
The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.5Kreviews | 87% | — | $5.4M |
| $39.99 | 83ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i hear from the true story of the The Czechoslovak Legion in ww1 and after ww 1 on you tube and the history and the adventure they had It fascinates me and I find it one of the most incredible true stories from a very long and adventurous journey this man had ,That this game deviates from the true story is okay it captures the romance and adventure with the super cute WW1 train and the WW1 atmosphere I love history very much, and the game has really enhanced my understanding of the history of these legion and the russian revolution hu happen exactly when this guys whanted too go home:)) what ahppen wehen a neutral army finds them self in a country hu has a civil war going on and must trave too the other side of the bigest country of the world Russia:D this story has potential for a big movie or tv show.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian, Czech**languages with full audio support
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is just dull and repetitive. Train upgrades are also very similar across each cart type. Story is interesting but also very shallow. I'm disapointed, because the game has very much potential. Don't get fooled by all those awards as I did. It's worth maybe 20-30 USD at most
Dieses Spiel ist eine absolute Perle alter Schule: Große Karten und tolle Missionen in bester Commandos-Manier - aber zusätzlich noch mit Mikromanagement, Charakterentwicklung und ethischen Fallstricken. Die absolute Krönung sind die aufwändig produzierten Realfilmsequenzen, die das Storytelling auf eine ganz neue Ebene bringen. Dieses Spiel habe ich von der ersten bis zur letzten Sekunde genossen und ich werde es ohne Zweifel weitere Male durchspielen! Vielen Dank Ashborne Games!
Its okay to good but nothing spectacular. On normal difficulty, you can easily exploit the economy system, and your only problem will be having insufficient storage space, seriously. I finished the game with 120k, enough Tier 3 weapons to equip a squad of ten men, 150 apple pies, 50 stimulants and over 3,000 rifle and machine gun rounds. Combat can be far more easily abused. Have 4 scouts, 1-2 machine guns, 1 grenadier and 1 medic in every squad. You only need the medic for some objectives, the machine guns to hold a position, and the grenadier to encounter tanks. Besides that, the scouts do 95% of everything. Enemies have a line of sight and investigation system that, once learned, can be abused to no end. On top of that, scouts have the following skills: unlimited free map reveal, the ability to attract guards, invisibility, instant kill and silent running. The story is nice, and killing communists is even better.
We need more games in which you can shoot communists.
Ok, so i've played it through, never mind the hours, most of them in standby AFK. The game is fine, some nice mechanics, ok graphics, not many bugs, and of course- the story, ive picked it up because its not yet another generic story, so its good. But guys, you should've made the game twice shorter or you need extra game mechanics, cause after 50% of the game its just more of the same repetetive stuff, so i just honestly was playing automatically. Besides that its a good choice for 15$
В грі ти їдеш на потязі через всю московію. Стаєш свідком воєнних злочинів і намагаєшся зробити так що б твій відносно невеличкий загін зміг дібратись на потязі до іншого кінця світу. Потрібно менеджети час, ресурси і свої вилазки за ними. Розбавляють це все дійство тактичні бої з функцією паузи, що досить зручно. Гру в цілому можу похвалити за: 1. Непогана тактична складову. Якщо не абьюзити стелс, то деякі місії змушують напрягти мізки. Особливо на ранніх етапах 2. Цікава історія. Не те що б це щось видатне... але приземлене, і дуже правдоподібне. 3. З потягом і менеджментом ресурсів було цікаво гратися. Занадто багато сиплять вугілля і їжі, але в цілому ніколи не було такого що б я не знав куди діти ресурси. Пожурити гру варто за: 1. Тупий ИИ. Настільки тупий що не чує пострілів з артилерії вже за 20 метрів. Солдати можуть йти по трупах і навіть їх не помічати. А стелс з камінчиком то... то в кращих традиціях бефезди з її "певно то був вітер". 2. Ой як би мені тут фізики хотілось побільше.... що б солдати могли зірвати стіну в будинку, або тихенько відломати дошку з забору... бо без цього гра стає ну дуже передбачуваною. Я іноді не закінчував квест, а розставляв солдат з фразою "аааа ось з відси зараз попруть", і таки перли) 2.1 Доки писав комент подумав як би класно було мати можливість підірвати якусь дамбу на глобальній карті і затопити якусь артилерійську точку біля мосту. Чи використовуючи радіо інформувати інші фракції одне про одного, що б змінювати контекст місії (до прикладу ти можеш прийти і самотушки зачищати базу червоних, або натравити білих і прошмигнути до своєї цілі доки вони один одного вбивають). 3. Графіка ну дуже така собі. Ну прям дуже така собі. Wastland 2 вийшла десь в 2013 році, але ця гра за графікою приблизно на тому ж рівні. В XCOM 2 2016 року візуал значно краще. По графіці тут однозначно недопрацювали. 4. [b]Найшоловніше[/b]! 4.1 В грі є сайд-історії, але вони лише на завчасно підготовлених точках. Майже немає сторітейлингу через оточення, чи якихось раптових івентів (окрім суто рандоних типу "хтось кинув гранату в потяг, ось вам 20 шкоди всім хто був в 3ьому вагоні). Всі локації виглядають майже згенерованими. 4.2 Місії доволі швидко стали рутиною (за рідким виключенням). Замість маленьких, але наповнених цікавими ситуаціями, локацій, в більшості місій ти зачищаєш ще одне село з полями і лісами. Все те саме, раз за разом. Висновок: Якщо дуже любите тактичні ігри і хочите якихось нових механік - по знижці можу рекомендувати. Якщо байдужі до жанру - проходьте повз. Гра від мене отримує 6 XCOM з 10
Isn Super Spiel, das System des Spiels macht gut Laune und als Bonus kann man viele Kommunisten umhauen. Macht viel Spaß und hat eine ganz nette Story.
This is a banger of a game that mixes management/survival and real time tactics. I was doubtful whether the genres would blend well together, but the game hooked me completely once I started playing. It has great storytelling and music, and the gameplay is quite multi-layered - exactly what you’d expect from a tactical management game. Prepare to sink a lot of hours into this one.
[hr][/hr] [h3] [strike] Awful [/strike] > [strike] Bad [/strike] > [strike] OK [/strike] > [strike] Good [/strike] > [b] Great [/b] > [strike] Awesome [/strike] [/h3] [hr][/hr] [i]Last Train Home combined two types of game I really like - survival resource management strategy and real-time tactical action strategy. How did it go? Well, I can honestly say - pretty good. Is it perfect? No, and neither half of the game is without flaws. The train management is bit shallow, there is not enough interesting events and it becomes kinda boring by the end when you have everything you need and more than you need. Even though it should be tough challenge to manage everything, it actually wasn't hard at all. It was funny to learn from cutscenes about soldiers going hungry, being cold and sick, while I am sitting on 2000 units of food and never had to touch rations. The cold really only became minor nuisance in the last stretches of the game, and by that time I was rushing full steam ahead anyway and so it passed quickly. The tactical side I enjoyed more. However, at least up until my soldiers leveled up their roles and became unstoppable, invisible killing machines. That broke the game a bit. The skills were too overpowered. They should have been significantly more and I mean SIGNIFICANTLY more grounded. And yet, despite all that I wrote above, I really had great time with the game. It's not perfectly balanced experience, but it's a very enjoyable one. The journey was worth it. [hr][/hr] The best way I can describe the game mechanics is - its a splice between a heavily simplified Frostpunk and a heavily simplified Commandos but more action oriented, even though you can completely stealth through the missions. It takes the the very basics of both and combines them into something uniquely fun. Even though the game runs a bit long for my liking, it kept me engaged and I think that's mostly thanks to well balanced pacing. Just as you might start to become bored in resource management, it switches to tactical and vice versa. Visuals and sounds were both fine. Nothing I would singe praise about, but they worked well for the game. Voice acting was nice addition, but in cutscenes and scripted events it was often quite bad. Its important to note that I understand Czech and Slovak and since this is Czech game about Czechoslovak Legion, I went with that voiceover, and so I can't speak for the quality of the English voiceover, which may be better. Now I'll acknowledge, that the review is a bit inconsistently with the rating. I outlined fair amount of flaws, but there is the thing - none of those flaws actually made the game less fun for me. Its just good that it ended when it did, because if it would continue for longer, it would require significant improvements in some areas I describe above. It's simply a great, well paced game and I have no problem recommending it.[/i] [hr][/hr]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 83 | 84% | $39.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $152.5K | 399 | 62% | $19.99 | |
| — | 0 | — | — | |
| $2.5M | 4.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 3.1K | 84% | $24.99 | |
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.5M | 4.6K | 87% | $39.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 42.2K | 84% | $5.24 | |
| $5.4M | 3.9K | 82% | $39.99 |