental details that convey the loneliness of open-sea survival. The ocean backdrop, shifting weather effects, and ambient sound design contribute to a subdued but immersive atmosphere. While it does not aim for high-end realism, its presentation effectively supports the tone of quiet endurance and isolation. The user interface, while functional, can feel dense and occasionally unintuitive, especially for newcomers. Learning the various menus, crafting trees, and management panels takes time, but familiarity gradually smooths the experience. Despite its strong conceptual foundation, Last Wood carries the marks of a smaller development team. Some players may encounter rough edges in balancing, occasional technical issues, or areas that feel less refined than the core mechanics. Certain systems can appear underexplained, leaving players to experiment or consult external resources. Yet for those willing to engage deeply with its mechanics, these imperfections often fade behind the larger appeal of building a thriving colony from nothing but scattered driftwood. Ultimately, Last Wood stands as a distinctive entry in the survival and colony simulation genre. Its combination of raft-based construction, character-driven management, and oceanic exploration gives it a unique identity among sandbox survival games. It prioritizes steady growth, strategic resource planning, and emergent narrative over spectacle. For players who appreciate methodical colony builders and survival sandboxes with meaningful systems interaction, Last Wood offers a rewarding and immersive journey across a drowned world. It may not deliver polished AAA refinement, but it compensates with depth, ambition, and the quiet satisfaction of watching a fragile raft become a floating testament to human resilience. Rating: 6/10
Güzel oyun ancak buglar çok can sıkıyor.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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